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Rakesh

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Here are 3 more cards. They're part of a set I made for another contest, so here. I know the last one is similar to the first card I posted.

 

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You can Special Summon 1 "Dark Abyss Dragon 50%" when this card's % equals 50 or more. If you control a WATER monster (excluding this card) during your Standby Phase, put 1 Counter on this card. This card's % is equal to the number of counters on this card x10.

 

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You can Special Summon 1 "Dark Abyss Dragon 100%" when this card's % equals 100 or more. If you control a WATER monster (excluding this card) during your Standby Phase, put 1 Counter on this card. This card's % is equal to the number of counters on this card x20. This card cannot be destroyed by the effects of Spell or Trap Cards.

 

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This card's % cannot increase unless you control a face-up "Dark Abyss Dragon 10%" & "Dark Abyss Dragon 50%". As long as you control a face-up "Dark Abyss Dragon 10%" and "Dark Abyss Dragon 50%", increase this card's % by 10 during each of your End Phases. When this card's % reaches 200, this card's % cannot increase and increase this card's ATK and DEF to 3000. This card cannot be targeted by the effects of Spell, Trap, or Monster Cards.[/align]

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I'm in for the challenge here is mine

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Effect: You can Special Summon this card if there is a "Panda Fighter" on the field, If this card is destroyed. You can Special Summon 2 "Panda Fighter Tokens" (Warrior-Type/LIGHT/Level 4/ATK 1500/DEF 1000) during your next Standby Phase. "Panda Fighter Tokens" cannot be Tributed for a Tribute Summon.

 

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Effect: 1 Tuner + 1 or more non-Tuner Spellcaster-type monsters

When this card is Synchro Summoned, destroy up to 3 cards your opponent controls. This card gains 100 ATK for every Spellcaster-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon it.

 

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Effect: FLIP: If your opponent's monster attacks this face-down Defense Position card, you can special summon 1 Dragon-Type from your deck, the attacking monster cannot attack the attacked monster except the special summoned monster. Destroy the special summoned monster during the Standby Phase of your opponent's next turn.

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[align=center]I'll enter. Points being sent

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1 Tuner + 1 or more non-Tuner FIRE monsters

By sending 1 FIRE monster on your field to the Graveyard, you can increase the ATK of all monsters on your field by 400 until your End Phase. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the number of FIRE monsters in your Graveyard x200. When this card is sent to the Graveyard, you can Special Summon 1 monster with 200 DEF from your

hand or Deck.

 

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During your Standby Phase, increase your Life Points by 200 for each WATER monster on your field. Once per turn, you can remove from play 1 WATER monster on your field to place 1 Frostbite Counter on 1 monster on your opponent's field. All monsters with Frostbite Counters on them cannot attack. When this card is sent to the Graveyard, remove all Frosbite Counters from all monsters on the field.

 

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This card is also treated as Psychic-Type. This card cannot attack the same turn it is Summoned. You can pay 800 Life Points to decrease the ATK of all monsters on your opponent's field by 400. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. During your End Phase, inflict 100 damage to your opponent for each Spell Card in his/her Graveyard.

 

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This card cannot be Special Summoned. During your Main Phase, you can discard up to 4 cards from your hand. For each card you discard, decrease this card's Level by 1. If you discard 2 or more monster cards, decrease the ATK and DEF of all monsters on your opponent's field by 800 until your End Phase. If you discard 3 or more Spell or Trap cards, you can send 2 Spell or Trap cards on your opponent's field to the bottom of his/her Deck.

 

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This card cannot be Special Summoned. When this card is Summoned, place 1 Red Moon Counter on your opponent's Deck. As long as there is a Red Moon counter on your opponent's Deck, your opponent cannot draw outside of his/her Draw Phase. When this card sends a monster to the Graveyard by battle, place 1 Scarlet Moon Counter on your opponent's Graveyard. As long as there is a Scarlet Moon Counter on your opponent's Graveyard, your opponent cannot Special Summon monsters from his/her Graveyard. When this card is destroyed by battle, destroy all Scarlet Moon and Red Moon Counter(s).

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I'll join. i have 2 Entries.

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Effect: This card cannot be destroyed by battle. Any Battle Damage either player receives from this card becomes 0. During each of your End Phases pay 100 Life Points for each Face-up Level 2 or lower monster you control, if you cannot destroy all Face-up monsters on your side of the field. When this Face-up card is selected as an attack target activate one of the following effects:

*Special Summon 2 Level 2 or lower monsters from your Graveyard. Those monster's effects are negated.

*Pay 1000 Life points to Special Summon 1 "Shield token" (Warrior-type/EARTH/Level 2/ATK 0/Def 1000). These tokens cannot be destroyed by battle. Destroy them at the End Phase of your next turn.

*Pay 1500 Life Points to Special Summon up to 3 Level 2 or lower monsters to your side of the field.

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Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Fairy-type monsters in your Graveyard from play. This card cannot attack directly. When this card attacks it must attack all monsters your opponent controls. If this card attacks a DARK monster remove this card from play. When this card is sent to the Graveyard by a card effect, add it to your hand. If this card is destroyed by battle, remove it from play.

 

Points sent.

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I'm in!!

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, look at the top card of your Deck and activate 1 of the following effects depending on the Type of card:

• Monster: Select and destroy 1 Field Spell Card on the field.

• Spell: Increase your Life Points by 1000.

• Trap: Inflict 500 damage to your opponent.

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