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FRAXY Wars (Lock)


Big Bad Pennar

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@ El Beasto:

 

(No, The Speed Modifier is how much your ship outruns the other, The Crazy red thing actually increases DEF)

 

You attack the Capital Warship again, but this time, The warship Puts up a Barrier similar to yours

 

[spoiler=BATTLE!!!!]

Beast's HP: 75

Beast's ATK: 76

Beast's DEF: 68

Speed Modifier: 3X

 

Pirate Capital Warship's HP: 124

Pirate Capital Warship's ATK: 200

Pirate Capital Warship's DEF: 140

 

 

You Shoot the Warship and The warship now has taken Critical Damage

 

A. Attack Again

B. Leave

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@ Ramanga: Done, Why not Make a name for your Ship?


@ El beasto:

 

Unfortunately, when you attacked it again, Another Barrier activated

 

[spoiler=BATTLE!!!!]

Beast's HP: 75

Beast's ATK: 76

Beast's DEF: 68

Speed Modifier: 3X

 

Pirate Capital Warship's HP: 36

Pirate Capital Warship's ATK: 200

Pirate Capital Warship's DEF: 190

 

 

You Crippled the Warship

 

A. Board it

B. Destroy it

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@ El Beasto:

 

As you Board the Capital Warship, You find all the Crew members dead, Even the captain and you found out why, The attack Sprung a Fuel Leak into the Ship, Which Created a Poisonous Gas, You Grab what they have and get out ASAP, You got 10 Mysterious Ores, a Missle, a Homing Laser, and 2 Ripple Guns and 400 Fraxy points

 

Due to Breathing in the Poison, You Retreat to the Station to get Treated, Which Cost you 30 FRAXY Points

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@ El Beasto:

 

You Examine the ores and find that 7 are Metal Boxes, 2 are Union Diamonds, and 1 is Melange, You try to open the Metal Boxes, but 3 are Locked, so you open the Rest, You get 2 Mysterious cards, 6 Small Lasers and 100 FRAXY Points, You Immediately Sell the Ores and Diamonds, Then you Use one of the cards on....

 

A. The First one

B. The Second one

C. The Third one

D. Ditch all of them and keep the cards

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@ El Beasto

 

You Open the Box and find that Someone Ditched a Bane Core with 3 Vulcans on it as well as a Detach Joint

 

A. Use the Install Robot to attach the Fighter to the Rear of the Ship, then Jump to a Different Area

B. Use the Install Robot to attach the Fighter to the Rear of the Ship, then Return to Station

C. Do Either action without attaching the Fighter

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