dead draw Posted July 7, 2009 Report Share Posted July 7, 2009 use for future vision? discuss Link to comment Share on other sites More sharing options...
Crow™ Posted July 7, 2009 Report Share Posted July 7, 2009 There are too many cards in the game! xDAnyway, how so? Link to comment Share on other sites More sharing options...
dead draw Posted July 7, 2009 Author Report Share Posted July 7, 2009 Future Visionactivate future visionopponent summons monstermonster gets removedactivate prohibition and call the monster's nameit doesn't come back.use with Disenchanter to keep them from summoning Link to comment Share on other sites More sharing options...
Crow™ Posted July 7, 2009 Report Share Posted July 7, 2009 Cool.Still, Dissenchanter is kinda bad.And it requires 4 cards.... Link to comment Share on other sites More sharing options...
Spiff! Posted July 7, 2009 Report Share Posted July 7, 2009 Nice. Funky little summon lock. Link to comment Share on other sites More sharing options...
Docomodake Posted July 7, 2009 Report Share Posted July 7, 2009 Cool.Still' date=' Dissenchanter is really bad.And it requires 4 cards....[/quote'] fix'd Link to comment Share on other sites More sharing options...
Exiro Posted July 7, 2009 Report Share Posted July 7, 2009 I'd rather use BfaDD if it also works with my deck, so that I can speed up my strategy while slowing down my opponent. Link to comment Share on other sites More sharing options...
dead draw Posted July 8, 2009 Author Report Share Posted July 8, 2009 but what side deck potential does this card have?it can stop key cards like JD and DAD, or even Kitty from ever hitting the field Link to comment Share on other sites More sharing options...
Toffee. Posted July 9, 2009 Report Share Posted July 9, 2009 Cool.Still' date=' Dissenchanter is really bad.And it requires 4 cards....[b']And it requires knowledge of what the opponent is going to summon/activate[/b] fix'dFixed* Also, Mystic Space/Dust Tornado/etc Link to comment Share on other sites More sharing options...
moneypony Posted July 9, 2009 Report Share Posted July 9, 2009 Cool.Still' date=' Dissenchanter is really bad.And it requires 4 cards....[b']And it requires knowledge of what the opponent is going to summon/activate[/b] fix'dFixed* Also, Mystic Space/Dust Tornado/etc lolno The monster get summoned then removed so you know what to call when you play itIt comes back onto the field but prohibitation won't allow it,then use Dissenchanter to put it back in your hand Link to comment Share on other sites More sharing options...
Toffee. Posted July 9, 2009 Report Share Posted July 9, 2009 Cool.Still' date=' Dissenchanter is really bad.And it requires 4 cards....And it requires knowledge of what the opponent is going to summon/activate[/quote'] fix'dFixed* Also, Mystic Space/Dust Tornado/etc lolno The monster get summoned then removed so you know what to call when you play itIt comes back onto the field but prohibitation won't allow it,then use Dissenchanter to put it back in your hand Wait, Yea.. I messed that up. Also, you missed the part in bold Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted July 9, 2009 Report Share Posted July 9, 2009 Also' date=' Mystic Space/Dust Tornado/etc[/quote'] Well that just works for ANY card that stays on the field for more then your main phase now doesn't it? "Card of Safe Return, Premature Burial, Call of the Haunted, Imperial Order and Mirage of Nightmare!?!? LoL! MST, Dust Tornado, etc etc!" tl;dr: stop being a facetious ass. Link to comment Share on other sites More sharing options...
The Dark Megacyber Posted July 9, 2009 Report Share Posted July 9, 2009 "Cannot be used" means the card cannot be placed onto the field from your hand. Link to comment Share on other sites More sharing options...
Toffee. Posted July 9, 2009 Report Share Posted July 9, 2009 Also' date=' Mystic Space/Dust Tornado/etc[/quote'] Well that just works for ANY card that stays on the field for more then your main phase now doesn't it? "Card of Safe Return, Premature Burial, Call of the Haunted, Imperial Order and Mirage of Nightmare!?!? LoL! MST, Dust Tornado, etc etc!" tl;dr: stop being a facetious ass.People are too lazy to read a whole 3 lines? aside from that, I was bieng a bit obveous with the weakness.So sue me >_______> Link to comment Share on other sites More sharing options...
Father Wolf Posted July 9, 2009 Report Share Posted July 9, 2009 Just use MST and Heavy and if u rly feel the need side Dusty and Prohibition. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted July 9, 2009 Report Share Posted July 9, 2009 Just use MST and Heavy and if u rly feel the need side Dusty and Prohibition. So a good counter to Prohibition would be to side in your own copy of Prohibition? <_< Link to comment Share on other sites More sharing options...
Toffee. Posted July 9, 2009 Report Share Posted July 9, 2009 Just use MST and Heavy and if u rly feel the need side Dusty and Prohibition. Technicly, I already posted this^ And as I was typing it, a wild Pikachu appeared.It made me "faint" because of it's Slam attack D=(C Wut I did thar?) Link to comment Share on other sites More sharing options...
Father Wolf Posted July 9, 2009 Report Share Posted July 9, 2009 Just use MST and Heavy and if u rly feel the need side Dusty and Prohibition. So a good counter to Prohibition would be to side in your own copy of Prohibition? <_< No u would just side dusty silly =D Link to comment Share on other sites More sharing options...
Static Posted July 9, 2009 Report Share Posted July 9, 2009 Hmm. These with Cosmic Fortress Gol'Gar... Hmm.... It just might work. Link to comment Share on other sites More sharing options...
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