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Vampires - Retrained


Umbra

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Vampires use Vampire Bat to bring out Lord and Curse, while stacking up Possessed Vampires for Overmind to feed on. Optional strategies include Genesis Burn - a clever OTK.

 

Vampire Lady

DARK

Zombie

4 / 1700 / 1300

If this card destroys a monster by battle, Special Summon it in face-up Defense Position to your side of the field during your next Standby Phase. It's name is treated as "Possessed Vampire". When this card inflicts Battle Damage, you can Special Summon 1 “Vampire Bat” from your Graveyard.

 

Night of the Dead

Field Spell

When a monster you control is destroyed, Special Summon it in face-up Attack Position to your side of the field and place 1 Resurrection Counter on it. (max. 10) Resurrection Counters are not removed from a monster if the monster is removed from the field. The DEF of a monster with a Resurrection Counter on it becomes 0. The ATK of a monster with a Resurrection Counter on it is increased by 10% of it's original ATK x the number of Resurrection Counters on it. When a monster you control would be removed from the field, you can destroy it instead.

 

Vampire Bat

DARK

Zombie

2 / 600 / 600

When this card is Summoned, Special Summon as many “Vampire Bat” from your Deck or Graveyard as possible. Once per turn, if you control no monsters, you can Special Summon this card from your Graveyard.

 

Book of the Dead

Trap Card

Destroy 2 cards on the field. You cannot activate this card if there are any monsters in your Graveyard that are not Zombie-type.

 

Vampire's Curse

DARK

Zombie

6 / 2400 / 2400

If this card is in your Graveyard during either player's Standby Phase, you can Tribute 2 “Vampire Bat” you control to Special Summon it. If you do, increase this card's ATK by 500 points. If this card destroys a monster by battle, Special Summon it in face-up Defense Position to your side of the field during your next Standby Phase. It's name is treated as "Possessed Vampire".

 

Vampire Lord

DARK

Zombie / Synchro

5 / 2500 / 2300

1 Tuner monster + 1 or more “Vampire Bat”.

When this card is Synchro Summoned, Special Summon 1 “Vampire Bat” from your Graveyard. If this card destroys a monster by battle, Special Summon it in face-up Defense Position to your side of the field during your next Standby Phase. It's name is treated as "Possessed Vampire". When a “Vampire Bat” you control is attacked and destroyed by battle, you can send this card in your Extra Deck to the Graveyard to Special Summon 1 “Vampire Bat” from your Graveyard. If you control no “Vampire Bat” while this card is in the Graveyard, you can Special Summon it.

 

Vampire Genesis

DARK

Zombie

8 / 100 / 100

This card cannot be Summoned except by it's own effect. This card cannot be destroyed by battle. You take no damage from battles involving this card. While this card is in the Graveyard, you can send 3 “Vampire Bat” you control to the Graveyard to Special Summon 1 “Genesis Token” (DARK/Zombie-type/Level 8/0 ATK/0 DEF) to your side of the field. You can send 2 “Vampire” cards and 1 “Genesis Token” you control to the Graveyard to Special Summon this card from your Graveyard. Once per turn, during your Standby Phase, you can decrease your opponent's Life Points to 100 until their Standby Phase. If you do, skip your Main Phase and Battle Phase.

 

Vampire's Mansion

Field Spell

When this card is activated, send up to 3 “Vampire Bat” in your Deck to the Graveyard. Once per turn, if you control no monsters, you can add 1 “Vampire” monster in your Deck to your hand. Once per turn, you can Tribute 1 “Vampire Bat” you control to Special Summon 1 “Vampire” monster from your hand.

 

Vampire Bloodhound

DARK

Zombie

3 / 1300 / 1200

Once per turn, you can remove up to 3 monsters in your opponent's Graveyard from play to increase this card's ATK by 300 points x the number of cards removed, until the End Phase. If this card destroys a monster by battle, Special Summon it in face-up Defense Position to your side of the field during your next Standby Phase. It's name is treated as “Possessed Vampire”.

 

Bloodsucker's Legacy

Trap Card

Send 1 “Vampire Genesis” in your Deck to the Graveyard. Special Summon 1 Level 4 or lower “Vampire” monster from your hand, except “Vampire Bat”.

 

Vampire Lord/Assault Mode

DARK

Zombie

7 / 3000 / 2800

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by “Assault Mode Activate”, or by it's own effect When this card is Special Summoned, Special Summon as many “Vampire” monsters from your Graveyard as possible. If this card destroys a monster by battle, Special Summon it in face-up Defense Position to your side of the field during your next Standby Phase. It's name is treated as "Possessed Vampire". When a “Vampire” card you control would be destroyed, you can Tribute this card and 1 “Vampire Bat” you control to negate the destruction and destroy 1 card on the field. During your next Standby Phase, Special Summon this card and 1 “Vampire Bat” from your Graveyard. When this card is destroyed and sent to the Graveyard, Special Summon 1 “Vampire Lord” from your Graveyard.

 

Savior Vampire Dragon

DARK

Zombie / Synchro

8 / 3800 / 3300

“Salvation Dragon - Savior Dragon” + “Vampire Lord” + 1 non-Tuner monster

When this card is Synchro Summoned, Special Summon 1 “Vampire Bat” from your Deck or Graveyard. Once per turn, select 1 monster your opponent controls and negate it's effect. Then, this card gains the effect of the selected monster. If this card destroys a monster by battle, Special Summon it in face-up Defense Position to your side of the field during your next Standby Phase. It's name is treated as "Possessed Vampire". Once per turn, you can Tribute 1 “Possessed Vampire” you control. If you do, this card cannot be removed from the field until the end of your opponent's next Main Phase. During the End Phase of a turn you summoned this card, return it to your Extra Deck and Special Summon 1 “Vampire Lord” from your Graveyard.

 

Blooded Fang

Equip Spell

Equip only to a “Vampire” monster you control. The equipped monster gains 300 ATK. When the equipped monster destroys a monster by battle, place 1 Blood Counter on it (max.4). At the start of your Main Phase, select a number of effects listed on this card equal to the number of Blood Counters on this card. Until the start of your next Main Phase, the equipped monster gains the selected effect(s):

• Increase this card's ATK by 300 points x the number of “Vampire” monsters you control, except this card.

• This card can attack twice during the same Battle Phase.

• If this card inflicts Battle Damage to your opponent, increase your Life Points by the same amount.

• You can send 1 “Blooded Fang” equipped to this card to the Graveyard to destroy 2 cards on the field.

 

Vampire Hive Mind

DARK

Zombie

8 / 0 / 0

If you control 2 or more “Possessed Vampire”, you can Special Summon this card from your hand. This card gains ATK equal to the total ATK of all “Possessed Vampire” you control. If this card destroys a monster by battle, Special Summon it in face-up Defense Position to your side of the field during your next Standby Phase. It's name is treated as "Possessed Vampire". If this card would be destroyed, you can destroy 1 “Possessed Vampire” you control instead.

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