dragem Posted July 6, 2009 Report Share Posted July 6, 2009 i lately made a new archetype (again), that would function well together due to the synchros, white cloud and rain cloud,but also would function well loose from each other due to their good effects.[spoiler=normal/effect monsters]Meteobeast CirrusLevel 4 WATER [thunder/effect]1800/0if this card is destroyed by battle by a level 4 or lower monster, destroy the monster that destroyed this card. Meteobeast CloudformerLevel 4 WATER [aqua/effect]1300/0if this card is destroyed by battle, special summon one WATER monster with 1500 ATK or less from your deck. Meteobeast StratusLevel 4 WATER [aqua/effect]1000/0if this card is destroyed by battle, special summon 1 "snowman token" (aqua-type/WATER/level 1/ATK 0/DEF 0) to your side of the field and your opponents side of the field Meteobeast NimbusLevel 4 WATER [aqua/effect]900/0if this card is destroyed by battle, special summon 1 "cloud" monster from your deck. Meteobeast Cumuluslevel 4 WIND [aqua/effect]1500/0if this card is destroyed by battle, return all level 4 or lower monsters your opponent controls to its owner its hand. [spoiler=tuners]Meteobeast Altostratuslevel 4 WIND [rock/tuner]1900/0if this card is destroyed by battle, destroy 1 face-up spell or trap card on the field Meteobeast altucumuluslevel 4 WIND [aqua/tuner]1550/0if this card is destroyed by battle, special summon 1 "weather creature: starting storm" from your deck, hand or graveyard. [spoiler=synchros]Meteobeast Cirrostratuslevel 8 WIND [aqua/synchro/effect]3000/1500[Meteobeast Altostratus+one non-tuner WATER monster]when this card is synchro summmoned, destroy up to 2 spell or trap cards. Meteobeast Cirrocumuluslevel 8 WIND [thunder/synchro/effect]3000/1500[Meteobeast altucumulus+Meteobeast Cirrus]when this card is synchro summoned, destroy up to 3 monster cards. Meteobeast Nimbostratuslevel 8 WIND [aqua/synchro/effect]3000/1500[Meteobeast altucumulus+Meteobeast Stratus]when this card is synchro summoned, special summon up to 10 "snowman tokens" (aqua-type/WATER/level 1/ATK 0/DEF 0) to your side of the field or the opponents side of the field. Meteobeast Cumulonimbuslevel 8 WATER [aqua/synchro/effect]3000/1500[Meteobeast altucumulus+Meteobeast Cloudformer]when this card is synchro summoned, special summon up to 2 WATER monsters with 1500 ATK or less from your deck. [spoiler=spells]meteorology institutefield spellonce per turn, place one prediction counter on this card for every "meteobeast" on the field (max: 7).once per turn, you can remove prediction counters to activate one of the following effects:remove 1: special summon one "meteobeast" monster from your deck with the same name as a monster on the field.remove 2: special summon one "meteobeast" monster with 1500 ATK or lower from your deck.remove 3: special summon one "meteobeast" monster from your deck. repetetive forecastspell cardspecial summon one "meteobeast" monster from your graveyard with the same name as a monster on the field. weather simulationspell cardpay any multiple of 100 lifepoints, then place prediction counters on one card on the field X the amount of life points payed /100 please tell me ways to improve, suggest cards and rate :D Link to comment
EnkoMaun Posted July 6, 2009 Report Share Posted July 6, 2009 No. Seriously No to the names. Weather creatures? Uncreative. What about Meteobeasts? And here are better names, better than rain cloud and stuff. All in order.(effect monsters)1- Meteobeast Cirrus2- Meteobeast Cloudformer*3- Meteobeast Stratus4- Meteobeast Nimbus5- Meteobeast Cumulus(tuners)6- Meteobeast Altostratus7- Meteobeast Altocumulus(synchros)8- Meteobeast Cirrostratus9- Meteobeast Cirrocumulus10- Meteobeast Nimbostratus11- Meteobeast Cumulonimbus *all except these are real cloud types. See, way better. Link to comment
dragem Posted July 6, 2009 Author Report Share Posted July 6, 2009 in that order, or not? Link to comment
EnkoMaun Posted July 6, 2009 Report Share Posted July 6, 2009 also, make spells and traps Link to comment
dragem Posted July 6, 2009 Author Report Share Posted July 6, 2009 do you have ideas for spells or traps? cuz i dont ._. Link to comment
EnkoMaun Posted July 6, 2009 Report Share Posted July 6, 2009 hmm, I don't... Lol. This set doesn't need 'em. Link to comment
EnkoMaun Posted July 6, 2009 Report Share Posted July 6, 2009 They call each other and stuff. Make a field spell, a few destruction cards, etc. Not too many tho. Link to comment
dragem Posted July 6, 2009 Author Report Share Posted July 6, 2009 lol, every deck of these would have all-out attacks due to the OTK with nimbostratus.maybe i should make a fake deck with these, but i fail at yugioh ._. Link to comment
dragem Posted July 7, 2009 Author Report Share Posted July 7, 2009 humpityBUMPity made three spells for me.(hey, that rhymes!) Link to comment
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