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Fate Deciders


Rucario

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I'm being PWNed by Ideas here! These Cards determine and change Fates which usually end up in a Draw or Tie. The only way to stop the terrible fates is with the down most card, which gives the Players another chance

 

[spoiler=Fate Decider - Moira]

Spellcaster/Level 4/FIRE

ATK 1900/DEF 1700

This Card cannot be Special Summoned, this effect cannot be ignored. Once per turn, you can destroy 1 Monster on the Field, if you activate this effect, you cannot conduct your Battle Phase this Turn.

 

 

[spoiler=Fate Decider - Tychi]

Spellcaster/Level 7/FIRE

ATK 2100/DEF 2500

This Card cannot be Special Summoned, this effect cannot be ignored. Once during your Turn, you can look at the Top Card on your Deck. Once per turn, when an Opponent's Monster selects an attack Target, you can change the attack Target to another Monster on the Field.

 

 

[spoiler=Fate Decider - Logos]

Spellcaster/Level 6/FIRE

ATK 0/DEF 0

This Card cannot be Special Summoned, this effect cannot be ignored. This Card cannot be selected as an attack Target or attack. When this Card is on the Field or in your Hand, your Field Card Zone is treated as a Fortune Zone. This Card can only be Normal Summoned onto a Fortune Zone. As long as this Card is on the Field, during each Players Draw Phase, instead of drawing, each Player can search their Deck for a Card and put that Card into their Hand.

 

 

[spoiler=Fate Decider - Thanatos]

Warrior/Level 7/DARK

ATK 0/DEF 0

You can only have 1 "Fate Hero - Thanatos" in your Deck.

This Card cannot be Special Summoned, this effect cannot be ignored. When this Card is Normal Summoned or Flip Summoned, destroy this Card. As long as this Card is in the Graveyard, there is no Hand Size Limit and both players must put their entire Deck into their Hand and skip their Draw Phases. When both Player's Monster Card Zones are occupied, the Player whose Monsters occupied the Monster Card Zones Total ATK and DEF is higher than the other Players Total ATK and DEF, the one with the higher points win the match.

 

 

[spoiler=Fate Decider - Parelthon]

Spellcaster/Level 10/LIGHT

ATK 0/DEF 0

You can only have 1 "Fate Hero - Parelthon" in your Deck.

This Card cannot be Special Summoned, this effect cannot be ignored. This Card cannot be removed from the Field. This Card cannot be selected as an attack Target. During each Players Standby Phases, inflict 100x the Number of Cards used in their previous Turn. When a Players LP is decreased to 0 because of this effect. Inflict 1000x the Number of Cards in each Players Hand, Deck, or Graveyard damage to the other Player.

 

 

[spoiler=Fate Decider - Telikos]

Spellcaster/Level 0/DIVINE

ATK 0/ DEF 0

This Card cannot be Special Summoned, this effect cannot be ignored. This Card cannot be selected as an attack Target or attack. When this Card is on the Field or in your Hand, your Removed from Play Zone is treated as a Telos Zone. This Card can only be Normal Summoned onto a Telos Zone. As long as this Card is on the Field or in your Hand, no card can be removed from play. During each Phase, put 2 Telos Counters on this Card. By removing 50 Telos Counters from this Card, inflict 25000 damage to each Player.

 

 

[spoiler=Fate Decider - Symbaino]

Divine-Beast/Level 0/DIVINE

ATK 0/DEF 0

This Card cannot be Special Summoned. When this Card is Normal Summoned, destroy all "Fate Hero" Monsters on the Field, ignoring the effects. As long as this Card is in the Graveyard or Removed from Play, all Monsters with the same name as a "Fate Hero" in the Graveyard or Removed from Play are destroyed immediately, ignoring the effects and all "Fate Hero" Monsters that are Removed from Play or in the Graveyard's effects are negated. All effects this Monster has cannot be negated or ignored.

 

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