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A request - Dark Scorpions retrained


Umbra

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Yes, Umbra does requests as long as they're reasonable.

 

Dark Scorpion - Cliff the Trap Remover

DARK

Warrior / Tuner

3 / 1200 / 1000

This card can attack your opponent directly. If it does, any Battle Damage it inflicts becomes 500. When this card inflicts Battle Damage to your opponent, destroy 1 Spell or Trap Card on the field.

 

Dark Scorpion - Rampage Formation

Trap Card

Activate only while you control exactly 3 “Dark Scorpion” monsters, including exactly 1 “Dark Scorpion - Gorg the Strong”. During this turn, “Dark Scorpion” monsters you control can attack once more during the same Battle Phase. Any Battle Damage they inflict is halved. You can only activate 1 “Formation” Trap Card per turn.

 

Dark Scorpion - Don Zaloog

DARK

Warrior

4 / 1800 / 1200

This card can attack your opponent directly. If it does, any Battle Damage it inflicts becomes 500. When this card inflicts Battle Damage to your opponent, discard 1 card from your opponent's hand.

 

Dark Scorpion - Maenae the Thorn

DARK

Warrior

4 / 1400 / 1400

This card can attack your opponent directly. If it does, any Battle Damage it inflicts becomes 500. When this card inflicts Battle Damage to your opponent, add 1 “Dark Scorpion” card in your Deck or Graveyard to your hand.

 

Dark Scorpion Assault

Trap Card

Activate only when a “Dark Scorpion” monster you control battles a monster. The other monster's ATK becomes 0 during damage calculation, and it cannot be destroyed by battle.

 

Dark Scorpion - Gorg the Strong

DARK

Warrior

5 / 2100 / 1800

If you control 2 or more “Dark Scorpion” monsters, you can Special Summon this card from your hand. This card can attack your opponent directly. If it does, any Battle Damage it inflicts becomes 500. When this card inflicts Battle Damage to your opponent, select 1 monster your opponent controls and destroy it. Then, both players take damage equal to the destroyed monster's original ATK.

 

Dark Scorpion - Team Formation

Trap Card

Activate only while you control 1 or more “Dark Scorpion” monsters. Inflict 500 damage to your opponent x the number of “Dark Scorpion” monsters you control. You can only activate 1 “Formation” Trap Card per turn.

 

Dark Scorpion - Chick the Yellow

DARK

Warrior

3 / 1300 / 700

This card can attack your opponent directly. If it does, any Battle Damage it inflicts becomes 500. When this card inflicts Battle Damage to your opponent, select 1 card on the field and return it to it's owner's hand.

 

Mustering of the Dark Scorpions

Spell Card

Activate only while you control a face-up “Dark Scorpion - Don Zaloog”. Special Summon as many different Level 4 or lower “Dark Scorpion” monsters from your hand or Deck as possible, except "Dark Scorpion - Don Zaloog". During the End Phase, return all “Dark Scorpion” monsters you control to your hand.

 

Dark Scorpion - Cliff the Game Hunter

DARK

Warrior / Synchro

7 / 2300 / 2300

“Dark Scorpion - Cliff the Trap Remover” + 1 or more non-Tuner monsters

This card can attack your opponent directly. If it does, any Battle Damage it inflicts becomes 1000. When this card inflicts Battle Damage to your opponent, destroy 1 monster on the field and draw 1 card. During the End Phase of a turn this card inflicted Battle Damage, return this card to your Extra Deck and Special Summon 1 “Dark Scorpion” monster from your Deck or Graveyard.

 

Dark Scorpion Advance

Continuous Spell

When a “Dark Scorpion” monster is Normal Summoned, add 1 “Dark Scorpion” monster with a lower Level than the Summoned monster in your Deck to your hand.

 

Dark Scorpion - Burak the Desperado

DARK

Warrior

4 / 1400 / 1200

This card can attack your opponent directly. If it does, any Battle Damage it inflicts becomes 500. When this card inflicts Battle Damage to your opponent, remove from play 1 card in your opponent's hand.

 

Treacherous Sands

Field Spell

Only “Dark Scorpion” monsters can declare an attack or change their battle position, except by a card effect. When this card is destroyed, add 1 “Dark Scorpion” card in your Deck to your hand.

 

Dark Scorpion - Tag Team

DARK

Warrior / Fusion

6 / 2400 / 2100

The Fusion Material for this card are any 2 “Dark Scorpion” monsters.

You can Special Summon this card from your Extra Deck by sending the above monsters you control to the Graveyard. (This Special Summon is treated as a Fusion Summon.) This card gains the effects of all monsters used for the Fusion Summon of this card. This card can attack twice during the same Battle Phase.

 

Desert Tombstone

Continuous Trap

Special Summon 1 “Dark Scorpion” monster from your Graveyard and equip it with this card. If the equipped card is removed from the field, destroy this card. If this card would be removed from the field, you can return 1 “Dark Scorpion” monster you control to your hand to flip this card face-down instead.

 

Dark Scorpion - Barrage Formation

Trap Card

Until the End Phase, any Battle Damage inflicted to your opponent by a “Dark Scorpion” monster is doubled. You can only activate 1 “Formation” Trap Card per turn.

 

Dark Scorpion - Razol the Shade

DARK

Warrior / Tuner

4 / 1600 / 1200

This card can attack your opponent directly. If it does, any Battle Damage it inflicts becomes 500. Once per turn, you can select 1 face-down monster your opponent controls and flip it face-up. (Flip Effects are not activated at this time.) If the ATK of the selected monster is lower than this card's ATK, change control of the selected monster. When this card inflicts Battle Damage to the opponent, destroy 1 face-down card on the field.

 

Dark Scorpion - Dissonance Formation

Trap Card

Until the End Phase, when a “Dark Scorpion” monster you control inflicts Battle Damage to your opponent, remove the top 3 cards in your opponent's Extra Deck from play. While this card is in the Graveyard, if you control no “Dark Scorpion” monsters, add the removed cards to your opponent's Extra Deck. You can only activate 1 “Formation” Trap Card per turn.

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