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Burning Hand


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I'm in the process of building this deck, and I'm missing a few of the cards, but so far it runs great and really annoys my friends. The whole point is exploiting cards that make your opponent draw; it's discard, burn, and beatdown all at the same time, and it's loads of fun to play. Your opponent will probably have a huge hand most of the time, but you will too, so the game can move pretty fast. This is what (ideally) the deck should look like.

 

Cards ( 48 )

 

Monsters (19):

 

Chainsaw Insect x3

Bistro Butcher x3

Mask of Darkness x3

White-Horned Dragon x1

Gene-Warped Warwolf x3

Destiny Hero - Defender x3

Morphing Jar x3

 

Spells (10):

 

Spell of Pain x3

Card Destruction x2

Monster Reborn x2

Heavy Storm x1

Lightning Vortex x1

Hammer Shot x1

 

Traps (19):

 

Magic Cylinder x1

Draining Shield x1

Scrap-Iron Scarecrow x1

Dark Bribe x3

Miracle Locus x3

Disturbance Strategy x1

Appropriate x3

Greed x3

Barrel Behind the Door x3

 

Whacha think?

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-Chainsaw Insect x3

-Bistro Butcher x3

-Mask of Darkness x3

-White-Horned Dragon x1

-Gene-Warped Warwolf x3

-Destiny Hero - Defender x3

-Morphing Jar x3

-Spell of Pain x3

-Card Destruction x2

-Lightning Vortex x1

-Monster Reborn

-Hammer Shot x1

-Iron Scarecrow x1

-Dark Bribe x3

-Miracle Locus x3

-Disturbance Strategy x1

-Appropriate x3

-Greed x3

-Barrel Behind the Door x3

 

 

+Raigeki

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i don't really see burn, but i do see beatdown and discard a lot. you do have some burn cards though, but your strategy doesn't really support it that much. you need to limit your deck to 40 cards so that you have a better chance at drawing your best cards. your deck can really frustrate the opponent, as it could stop them from doing much, but giving them cards could really backfire because it could make it easier for them to use their strategy. there's a high risk with this deck, so i suggest getting rid of all of the burn cards, maybe like spell of pain and barrel behind the door.

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