Father Wolf Posted July 2, 2009 Report Share Posted July 2, 2009 [spoiler= Lore]When a Spell Card, other than a "Speed Spell" is activated, inflict 2000 damage to its controller. During each player's Standby Phase, place 1 Speed Counter on this card (max 12). By removing a number of Speed Counters from this card, activate one of the following:● 4: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand.● 7: Draw 1 card.● 10: Destroy 1 card on the field. Does this hurt the "Idea" of a Riding/Turbo duel or does it add more flavor to it? Thoughts? Link to comment Share on other sites More sharing options...
Crow™ Posted July 2, 2009 Report Share Posted July 2, 2009 It make it more intresting, IMO.I like it. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 2, 2009 Report Share Posted July 2, 2009 I don't like that they got rid of losing a Speed Counter for each interval of 1000 Life Points you take. The conditional effects are rather ridiculous as well. Removing 7 Speed Counters just to draw 1 card? Removing 10 Speed Counters just to destroy 1 card on the field? Link to comment Share on other sites More sharing options...
Father Wolf Posted July 2, 2009 Author Report Share Posted July 2, 2009 I don't like that they got rid of losing a Speed Counter for each interval of 1000 Life Points you take. The conditional effects are rather ridiculous as well. Removing 7 Speed Counters just to draw 1 card? Removing 10 Speed Counters just to destroy 1 card on the field? the Draw 1 card is understandable, but the 1 destruction seems kinda weak in comparison. you would think that 10 speed counters would reward u more than 7. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted July 2, 2009 Report Share Posted July 2, 2009 Destruction effects seem to be less likely and more desirable in the anime. I like that the SC don't fall, it adds more flavor. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 2, 2009 Report Share Posted July 2, 2009 Speed World 3Field Spell CardIf a player activates a Spell Card, other than a "Speed Spell", they take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card for each player (max. 12 for each player). When a player takes damage, remove Speed Counters of the attacked Player from this card for each multiple of 1000 damage taken. By removing a number of Speed Counters from this card, activate one of the following:● 3: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand.● 6: Draw 1 card.● 9: Destroy 1 card on the field.● 12: Destroy all face-up cards your opponent controls. They easily could do this. Link to comment Share on other sites More sharing options...
Guest setojim Posted July 2, 2009 Report Share Posted July 2, 2009 i tink the 4 one is kinda OPed; the 7 one is fine; the 10 one is stupid; i dont like that the -1000 = -1 speed counter is gone. overall, kinda stupid. also, players can activate real spells, not just speed spells Link to comment Share on other sites More sharing options...
Thomas★Zero Posted July 2, 2009 Report Share Posted July 2, 2009 they need to make a TCG version of this. Link to comment Share on other sites More sharing options...
Juuzou Posted July 2, 2009 Report Share Posted July 2, 2009 where is the red? this has no speed. meh, i don't like it Link to comment Share on other sites More sharing options...
Mysty Posted July 2, 2009 Report Share Posted July 2, 2009 Speed World 2 just doesn't have the same flavor as Speed World without the 1000 damage = -1 Speed Counters rule. I could see past this change if more Speed Spells required you to spend Speed Counters rather than just have them. If the Speed Spells were like the ones in WC2009, then I would see Speed World 2 as good. Link to comment Share on other sites More sharing options...
Earthbound Ojamortal! Posted July 2, 2009 Report Share Posted July 2, 2009 Speed World 3Field Spell CardIf a player activates a Spell Card' date=' other than a "Speed Spell", they take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card for each player (max. 12 for each player). When a player takes damage, remove Speed Counters of the attacked Player from this card for each multiple of 1000 damage taken. By removing a number of Speed Counters from this card, activate one of the following:● 3: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand.● 6: Draw 1 card.● 9: Destroy 1 card on the field.● 12: Destroy all face-up cards your opponent controls. They easily could do this.[/quote']I Made a SW 3, its in the RCards Section. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 2, 2009 Report Share Posted July 2, 2009 where is the red? this has no speed. meh' date=' i don't like it[/quote'] There's red all over the art. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted July 2, 2009 Report Share Posted July 2, 2009 -2000 Damage? Stupid. 1 Destruction for 10 Counters? Stupid. 1 Draw for 7 Counters? Stupid. 800 Damage for a crappy 4 Counters? VERY STUPID. Overall this card is STUPID. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 3, 2009 Report Share Posted July 3, 2009 I prefer the old Speed World better. It's classic in 5Ds and the effect isn't stupid. Plus both player's benefit from it. Link to comment Share on other sites More sharing options...
Father Wolf Posted July 3, 2009 Author Report Share Posted July 3, 2009 I prefer the old Speed World better. It's classic in 5Ds and the effect isn't stupid. Plus both player's benefit from it. there is no benefit from speed world. in fact speed world 2 has speed worlds effect. When a Spell Card, other than a "Speed Spell" is activated, inflict 2000 damage to its controller. During each player's Standby Phase, place 1 Speed Counter on this card (max 12). ^thats all speed world did Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 3, 2009 Report Share Posted July 3, 2009 The removing SPC for the effect on SW2 is just stupid IMO Link to comment Share on other sites More sharing options...
Azuh Posted July 3, 2009 Report Share Posted July 3, 2009 Gah, I don't see the point in Speed World 2, i already miss Speed Word 1 >_> Yeah, and thats stupid how they cut out the loss of Speed Counters. It made it slighty realistic... oh well Link to comment Share on other sites More sharing options...
the final duelist Posted July 3, 2009 Report Share Posted July 3, 2009 10 SC for the destruction of 1 card,when you can pay 4 SC to make your opponent take damage,('.')|o|~~lol, Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 3, 2009 Report Share Posted July 3, 2009 I prefer the old Speed World better. It's classic in 5Ds and the effect isn't stupid. Plus both player's benefit from it. there is no benefit from speed world. in fact speed world 2 has speed worlds effect. When a Spell Card' date=' other than a "Speed Spell" is activated, inflict 2000 damage to its controller. During each player's Standby Phase, place 1 Speed Counter on this card (max 12). ^thats all speed world did[/quote'] You forgot that with Speed World, players lose a Speed Counter each time they take 1000 damage. Link to comment Share on other sites More sharing options...
Father Wolf Posted July 4, 2009 Author Report Share Posted July 4, 2009 I prefer the old Speed World better. It's classic in 5Ds and the effect isn't stupid. Plus both player's benefit from it. there is no benefit from speed world. in fact speed world 2 has speed worlds effect. When a Spell Card' date=' other than a "Speed Spell" is activated, inflict 2000 damage to its controller. During each player's Standby Phase, place 1 Speed Counter on this card (max 12). ^thats all speed world did[/quote'] You forgot that with Speed World, players lose a Speed Counter each time they take 1000 damage. oh yeah oopsy =P Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 4, 2009 Report Share Posted July 4, 2009 In short, Speed World 1 was better. SPW2 isn't that good at all. -10 SPC = 1 destroy card (BAD!)-1 SPC = -1000 Damage (GOOD!) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.