Mysty Posted June 29, 2009 Report Share Posted June 29, 2009 I know this idea has been done a few times ago, but here are my chemistry cards so far: CarboneddonLevel 2 EARTH [Dinosaur / Effect]ATK 900 DEF 600If this card is in your Graveyard and there are at least 10 cards on top of this card: you can banish this card in your Graveyard; Special Summon 1 "Hyozanryu" from your hand or Deck. You can activate this effect during either player's turn. ChlorineddonLevel 4 WATER [Dinosaur / Effect]ATK 1700 DEF 400This card cannot be destroyed in battle by a FIRE monster. HydrogeddonLevel 4 WATER [Dinosaur / Effect]ATK 1600 DEF 1000When this card destroys a monster your opponent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck. NitrogeddonLevel 4 WIND [Dinosaur / Effect]ATK 1600 DEF 1600If this card is Summoned while there is a face-up "Oxygeddon" on your side of the field: You can add 1 "Rising Air Current" from your Deck to your hand. OxygeddonLevel 4 WIND [Dinosaur / Effect]When this card is destroyed by battle with a Pyro-type monster and sent to the Graveyard: inflict 800 damage to each player. SodiumeddonLevel 4 EARTH [Dinosaur / Effect]ATK 2000 DEF 400During the End Phase, if you control "Oxygeddon": destroy this card. HyozanryuLevel 7 LIGHT [Dragon]ATK 2100 DEF 2800A dragon created from a massive diamond that sparkles with blinding light. Elemental Hero MendeleevLevel 4 EARTH [Warrior / Effect]ATK 1400 DEF 1400When this card is Normal Summoned: You can add 1 "eddon" monster from your Deck to your hand. This card gains 200 ATK and DEF for every "eddon" monster or monster that has an "eddon" monster written in its card text on the field. Ammonia DragonLevel 10 WIND [Dragon / Effect]ATK 3200 DEF 3000You can pay 500 Life Points to reveal this card and any other monsters in your hand; add them to your Deck and draw the same number of cards. Cannot be Normal Summoned or Set. Must be Special Summoned by "Bonding - NH3", and caannot be Special Summoned by other ways. When this card is summoned: destroy 1 EARTH monster your opponent controls. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Nitrogeddon" and 3 "Hydrogeddons" from your Graveyard, ignoring the Summoning Conditions. Carbon Dioxide DragonLevel 8 EARTH [Dragon / Effect]ATK 2800 DEF 2600Cannot be Normal Summoned or Set. Must be Special Summoned by "Bonding - CO2", and cannot be Special Summoned by other ways. The ATK of WIND monsters and Winged Beast-Type monsters, except "eddon" monsters or monsters that have "eddon" written in its card text, becomes 0. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Carboneddon" and 2 "Oxygeddons" from your Graveyard. Carbon Monoxide DragonLevel 6 EARTH [Dragon / Effect]ATK 2400 DEF 2000You can pay 500 Life Points to reveal this card and any other monsters in your hand; shuffle them into your Deck and draw the same number of cards. Cannot be Normal Summoned or Set. Must be Special Summoned by "Bonding - CO" or by a monster that has "Carboneddon" and "Oxygeddon" written in its card text, and cannot be Special Summoned by other ways. When this card is Special Summoned, destroy 1 non Machine-type monster your opponent controls. While this card is face-up on the field or in the Graveyard, it can be substituted for 1 "Carboneddon" and 1 "Oxygeddon". When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Carboneddon" and 1 "Oxygeddon" from your Graveyard, except "Carbon Monoxide Dragon". Cyanide DragonLevel 6 WATER [Dragon / Effect]ATK 2400 DEF 2000You can pay 500 Life Points to reveal this card and any other monsters in your hand; shuffle them into your Deck and draw the same number of cards. Cannot be Normal Summoned or Set. Must be Special Summoned except by "Bonding - CN" or by a monster that has "Carboneddon" and "Nitrogeddon" written in its card text, and cannot be Special Summoned by other ways.While this card is face-up on the field or in the Graveyard, it can be substituted for 1 "Carboneddon" and 1 "Nitrogeddon". During your End Phase: destroy all monsters on the field. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Carboneddon" and 1 "Nitrogeddon" from your Graveyard, except "Cyanide Dragon". Diatomic Chlorine DragonLevel 6 WATER [Dragon / Effect]ATK 2400 DEF 2000You can pay 500 Life Points to reveal this card and any other monsters in your hand; shuffle them into your Deck and draw the same number of cards. Cannot be Normal Summoned or Set. Must be Special Summoned by "Bonding - Cl2" or by a monster that has "Chlorineddon" written in its card text, and cannot be Special Summoned by other ways. While this card is face-up on the field or in the Graveyard, it can be substituted for 2 "Chlorineddons". When this card is destroyed and sent to the Graveyard: You can Special Summon 2 "Chlorineddons" from your Graveyard, except "Diatomic Chlorine Dragon". Diatomic Hydrogen DragonLevel 6 WATER [Dragon / Effect]ATK 2400 DEF 2000You can pay 500 Life Points to reveal this card and any other monsters in your hand; shuffle them into your Deck and draw the same number of cards. Cannot be Normal Summoned or Set. Must be Special Summoned by "Bonding - H2" or by a monster that has "Hydrogeddon" written in its card text, and cannot be Special Summoned by other ways. While this card is face-up on the field or in the Graveyard, it can be substituted for 2 "Hydrogeddons". When this card is destroyed and sent to the Graveyard: You can Special Summon 2 "Hydrogeddons" from your Graveyard, except "Diatomic Hydrogen Dragon". Diatomic Nitrogen DragonLevel 6 WIND [Dragon / Effect]ATK 2400 DEF 2000You can pay 500 Life Points to reveal this card and any other monsters in your hand; shuffle them into your Deck and draw the same number of cards. Cannot be Normal Summoned or Set. Must be Special Summoned by "Bonding - N2" or by a monster that has "Nitrogeddon" written in its card text, and cannot be Special Summoned by other ways. While this card is face-up on the field or in the Graveyard, it can be substituted for 2 "Nitrogeddons". When this card is destroyed and sent to the Graveyard: You can Special Summon 2 "Nitrogeddons" from your Graveyard, except "Diatomic Nitrogen Dragon". Diatomic Oxygen DragonLevel 6 WIND [Dragon / Effect]ATK 2400 DEF 2000You can pay 500 Life Points to reveal this card and any other monsters in your hand, shuffle them into your Deck, and draw the same number of cards. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - O2" or by a monster that has "Oxygeddon" written in its card text. This face-up card on the field and in your Graveyard is also treated as 2 "Oxygeddons". When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Oxygeddons" from your Graveyard, except "Diatomic Oxygen Dragon". Hydrochloric Acid DragonLevel 6 WATER [Dragon / Effect]ATK 2400 DEF 2000You can pay 500 Life Points to reveal this card and any other monsters in your hand; shuffle them into your Deck, and draw the same number of cards. Cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - HCl". When this card is Special Summoned: target 1 Spell or Trap card on the field; destroy the target. While this card is face-up on the field or in the Graveyard, it can be substituted for 1 "Hydrogeddon" and 1 "Chlorineddon". When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Hydrogeddon" and 1 "Chlorineddon" from your Graveyard, except "Hydrochloric Acid Dragon". Hydrogen Cyanide DragonLevel 8 WATER [Dragon / Effect]ATK 2800 DEF 2600Cannot be Normal Summoned or Set. Must be Special Summoned by "Bonding - HCN", and cannot be Special Summoned by other ways. When this card is Special Summoned: you can destroy all monsters your opponent controls. This monster cannot declare an attack on the turn it is Summoned. When this card is destroyed, you can Special Summon 1 "Hydrogeddon" and 1 "Cyanide Dragon" from your Graveyard, ignoring the Summoning Conditions. Hydronium DragonLevel 10 WATER [Dragon / Effect]ATK 3200 DEF 3000You can pay 500 Life Points to reveal this card and any other monsters in your hand; shuffle them into your Deck and draw the same number of cards. Cannot be Normal Summoned or Set. Must be Special Summoned by "Bonding - H3O", and cannot be Special Summoned by other ways. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Hydrogeddon" and 1 "Water Dragon" from your Graveyard, ignoring the Summoning Conditions. Hydroxide DragonLevel 6 WATER [Dragon / Effect]ATK 2400 DEF 2000You can pay 500 Life Points to reveal this card and any other monsters in your hand; shuffle them into your Deck, and draw the same number of cards. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - OH" or by a monster that has "Hydrogeddon" and "Oxygeddon" written in its card text. While this card is face-up on the field or in the Graveyard, it can be substituted for "Hydrogeddon" and an "Oxygeddon". When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Hydrogeddon" and 1 "Oxygeddon" from your Graveyard, except "Hydroxide Dragon". Methane DragonLevel 12 WATER [Dragon / Effect]ATK 4000 DEF 3500You can pay 500 Life Points to reveal this card and any other monsters in your hand, shuffle them into your Deck, and draw the same number of cards. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - CH4". When a FIRE or Pyro-type monster your opponent controls attacks, destroy all cards on the field. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Carboneddon" and 4 "Hydrogeddons" from your Graveyard. Nitrate DragonLevel 10 EARTH [Dragon / Effect]ATK 3200 DEF 3000You can pay 500 Life Points to reveal this card and any other monsters in your hand, shuffle them into your Deck, and draw the same number of cards. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - NO3". When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Nitrogeddon" and 3 "Oxygeddons" from your Graveyard. Nitric oxide DragonLevel 6 WIND [Dragon / Effect]ATK 2400 DEF 2000You can pay 500 Life Points to reveal this card and any other monsters in your hand, shuffle them into your Deck, and draw the same number of cards. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - NO" or by a monster that has "Nitrogen" and "Oxygeddon" written in its card text. This face-up card on the field or in your Graveyard is treated as a "Nitrogeddon" and an "Oxygeddon". When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Nitrogeddon" and 1 "Oxygeddon" from your Graveyard, except "Nitric oxide Dragon". Nitrogen dioxide DragonLevel 8 WIND [Dragon / Effect]ATK 2800 DEF 2600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - NO2" or by a monster that has "Nitrogeddon" and "Oxygeddon" in its card text. This face-up card on the field or in your Graveyard is treated as a "Nitrogeddon" and 2 "Oxygeddons". The DEF of all WIND monsters and Winged Beast-type monsters, except for "Oxygeddon" or monsters that have "Oxygeddon" in their card text, becomes 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 Hydrogeddon" and 2 "Oxygeddons" from your Graveyard, except "Nitrogen dioxide Dragon". Nitrous oxide DragonLevel 8 WIND [Dragon / Effect]ATK 2800 DEF 2600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - N2O". Machine-type monsters you control gain 700 ATK. When this card is destroyed and sent to the Graveyard, you can Special summon 2 "Nitrogeddons" and 1 "Oxygeddon" from your Graveyard. Ozone DragonLevel 8 WIND [Dragon / Effect]ATK 2800 DEF 2600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - O3". When a LIGHT monster your opponent controls attacks, you can change the attack target to this card. This card is not destroyed by battle with a LIGHT monster. When this card is destroyed and sent to the Graveyard, you can Special Summon 3 "Oxygeddons" from your Graveyard. Sodium hydroxide DragonLevel 8 EARTH [Dragon / Effect]ATK 2800 DEF 2600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - NaOH". When this card is Special Summoned, destroy one Spell or Trap on the field. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Sodiumeddon" and 1 "Hydroxide Dragon" from your Graveyard. Sodium oxide DragonLevel 8 EARTH [Dragon / Effect]ATK 2800 DEF 2600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - Na2O". This card cannot be destroyed by battle with a FIRE monster or Pyro-type monster. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Sodiumeddons" and 1 "Oxygeddon" from your Graveyard. Sodium nitrate DragonLevel 12 EARTH [Dragon / Effect]ATK 4000 DEF 3500You can pay 500 Life Points to reveal this card and any other monsters in your hand, shuffle them into your Deck, and draw the same number of cards. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - NaNO3". Plant-type monsters you control gain 1200 ATK. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Sodiumeddon" and 1 "Nitrate Dragon" from your Graveyard, ignoring the Summoning Conditions. Table Salt DragonLevel 6 EARTH [Dragon / Effect]ATK 2400 DEF 2000You can pay 500 Life Points to reveal this card and any other monsters in your hand, shuffle them into your Deck, and draw the same number of cards. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Bonding - NaCl". This card cannot be destroyed by the effects of or by battle with FIRE monsters or Pyro-type monsters. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Sodiumeddon" and 1 "Chlorineddon" from your Graveyard. Water Dragon Bonding - CH4Normal SpellTribute 1 "Carboneddon" and 4 "Hydrogeddons". Special Summon 1 "Methane Dragon" from your hand, Deck, or Graveyard. Bonding - Cl2Normal SpellTribute 2 "Chlorineddons". Special Summon 1 "Diatomic Chlorine Dragon" from your hand, Deck, or Graveyard. Bonding - CNNormal SpellTribute 1 "Carboneddon" and 1 "Nitrogeddon". Special Summon 1 "Cyanide Dragon" from your hand, Deck, or Graveyard. Bonding - CONormal SpellTribute 1 "Carboneddon" and 1 "Oxygeddon". Special Summon 1 "Carbon Monoxide Dragon" from your hand, Deck, or Graveyard. Bonding - CO2Normal SpellTribute 1 "Carboneddon" and 2 "Oxygeddons". Special Summon 1 "Carbon Dioxide Dragon" from your hand, Deck, or Graveyard. Bonding - Combustion ReactionNormal SpellTribute 1 "Methane Dragon" and 2 "Diatomic Oxygeddons". Special Summon 1 "Carbon Dioxide" and 2 "Water Dragons" from your hand, Deck, or Graveyard, ignoring the Summoning Conditions. Bonding - H2Normal SpellTribute 2 "Hydrogeddons". Special Summon 1 "Diatomic Hydrogeddon" from your hand, Deck, or Graveyard. Bonding - H2O Bonding - H3ONormal SpellTribute 1 "Hydrogeddon" and 1 "Water Dragon". Special Summon 1 "Hydronium Dragon" from your hand, Deck, or Graveyard. Bonding - HClNormal SpellTribute 1 "Hydrogeddon" and 1 "Chlorineddon". Special Summon 1 "Hydrochloric acid Dragon" from your hand, Deck, or Graveyard. Bonding - HCNNormal SpellTribute 1 "Hydrogeddon" and 1 "Cyanide Dragon". Special Summon 1 "Hydrogen cyanide Dragon" from your hand, Deck, or Graveyard. Bonding - N2Normal SpellTribute 2 "Nitrogeddons". Special Summon 1 "Diatomic Nitrogeddon" from your hand, Deck, or Graveyard. Bonding - Na2ONormal SpellTribute 2 "Sodiumeddons" and 1 "Oxygeddon". Special Summon 1 "Sodium oxide Dragon" from your hand, Deck, or Graveyard. Bonding - NaClNormal SpellTribute 1 "Sodiumeddon" and 1 "Chlorineddon". Special Summon 1 "Table Salt Dragon" from your hand, Deck, or Graveyard. Bonding - NaOHNormal SpellTribute 1 "Sodiumeddon" and 1 "Hydroxide Dragon". Special Summon 1 "Sodium hydroxide Dragon" from your hand, Deck, or Graveyard. Bonding - Neutralization ReactionNormal SpellTribute 1 "Hydronium Dragon" and 1 "Hydroxide Dragon". Special Summon 2 "Water Dragons" from your hand, Deck, or Graveyard, ignoring the Summoning Conditions. Bonding - Neutralization Reaction 2Normal SpellTribute 1 "Hydrochloric acid Dragon" and 1 "Sodium hydroxide Dragon". Special Summon 1 "Table Salt Dragon" and 1 "Water Dragon" from your hand, Deck, or Graveyard, ignoring the Summoning Conditions. Bonding - NH3Normal SpellTribute 1 "Nitrogeddon" and 3 "Hydrogeddons". Special Summon 1 "Ammonia Dragon" from your hand, Deck, or Graveyard. Bonding - N2ONormal SpellTribute 2 "Nitrogeddons" and 1 "Oxygeddon". Special Summon 1 "Nitrous oxide Dragon" from your hand, Deck, or Graveyard. Bonding - NONormal SpellTribute 1 "Nitrogeddon" and 1 "Oxygeddon". Special Summon 1 "Nitric oxide Dragon" from your hand, Deck, or Graveyard. Bonding - NO2Normal SpellTribute 1 "Nitrogeddon" and 2 "Oxygeddons". Special Summon 1 "Nitrogen dioxide Dragon" from your hand, Deck, or Graveyard. Bonding - NO3Normal SpellTribute 1 "Nitrogeddon" and 3 "Oxygeddons". Special Summon 1 "Nitrate Dragon" from your hand, Deck, or Graveyard. Bonding - O2Normal SpellTribute 2 "Oxygeddons". Special Summon 1 "Diatomic Oxygeddon" from your hand, Deck, or Graveyard. Bonding - O3Normal SpellTribute 3 "Oxygeddons". Special Summon 1 "Ozone Dragon" from your hand, Deck, or Graveyard. Bonding - OHNormal SpellTribute 1 "Hydrogeddon" and 1 "Oxygeddon". Special Summon 1 "Hydroxide Dragon" from your hand, Deck, or Graveyard. Chemical Trade-InNormal SpellActivate by discarding 1 Level 8 monster that has an "eddon" monster written in its card text. Draw 2 cards. During your Draw Phase, you can add this card from your Graveyard to your hand instead of drawing. Chemistry ClassField SpellYou can activate "Bonding" Normal Spells from your Deck. "Bonding" cards activated this way cannot be negated except by Counter Trap Cards. Once per turn, you can discard a card from your hand to add 1 "eddon" monster from your Graveyard to your hand. Once per turn, you can reveal a "Bonding" card from your hand, shuffle it into your Deck, and draw a card. If I add more elements, I'll add them to Chemistry Class's text. I'm figuring Carboneddon, Chlorineddon, Hydrogeddon, Nitrogeddon, Oxygeddon, and Sodiumeddon should be enough, considering the number of compounds that can be made. Any ideas or comments? Please post. Link to comment
dragem Posted June 30, 2009 Report Share Posted June 30, 2009 there should be diffrent colors of fire dragons, each one being made of a diffrent combination of elements, for example, the "regular" red fire is made out of red-glowing carbon, so a red fire dragon would be made of oxy and carbon.and you should really add more elements, like ironeddon (iron) and sulfeddon (sulfur).a coal dragon, and a saltpeter dragon (with the needed elements of course) to make a gunpowder dragon. Link to comment
Mysty Posted July 1, 2009 Author Report Share Posted July 1, 2009 Added a new element, Sodiumeddon. I will soon add Chlorineddon and many more Bonding cards and Compound Dragons, including a Table Salt Dragon. Link to comment
Stigma_Horrizone Posted July 2, 2009 Report Share Posted July 2, 2009 I have a lil concept, but I'll let you decide the effects Magnegeddon(based on magnesium) stats: LV 3 Dinosaur ATK 1400 DEF 300 Magnesium Oxide Dragon stats: LV 5 Dinosaur ATK 2000 DEF 1300 Also it's bonding spell Bonding MO (I'm just 14, and dunno if this is the true shortform of Magnesium oxide) Link to comment
-Griffin Posted July 2, 2009 Report Share Posted July 2, 2009 Magnesium oxide is MgO, but close. I like the set, possibly because I happened to like chemisty, possibly because I find the cards themselves interesting. Could I reccomend that you make some of the compound cards into fusions that are summoned by the bondings? -Or- allow the field spell to shuffle Compound monsters back into the Deck to draw. Since trying to run a proper Deck of this would have an impossible number of dead draws. Link to comment
Mysty Posted July 2, 2009 Author Report Share Posted July 2, 2009 I want to keep the theme consistent with the style of Water Dragon. I would either have to make Water Dragon as a Fusion monster (Pure Water Dragon) or keep things like this. The thing is I was making these cards for a fan-fic in which Bastion Misawa is the teacher. Link to comment
-Griffin Posted July 2, 2009 Report Share Posted July 2, 2009 That's fair enough, but still, this thing will have an amount of dead draws which makes it a bit hard to play. Try the second option of an effective return to Deck and draw system. Link to comment
Umbra Posted July 2, 2009 Report Share Posted July 2, 2009 NeutreddonEARTHDinosaur2|0|0This reptile possesses no abilities of it's own; yet, it's simple mass reveals the true colors of others. Allows you to mess with isotopes a bit. (Based on the neutron, of course.) Deuteri Dragon and Radiocarboneddon, pl0x. Link to comment
-Griffin Posted July 2, 2009 Report Share Posted July 2, 2009 Seriously, are we just doing card versions of every thing in chemi- ... on second thought, they seriously should have just replaced my old chemistry classes with card combos. Would have made more sense. Link to comment
Mysty Posted July 2, 2009 Author Report Share Posted July 2, 2009 Chlorineddon added, along with a few other combinations and bonding cards. i also implemented that anti-dead Draw mechanism into the non-Level 8 Compound monsters. Trade-in exists for a reason. I also made a better version of Trade-In for the Chemistry cards. NeutreddonEARTHDinosaur2|0|0This reptile possesses no abilities of it's own; yet' date=' it's simple mass reveals the true colors of others.[/i'] Allows you to mess with isotopes a bit. (Based on the neutron, of course.) Deuteri Dragon and Radiocarboneddon, pl0x. That's a great idea! Carboneddon + 2 Neutreddons = Carbon-14eddon or Carboneddon-14 or something like that. What would the isotopes do differently though? Link to comment
-Griffin Posted July 3, 2009 Report Share Posted July 3, 2009 Chlorineddon added' date=' along with a few other combinations and bonding cards. i also implemented that anti-dead Draw mechanism into the non-Level 8 Compound monsters. Trade-in exists for a reason. I also made a better version of Trade-In for the Chemistry cards. NeutreddonEARTHDinosaur2|0|0This reptile possesses no abilities of it's own; yet, it's simple mass reveals the true colors of others. Allows you to mess with isotopes a bit. (Based on the neutron, of course.) Deuteri Dragon and Radiocarboneddon, pl0x. That's a great idea! Carboneddon + 2 Neutreddons = Carbon-14eddon or Carboneddon-14 or something like that. What would the isotopes do differently though? Well, it could have an effect which increases the mass (ATK) of other monsters. Link to comment
dragem Posted July 3, 2009 Report Share Posted July 3, 2009 i have made two new elements monster concepts."UranieddonLevel 4 EARTH [Dinosaur/effect]ATK: 700DEF: 2000Every turn, put a "radiation counter" on every monster except "uranieddon" and "leadeddon", if a monster has 5 radiation counters on it, send it to the graveyard. Leadeddonlevel 4 EARTH [Dinosaur]ATK: 1000DEF: 1700many alchemists have tried turning it into a goldeddon, but there is no known alchemist that was succesfull." Link to comment
Mysty Posted July 3, 2009 Author Report Share Posted July 3, 2009 After a huge thinking through about the Neutreddon, i decided not to use it and the idea of isotopes. I want the overall idea to be simple: Elements monsters - "eddon" monsters - combine to form compound dragons. Unless I get any more good ideas for basic elements, I won't add any more elements. i think those 5 are enough to produce many compounds. I'll write more compound Dragons when I think of them. As for the Uranium and Lead, I won't put them in. i just want to use very simple, well-known elements. Hydrogen, Oxygen, and Carbon are probably the most well known elements. Going into Sodium and Chlorine luckily weren't too much of a stretch. Plus, the only thing i could see Uraniedon would be good for is this: Nuclear bomb!Spell cardTribute 1 "Uranieddon" you control. Destroy all cards on the field. or something to that effect. Link to comment
Flinsbon Posted July 14, 2009 Report Share Posted July 14, 2009 Quick question - how can you get 4 Hydrogeddons for Methane? Also, might I suggest a theme crossover card like this? CobalteddonEARTH3 StarsRock-TypeWhen this card is Summoned, you can add 1 "Crystal Beast Cobalt Eagle" from your Deck to your hand. Then shuffle your Deck. Or this?LithiumeddonEARTH3 StarsThunder-TypeWhile this card remains face-up on the field, increase the ATK of all face-up "Batteryman" monsters by 1000. Link to comment
Rise of the Eldrazi Posted July 14, 2009 Report Share Posted July 14, 2009 ^but other than that, great set! Link to comment
Mysty Posted July 14, 2009 Author Report Share Posted July 14, 2009 Quick question - how can you get 4 Hydrogeddons for Methane? Also' date=' might I suggest a theme crossover card like this? CobalteddonEARTH3 StarsRock-TypeWhen this card is Summoned, you can add 1 "Crystal Beast Cobalt Eagle" from your Deck to your hand. Then shuffle your Deck. Or this?LithiumeddonEARTH3 StarsThunder-TypeWhile this card remains face-up on the field, increase the ATK of all face-up "Batteryman" monsters by 1000.[/quote'] "Diatomic Hydrogeddon" counts as 2 "Hydrogeddons" when on the field or Graveyard. You can use 1 "Diatomic Hydrogeddon" and 2 "Hydrogeddons" or 2 "Diatomic Hydrogeddons". As for the crossover cards, not for Batterymen or CBs. If there are other easily compatible themes, maybe. Link to comment
-Griffin Posted July 14, 2009 Report Share Posted July 14, 2009 Juracs, they are Dinos and have a FIRE theme, fire makes some stuff react, I'm sure a link could be made? =/ Link to comment
dragem Posted July 15, 2009 Report Share Posted July 15, 2009 food based monsters could be made stronger with table salt dragon! :D Link to comment
Flinsbon Posted July 16, 2009 Report Share Posted July 16, 2009 How about Nitrogen? NitrogeddonWIND4 StarsWinged Beast-TypeIf this card is Summoned while there is a face-up "Oxygeddon" on your side of the field, you can add 1 "Rising Air Current" from your Deck to your hand. Then shuffle your Deck. WIND support much? Good? Bad? Link to comment
Mysty Posted July 16, 2009 Author Report Share Posted July 16, 2009 How about Nitrogen? NitrogeddonWIND4 StarsWinged Beast-TypeIf this card is Summoned while there is a face-up "Oxygeddon" on your side of the field' date=' you can add 1 "Rising Air Current" from your Deck to your hand. Then shuffle your Deck. WIND support much? Good? Bad?[/quote'] I'd probably make it a Dinosaur, but that would work. I think Nitrogeddon would be the last element dinosaur I would add. After all, how would a deck of these chemicals be made? I'm almost getting the idea that it's becoming worse than Elemental Heroes!! I wanted to try to prevent that. Added Nitrogeddon. Now I need compounds with Nitrogen. I'll design the monsters, but I would like some help making some of the compounds. I also made an "Elemental Hero". Link to comment
Spartan912 Posted July 17, 2009 Report Share Posted July 17, 2009 cool cards! EANT TO SEEEEEEEEEE! Link to comment
Flinsbon Posted July 17, 2009 Report Share Posted July 17, 2009 So you need help with nitrogen compounds huh? Well, NH3 is ammonia (highly corrosive) and NaNO3 is sodium nitrate (fertilizer). Also, this may be an interesting one to summon - HCN is hydrogen cyanide (aka prussic acid) and is extremely poisonous. Would it be OK for me to make a parallel topic which handles the lesser-known elements? It would be labeled with something like "In association with Mystery Guest's Chemistry Archetype Topic." Link to comment
Mysty Posted July 25, 2009 Author Report Share Posted July 25, 2009 So you need help with nitrogen compounds huh? Well' date=' NH3 is ammonia (highly corrosive) and NaNO3 is sodium nitrate (fertilizer). Also, this may be an interesting one to summon - HCN is hydrogen cyanide (aka prussic acid) and is extremely poisonous. [b']Would it be OK for me to make a parallel topic which handles the lesser-known elements? It would be labeled with something like "In association with Mystery Guest's Chemistry Archetype Topic."[/b] Yeah go ahead. Link to comment
Mysty Posted July 27, 2009 Author Report Share Posted July 27, 2009 More cards added, mainly Nitrogen compounds. Link to comment
Asuka Reishim Posted July 27, 2009 Report Share Posted July 27, 2009 Great cards! Isaw 1 of the compound cards and the compound can't exist but it was a good effect! Next: Arsniceddon = Arsnic is a dangerous poison! Link to comment
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