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Deathwing Set


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Deathwind Deity

DARK; Fiend; Dark Synchro; Level -8

ATK 3500 DEF 2500

1 non-Tuner monster - 1 Dark Tuner monster.

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.

This card cannot be destroyed in Battle. Once per turn, you may remove from play, 1 Spell, Trap or Monster Card from graveyard to gain the effect(s) of the removed card untill the End Phase.

 

Dark Tuner Infinite Imprisoner

DARK; Fiend; Dark Tuner; Level 12

ATK 0 DEF 0

When this card is used for a Dark Synchro Summon, discard all cards in your Hand to the Graveyard, send 1 Spell Card, 1 Trap Card and 1 Effect Monster Card, from your Deck to your Graveyard.

 

Deathwing - Zerra the Mad

Winged Beast; DARK; Level 4

ATK 1900 DEF 1800

This card can be Special Summoned if your Opponent has a monster on their side of the field. When this card is Special Summoned, send the top 3 cards from your Deck to the Graveyard to destroy 2 Spell or Trap cards on the Field.

 

Deathwing - Mirkyu the Bezerk

Winged Beast; DARK; Level 4

ATK 1800 DEF 1700

This card can be Special Summoned if your Opponent has a monster on their side of the field. When this card is Summoned, send the top 3 cards from your Deck to the Graveyard, destroy all cards on your Opponents Field, take 500 points of damage for each card destroyed this way. If you activate this effect, you cannot declare a Battle Phase this turn.

 

Deathwing - Cail the Possesed

Winged Beast; DARK; Level 4

ATK 1200 DEF 700

This card can be Special Summoned if your Opponent has a monster on their side of the field. Once per turn, send the top 3 cards from your Deck to the Graveyard, and Special Summon any "Deathwing" monsters sent to the Graveyard by this cards effect.

 

Deathwing - Kazark the Terror

Winged Beast; DARK; Effect; Level 6

This card can be Special Summoned by removing from play 2 monsters in your Graveyard, while your Opponent controls to monsters. Once per turn you can send the top 3 cards from your deck to the Graveyard to destroy 1 card your Opponent controls for every "Deathwing" monster sent by this effect. This card is unaffected by Trap cards.[/align]

 

Earthbound Immortal Zupay

Winged Beast; DARK; Effect; Level 10

ATK 0 DEF 0

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can discard 1 card from your hand to destroy 1 monster your Opponent controls. This card gains the effect(s) and ATK equal to twice the destroyed monsters ATK untill the End Phase.

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Well Dark Signer, let's see what we gots:

 

 

Deathwind Deity

DARK; Fiend; Dark Synchro; Level -8

ATK 3500 DEF 2500

1 non-Tuner monster - 1 Dark Tuner monster.

In order to Special Summon this card' date=' subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.

This card cannot be destroyed in Battle. Once per turn, you may remove from play, 1 Spell, Trap or Monster Card from graveyard to gain the effect(s) of the removed card untill the End Phase.

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Maybe put some specifications on which Dark Tuner is allowed. Other than that, balanced.

 

Dark Tuner Infinite Imprisoner

DARK; Fiend; Dark Tuner; Level 12

ATK 0 DEF 0

When this card is used for a Dark Synchro Summon' date=' discard all cards in your Hand to the Graveyard, send 1 Spell Card, 1 Trap Card and 1 Effect Monster Card, from your Deck to your Graveyard.

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Balanced, and if used incorrectly crippling. I likes it.

 

Deathwing - Zerra the Mad

Winged Beast; DARK; Level 4

ATK 1900 DEF 1800

This card can be Special Summoned if your Opponent has a monster on their side of the field. When this card is Special Summoned' date=' send the top 3 cards from your Deck to the Graveyard to destroy 2 Spell or Trap cards on the Field.

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That's callable costless destruction on a beatstick. Add in a "cannot attack that turn" clause or something. Besides that, again I like it.

 

Deathwing - Mirkyu the Bezerk

Winged Beast; DARK; Level 4

ATK 1800 DEF 1700

This card can be Special Summoned if your Opponent has a monster on their side of the field. When this card is Summoned' date=' send the top 3 cards from your Deck to the Graveyard, destroy all cards on your Opponents Field, take 500 points of damage for each card destroyed this way. If you activate this effect, you cannot declare a Battle Phase this turn.

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HOLY CRAP! Balanced but holy crap. Best card in awhile that does this.

 

Deathwing - Cail the Possesed

Winged Beast; DARK; Level 4

ATK 1200 DEF 700

This card can be Special Summoned if your Opponent has a monster on their side of the field. Once per turn' date=' send the top 3 cards from your Deck to the Graveyard, and Special Summon any "Deathwing" monsters sent to the Graveyard by this cards effect.

[/quote']

 

Balanced.

 

Deathwing - Kazark the Terror

Winged Beast; DARK; Effect; Level 6

This card can be Special Summoned by removing from play 2 monsters in your Graveyard' date=' while your Opponent controls to monsters. Once per turn you can send the top 3 cards from your deck to the Graveyard to destroy 1 card your Opponent controls for every "Deathwing" monster sent by this effect. This card is unaffected by Trap cards.

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Cannot be targeted by Trap Cards is fairer, but otherwise a great card.

 

Earthbound Immortal Zupay

Winged Beast; DARK; Effect; Level 10

ATK 0 DEF 0

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field' date=' destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can discard 1 card from your hand to destroy 1 monster your Opponent controls. This card gains the effect(s) and ATK equal to twice the destroyed monster's ATK untill the End Phase.

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Excellent card. I just wanna know what Zupay means.

 

All in all a great set, but again I sigh at how much DARK there is in the Metagame. Then again, that's not on you.

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I'm not entirely sure about this, but I think that Deathwind Deity + Jar of Greed = Draw all cards in Deck, because he just gains the effect, which is "Draw 1 card." without any limitations.

 

Given the millpower we already have, with Lightsworn and whatnot, I don't see any reason why one should run Infinite Imprisoner over Nightmare Hand.

 

Zerra is just a tad OP.

 

I see some nice combos going on with PMD or Barrel Behind the Door with Bezerk.

 

For the other Deathwings, I think more monsters from the Archetype are needed before they become really efficient.

 

Zupay is nice, but Mystic Tomato still exists. And it should be Fiend-type, given that "Supay" means Devil.

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