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Morphtronics


Volcan

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Extra Deck: [8]

1x Goyo Guardian

1x Iron Chain Dragon

2x Power Tool Dragon

2x Dark Strike Fighter

2x Stardust Dragon

 

Monsters: [19]

1x Cyber Dragon

3x Morphtronic Radion

3x Morphtronic Boomboxen

3x Morphtronic Scopen

3x Morphtronic Boarden

3x Morphtronic Celfon

3x Gadget Driver

 

Spells: [18]

1x Monster Reborn

2x Enemy Controller

1x Limiter Removal

1x Swords of Revealing Light

3x Morphtronic Accelerator

2x Junk Box

3x Morphtronic Map

3x Double Tool C&D

1x United We Stand

1x Mage Power

 

Traps: [4]

2x Morphtronic Bind

2x Zero Gravity

 

 

I think I'm almost finally done making this deck. Please reply and tell me possible tweaks that can be done. Thank you.

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I think I'm almost finally done making this deck. Please reply and tell me possible tweaks that can be done. Thank you.

 

You're actually doing it wrong. O.o

 

Also, something tells me that you don't know the negative loophole on Map. You only get one counter if multiple things are changed at the same time.

 

-3 Gadget Driver

-2 Morphtronic Scopen

 

-2 Enemy Controller

-1 Swords of Revealing Light

-3 Double Tool C&D

-1 United We Stand

-1 Mage Power

 

-2 Morphtronic Bind

-2 Zero Gravity

 

+3 Cyber Valley

+1 Morphtronic Slingen

 

+1 Future Fusion

+1 Heavy Storm

+1 Junk Box

+3 Machine Duplication

+1 Overload Fusion

 

+1 Mirror Force (Use a second Scopen or Slingen if you cannot afford this)

+3 Morphtronic Forcefield

+1 Torrential Tribute

 

-1 Iron Chain Dragon

-2 Power Tool Dragon

 

+1 Armory Arm

+2 Black Rose Dragon

+1 Chimeratech Fortress Dragon

+2 Chimeratech Overdragon

+2 Colossal Fighter

+1 Magical Android

+2 Thought Ruler Archfiend

 

(The only important changes for the Extra Deck are adding the Chimeratechs. However, you WILL end up synching a lot...)

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I think I'm almost finally done making this deck. Please reply and tell me possible tweaks that can be done. Thank you.

 

You're actually doing it wrong. O.o

 

Also' date=' something tells me that you don't know the negative loophole on Map. You only get one counter if multiple things are changed at the same time.

 

-3 Gadget Driver

-2 Morphtronic Scopen

 

-2 Enemy Controller

-1 Swords of Revealing Light

-3 Double Tool C&D

-1 United We Stand

-1 Mage Power

 

-2 Morphtronic Bind

-2 Zero Gravity

 

+3 Cyber Valley

+1 Morphtronic Slingen

 

+1 Future Fusion

+1 Heavy Storm

+1 Junk Box

+3 Machine Duplication

+1 Overload Fusion

 

+1 Mirror Force (Use a second Scopen or Slingen if you cannot afford this)

+3 Morphtronic Forcefield

+1 Torrential Tribute

 

-1 Iron Chain Dragon

-2 Power Tool Dragon

 

+1 Armory Arm

+2 Black Rose Dragon

+1 Chimeratech Fortress Dragon

+2 Chimeratech Overdragon

+2 Colossal Fighter

+1 Magical Android

+2 Thought Ruler Archfiend

 

(The only important changes for the Extra Deck are adding the Chimeratechs. However, you WILL end up synching a lot...)

[/quote']

 

You obviously don't know what the hell your talking about. Next person?

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Dude' date=' this is nowhere near your first time posting deck here. You haven't learned to take criticism yet? Nearly EVERY time, you call people idiots.

[/quote']

 

I can take criticism. I just hate when you guys automatically assume you know what the deck does.

 

You just told me to change from one concept of a deck to a completely different one. I don't [and can't] really run the deck at all anywhere near what your saying. I've spent too much time on trying to tune up this deck on how it is now to ditch away nearly the whole thing.

 

Now maybe somebody will have a way to actually answer to making just a few TWEAKS to help the deck out. Not to entirely change the deck.

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Dude' date=' this is nowhere near your first time posting deck here. You haven't learned to take criticism yet? Nearly EVERY time, you call people idiots.

[/quote']

 

I can take criticism. I just hate when you guys automatically assume you know what the deck does.

 

You just told me to change from one concept of a deck to a completely different one. I don't [and can't] really run the deck at all anywhere near what your saying. I've spent too much time on trying to tune up this deck on how it is now to ditch away nearly the whole thing.

 

Now maybe somebody will have a way to actually answer to making just a few TWEAKS to help the deck out. Not to entirely change the deck.

Burnpsy knows Morphs like I know BWs. Follw his advice.

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Dude' date=' this is nowhere near your first time posting deck here. You haven't learned to take criticism yet? Nearly EVERY time, you call people idiots.

[/quote']

 

I can take criticism. I just hate when you guys automatically assume you know what the deck does.

 

You just told me to change from one concept of a deck to a completely different one. I don't [and can't] really run the deck at all anywhere near what your saying. I've spent too much time on trying to tune up this deck on how it is now to ditch away nearly the whole thing.

 

Now maybe somebody will have a way to actually answer to making just a few TWEAKS to help the deck out. Not to entirely change the deck.

Burnpsy knows Morphs like I know BWs. Follow his advice.

Or like I know heroes. But Burnspy= Morph GOD.

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Dude, all I did was removed the Equips (Because Equips cannot be used well if just teched in, the whole deck must be based around it. In that case, it's not Morphs anymore, really.), the stall cards (Those are only good in Morphs if you run MorphBurn, this is MorphSwarm, so...), and the multi-position changers (Due to the Map issue I mentioned. Outside of Map, they're all outclassed anyways.). After that, I proceeded to enter in cards that will speed up the OTK (Morphs will usually get TONS of OTKs, did you know Celfon + Dupe is usually an OTK if you pull a Radion? :P).

 

Now I'm curious about this reason why you can't run it like I said. If you could just tell me why, I could help you fix it around what you want...

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