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The Mads


EnkoMaun

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Will be working on this for a while.

 

[spoiler=Chapter 1: Finally Finishing the Mads]

These are going to be my legacy. The first two were done before, along with some edits. Oh yeah, and they're all grizzly bears dressed up in the clothes of their profession :D

 

The Mad Lumberjack (* * * * *) WATER

Beast-Warrior/Effect - ATK 1900 DEF 1100

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Plant-Type monster from your side of the field. During your Main Phase, discard 1 card from your hand and Tribute a number of Plant-Type monsters from your side of the field to inflict damage to your opponent's Life Points equal to the Plant-Type monsters Tributed x500. Destroy this card in the End Phase of the turn that this card's effect was activated.

 

The Mad Exterminator (* * * * *) EARTH

Beast-Warrior/Effect - ATK 1500 DEF 1500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by switching the control of all Insect-Type monsters you control to your opponent. The ATK and DEF of all Insect-Type monsters your opponent controls becomes 0. When there are no Insect-Type monsters on your side of the field, this card is destroyed.

 

The Mad Mechanic (* * * * *) FIRE

Beast-Warrior/Effect - ATK 1300 DEF 1700

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by destroying all Machine-Type monsters you control. By removing from play 1 Machine-Type monster you control, destroy 1 monster on the field. If there are no Machine-Type monsters in your Graveyard, destroy this card.

 

The Mad Plumber (* * * * *) WATER

Beast-Warrior/Effect - ATK 1000 DEF 2000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding your entire hand. Increase the ATK of this card by 500 for each Aqua-Type monster discarded. When this card attacks a monster, the ATK of this monster is decreased by 1000. When this card's ATK is 0, destroy this card.

 

The Mad Spiritualist (* * * * *) WIND

Beast-Warrior/Effect - ATK 1600 DEF 1400

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play all Fiend-Type monsters in your hand. Increase your Life Points by 500 for each Fiend-Type monster you removed from play. As long as this card is on your side of the field during your Draw Phase, if the card you drew is a Fiend-Type monster, remove it from play to increase your Life Points by 500. If the card you drew is not a Fiend-Type monster, destroy this card.

 

The Mad Deliveryman (* * * * *) EARTH

Beast-Warrior/Effect - ATK 1000 DEF 2000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Special Summoning 1 Warrior-Type monster from your Graveyard. This card gains ATK equal to the ATK of the Special Summoned Warrior-Type monster. This card can attack your opponent directly. If this card attacks, destroy this card at the end of the Battle Phase.

 

Recruiting to Madness

Quick-Play Spell Card

Tribute 1 Beast-Type monster you control. Take 1 Beast-Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.

 

The Bear Society

Continuous Spell Card

When a Beast-Warrior-Type monster is destroyed, take 1 Beast-Warrior-Type monster you control from your Deck to your hand. Your Deck is then shuffled. During your Standby Phase, pay 1000 Life Points. If you cannot, destroy this card.

 

Madness Recognition

Counter Trap Card

Activate only when there are no monsters on your side of the field. Special Summon 1 Beast-Warrior-Type monster from your hand, ignoring the Summoning conditions.

 

Patience of the Mad

Activate only when there are 5 Beast-Warrior-Type monsters on your side of the field. Destroy all cards on your opponent's side of the field. All monsters on your side of the field are counted as Normal Monsters and their ATK become 1000 until the End Phase of this turn.

 

 

If you have any new mad ideas, you gott a make the monsters five starred beast warriors, they cannot be light or dark elemented, must have a job, and their attacks and defenses must add up to 3000. I'm open to any, and they will be added here and credited.

 

More shall come later.

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