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YVD Duel Academy - WE'RE BACK! WITH A WEBSITE!!!


OmegaWave

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well code wise i got 40 cards to add to YVD [20 spells and traps' date= 20 monsters]

 

wow. thats nice and balanced. Wish i could say the same for my models. i've got like 15 s/t 15 monsters and 25 segment cards (aka like the NEX fusions aqua dolphin -> marine dophin)

yeah the set is pretty much [if i can figure out my YVD set file problem] gonna have 3 archtypes in it, my Black Jet fighter [which takes out cards from your opponents deck slowly and has high attack], White Jet fighter [with high attack and defense, and cant be effected by traps, make thoose some hard to beat cards] and my Favorite, [this is a good one] Power surge [may have low defense, but when a Power Surge monster, is attacking, or was attacked, the battle damage is doubled]

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oh wow. that's sooo sweet. they sound soo awesome.

 

for mine ... the base cards change depending on which continuous spell card is on the field. So like if I have a cad known as Alessandra on the field as well as the continuous spell Femme Fatale ... i can trade Alessandra in for an Alessandra/Femme Fatale.

 

So like I have Femme Fatele types ... and all of those focus on making the opponent discard at different times and the spell itself does damage each time someone discards .. so either you run out of cards or LP.

 

then there's Animale ... which are like arcana force but don't have as huge of a drawback.they are both decent effects so they're more like morphtronics ... but i have to pay LP based on level difference. like if i trade a lvl 3 to summon a lvl 10 ... I have to pay a difference x 300 (thus 2400 LP )

 

and then there's a Hero type which all have something to do with increasing ATK and the cards are all like piercing, direct attack, or flame wingman ideas.

 

and some of my spell and traps are soo nice as well. like i have an equip spell that makes a monster immune to all my opponents effects ... but I have to pay LP to keep it active.

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