Hesufo Posted October 31, 2007 Report Share Posted October 31, 2007 The first set I made is a new archetype called "Astronauts". Here we go. Astronaut Hero (4) Warrior/Light – 1700/1500 – CommonA tenacious fighter that battles in outer space. It gets support from the astronaut substances and creatures that help him. Astronaut Magician (4) Spellcaster/Light – 1900/1450A magician that left his studies on earth to focus on studying about peculiar objects in space. Astronaut Dragon (4) Dragon/Light – 1800/1600A shining dragon that travels in space. It beams powerful rays of light that destroy other space wanderers. Astronaut Assaulter (6) Fiend/Light – 2500/1200A skeletal fiend that travels in space and attacks other life forms he finds around. Astronaut Thunderbolt (2) Thunder/Light – 300/700An intelligent thunderbolt that wanders around space. Astronaut Ring of Fire (2) Pyro/Light – 100/900A ring of fire that keeps on lighting in space even though there’s no oxygen. Astronaut Droplets (2) Aqua/Light – 600/400These fast droplets that move around space can travel at the speed of light. Astronaut Earth Spike (2) Rock/Light – 800/200A sharp spike, made from earth particles, which dangerously travels around space. Astronaut Diving Snake (6) Reptile/Light – 1700/2200If this face-down monster is attacked, flip it face-up. Negate the attack and destroy the attacking monster. Astronaut Finder (4) Fiend/Light – 900/1800Once during your Main Phase, you can tribute 1 face-up ‘Astronaut’ monster you control (except this monster) to Special Summon 1 ‘Astronaut’ monster from your Deck with Level equal to or less than the tributed monster. Astronaut Apparition (3) Zombie/Light – 1300/400This monster gains 400 ATK for every face-down monster on the field. This monster loses 100 DEF for every face-down monster on the field. If this monster’s DEF reaches 0 by its effect, it is destroyed. Astronaut Particle (2) Machine/Light – 500/500When this monster is Summoned on your field, you can treat its name as ‘Astronaut Thunderbolt’, ‘Astronaut Droplets’, ‘Astronaut Ring of Fire’ or ‘Astronaut Earth Spike’. Astronaut Raptor (4) Dinosaur/Light – 1200/1500This monster gains 300 ATK for every face-down card on the field. Astronaut Sniper (2) Fiend/Light – 800/600Once during your Main Phase, you can inflict 200 points of Direct Damage to your opponent’s LP for every card in his/her hand. Astronaut Skipper (4) Machine/Light – 1600/1450If the only monsters your opponent controls are face-up monsters, this monster can attack your opponent directly. Astronaut Noble (6) Warrior/Light – 2500/800The Battle Damage your monsters inflict to your opponent’s LP becomes their Effect Damage. Astronaut Glider (2) Winged Beast/Light – 800/400This face-up monster is unaffected by Spell and Trap cards. Astronaut Tank (7) Machine/Light – 2300/2700When this monster is Special Summoned, draw 1 card from your Deck. Increase the ATK of all ‘Astronaut’ monsters by 300 for each Level 2 or lower ‘Astronaut’ monster in your graveyard. Astronaut Shinewarrior (4) Beast-Warrior/Light – 2100/800You can discard this card to add 1 ‘Space Station’ from your Deck to your hand. If this monster if face-up on the field and ‘Space Station’ is not on the field, destroy this card. Astronaut Jumbo Drill (10) Machine/Light – 3200/4000This monster can only be Special Summon by removing from play 5 or more Level 2 or lower ‘Astronaut’ monsters from your graveyard. Once during your Standby Phase, you can Special Summon 1 of your ‘Astronaut’ monsters that have been removed from play. Increase the ATK and DEF of all Level 2 or lower ‘Astronaut’ monsters by 1500. Astronaut Marshall (8) Warrior/Light – 3100/2450When this monster is Tribute Summoned successfully, you can add a number of Level 2 or lower ‘Astronaut’ monsters from your graveyard to your hand and pay an amount of LP equal to the number of monsters taken x 300. Astronaut Marauder (2) Sea Serpent/Light – 1200/600When this monster is successfully added to your hand due to a card effect, it is Special Summoned on your field. Astronaut Elementor (8) Winged Beast/Light/Fusion – 2500/2400‘Astronaut Thunderbolt’ + ‘Astronaut Droplets’ + ‘Astronaut Ring of Fire’ + ‘Astronaut Earth SpikeThis monster can only be Fusion Summoned, by removing from play the above listed cards you control (You do not use ‘Polymerization’). You do not pay the cost for ‘Astro Spell’ and ‘Astro Counterspell’ Spell Cards. Once during your Main Phase, if you control less monsters than your opponent, you can Special Summon 1 Level 4 or lower ‘Astronaut’ monster from your graveyard in face-up Attack Position. As long as you control another ‘Astronaut’ monster, this monster is not destroyed by battle, and you do not take Battle Damage from a battle involving this face-up monster. Astronaut Golem (6) Rock/Light/Fusion – 1600/2600‘Astronaut Hero’ + ‘Astronaut Earth Spike’ This monster can only be Fusion Summoned, by removing from play the above listed cards you control while ‘Space Station’ is face-up on the field (You do not use ‘Polymerization’). You do not pay the cost for ‘Astro Spell or Earth’. Once during your Main Phase, by discarding 1 card, remove from play 1 face-down card on the field. This card cannot attack this turn if you activated its effect. Astronaut Fireman (6) Pyro/Light/Fusion – 2300/1700‘Astronaut Hero’ + ‘Astronaut Ring of Fire’This monster can only be Fusion Summoned, by removing from play the above listed cards you control while ‘Space Station’ is face-up on the field (You do not use ‘Polymerization’). You do not pay the cost for ‘Astro Counterspell of Flames’. Once during your Main Phase, by discarding 1 card, remove from play 1 random card in your opponent’s hand. This card cannot attack this turn if you activated its effect. Astronaut Flooder (6) Aqua/Light/Fusion – 2400/1500‘Astronaut Hero’ + ‘Astronaut Droplets’This monster can only be Fusion Summoned, by removing from play the above listed cards you control while ‘Space Station’ is face-up on the field (You do not use ‘Polymerization’). You do not pay the cost for ‘Astro Spell of Healing Water’. Once during your Main Phase, by discarding 1 card, remove from play up to 2 Spell or Trap cards in your opponent’s field. This card cannot attack this turn if you activated its effect. Astronaut Stormcaller (6) Thunder/Light/Fusion – 1900/2400‘Astronaut Hero’ + ‘Astronaut Thunderbolt’This monster can only be Fusion Summoned by removing from play the above listed cards you control while ‘Space Station’ is face-up on the field (You do not use ‘Polymerization’). You do not pay the cost for ‘Astro Counterspell of Lightning’. Once during your Main Phase, by discarding 1 card, return up to 2 cards in your opponent’s field to the owner’s hand. This card cannot attack this turn if you activated its effect. Astronaut Cretasoldier (5) Warrior/Light/Fusion – 2300/1900‘Astronaut Hero’ + ‘Astronaut Raptor’This monster can only be Fusion Summoned by removing from play the above listed cards you control while ‘Space Station’ is face-up on the field (You do not use ‘Polymerization’). This card gains 300 ATK and DEF for every face-down card on the field. Once during your Main Phase, you can discard 1 card to take control of 1 face-down monster your opponent controls until the End Phase. Astronaut Rapidfireman (6) Warrior/Light/Fusion – 2500/1600‘Astronaut Hero’ + ‘Astronaut Sniper’This monster can only be Fusion Summoned by removing from play the above listed cards you control while ‘Space Station’ is face-up on the field (You do not use ‘Polymerization’). During your Draw Phase, you can draw 1 extra card. If you do, your opponent draws 2 cards. Once during your Main Phase, you can inflict 300 points of Direct Damage to your opponent’s LP for every card in his/her hand. Astronaut Dragonknight (6) Warrior/Light/Fusion – 2600/1800‘Astronaut Hero’ + ‘Astronaut Dragon’This monster can only be Fusion Summoned by removing from play the above listed cards you control while ‘Space Station’ is face-up on the field (You do not use ‘Polymerization’). Once during your Main Phase 1, you can inflict 500 points of Direct Damage to your opponent’s LP for every face-up ‘Astronaut’ monster you control. If you activate this effect, you cannot perform your Battle Phase this turn. Astronaut Resurgence – Normal Spell CardReturn 1 ‘Astronaut’ monster from your graveyard to your hand. Astronaut Vortex – Normal Spell CardTribute a number of ‘Astronaut’ monsters on your field. Draw a number of cards from your Deck equal to the number of tributed monsters. Astronaut Chart – Continuous Spell CardOnce during your Standby Phase, you can add 1 Level 2 or lower ‘Astronaut’ monster from your Deck to your hand. Astro Counterspell of Flames – Quick-play Spell CardTribute 1 ‘Astronaut Ring of Fire’ on your field. Select and activate 1 of the following effects:-Negate the effect and activation of a Spell card that affects 1 ‘Astronaut’ monster on your field and destroy it. In addition, inflict 500 points of Direct Damage to your opponent’s LP.-Negate the effect of a monster activated in the graveyard. In addition, inflict 500 points of Direct Damage to your opponent’s LP. Astro Spell of Healing Water – Normal Spell CardTribute 1 ‘Astronaut Droplets’ on your field. Increase your LP by an amount equal to the combined ATK of every ‘Astronaut’ monster on your field. Astro Spell of Earth – Normal Spell CardTribute a number of ‘Astronaut Earth Spike’ monsters on your field. Activate the following effects according to the number of tributed monsters. These effects accumulate:One: Add up to 2 Level 2 or lower ‘Astronaut’ monsters from your graveyard to your hand.Two: Send the top 2 cards from your opponent’s Deck to the graveyard. If one of these cards is a Level 4 or lower Monster card, Special Summon it on your side of the field in face-up Attack Position.Three: Destroy all monsters on your opponent’s field. Astro Counterspell of Thunder – Quick-play Spell CardTribute 1 ‘Astronaut Thunderbolt’ on your field. Negate the effect and activation of a card effect that affects cards in either graveyard and destroy it. In addition, inflict 500 points of Direct Damage to your opponent’s LP. Astronaut Breakdown – Quick-play Spell CardDestroy all ‘Astronaut’ monsters on your field and inflict Direct Damage to your opponent’s LP equal to half the combined ATK of the destroyed monsters. Astronaut Convergence – Normal Spell CardReturn 1 face-up ‘Astronaut’ monster on your field to its owner’s Deck, then Special Summon 1 ‘Astronaut’ monster from your Deck. Astronaut Greed – Quick-play Spell CardShuffle 2 ‘Astronaut’ monsters from your hand or field to the owner’s Deck, then draw 2 cards. Astronaut Malice – Normal Spell CardActivate only if you control 2 or more ‘Astronaut’ monsters, when your LP are at least half your opponent’s. Halve your opponent’s LP during the 2nd Standby Phase after this card’s activation. If you no longer control 2 or more ‘Astronaut’ monsters before the 2nd Standby Phase, the effect is not activated. Astronaut Belt – Equip Spell CardEquip only to an ‘Astronaut’ monster you control. The equipped monster gains 500 ATK and DEF. If the equipped monster destroys a monster by battle, you can remove from play a number of cards in your opponent’s graveyard equal to the Level of the destroyed monster. If the equipped monster is destroyed and sent to the graveyard by a card effect, return this card to the owner’s hand. Astronaut Reservoir – Normal Spell CardIncrease your LP by 1000. In addition, remove from play a number of ‘Astronaut’ monster from your graveyard to increase your LP by 500 x the number of removed monsters. Astronaut Reinforcements – Quick-play Spell Card – CommonCheck the top 3 cards of your Deck. If there’s an Astronaut monster among them, you can Special Summon it on your field. Then shuffle your Deck. Space Station – Field Spell CardOnly the owner of this card can activate its effects. Once during your Standby Phase, if you have no Spell Cards in your hand, you can show it to your opponent to Special Summon 1 ‘Astronaut’ monster from your hand. Astronaut Dimension – Continuous Trap CardOnce per turn during your Standby Phase, you can pay 800 LP to Special Summon 1 ‘Astronaut’ monster that has been removed from play in face-up Attack Position. Astronaut Departure – Normal Trap CardReturn a number of ‘Astronaut’ monsters on your field to the owner’s hand. Increase your LP by 1000 x the number of monsters returned. Astronaut Patience – Normal Trap CardYour ‘Astronaut’ monsters cannot be selected as an attack target until the End Phase. Astronaut Bomb – Normal Trap CardReturn 1 ‘Astronaut’ monster you control to the owner’s Deck. Inflict 800 Damage to your opponent. Link to comment
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