burnpsy Posted June 21, 2009 Report Share Posted June 21, 2009 ShieldZodia (40) Monsters (30) 3x Chaos Necromancer3x Emissary of the Afterlife1x Exodia the Forbidden One1x Left Arm of the Forbidden One1x Left Leg of the Forbidden One3x Masked Dragon3x Nova Summoner1x Right Arm of the Forbidden One1x Right Leg of the Forbidden One1x Sangan3x Shining Angel3x Troop Dragon3x UFO Turtle3x UFOroid Spells (10) 3x Dark Eruption3x Lightning Vortex1x Monster Reborn3x Stumbling Traps (0) Extra Deck (15) 3x Black Rose Dragon2x Colossal Fighter3x Dark Strike Fighter1x Goyo Guardian3x Stardust Dragon3x Thought Ruler Archfiend Side Deck (15) 1x Gorz the Emissary of Darkness1x Breaker the Magical Warrior 2x Creature Swap2x Deck Lockdown 3x Imperial Iron Wall3x Twister3x Threatening Roar [spoiler=Click Here If You Somehow Can't Understand How This Works]You deck-thin like crazy: Nova Summoner → Shining Angel → UFOroid → UFO Turtle → Masked Dragon → Troop Dragon Emissary of the Afterlife/Sangan → any Exodia piece [spoiler=Original Build] ShieldZodia (40) Monsters (37) 3x Emissary of the Afterlife1x Exodia the Forbidden One1x Exodius the Ultimate Forbidden Lord3x Giant Rat3x Hero Kid1x Left Arm of the Forbidden One1x Left Leg of the Forbidden One3x Masked Dragon3x Nova Summoner1x Right Arm of the Forbidden One1x Right Leg of the Forbidden One1x Sangan3x Shining Angel3x Troop Dragon3x UFO Turtle3x UFOroid3x Warrior Lady of the Wasteland Spells (3) 3x Upstart Goblin Traps (0) Extra Deck (15) 3x Black Rose Dragon2x Colossal Fighter3x Dark Strike Fighter1x Goyo Guardian3x Stardust Dragon3x Thought Ruler Archfiend Side Deck (15) 1x Gorz the Emissary of Darkness1x Breaker the Magical Warrior 2x Creature Swap2x Deck Lockdown 3x Imperial Iron Wall3x Twister3x Threatening Roar [spoiler=Click Here If You Somehow Can't Understand How This Works]You deck-thin like crazy: Nova Summoner → Shining Angel → UFOroid → UFO Turtle → Masked Dragon → Troop Dragon Giant Rat → Warrior Lady of the Wasteland → 3x Hero Kid Emissary of the Afterlife/Sangan → any Exodia piece Link to comment Share on other sites More sharing options...
evilfusion Posted June 21, 2009 Report Share Posted June 21, 2009 There's a few problems. "I activate Macro Cosmos". Your deck=screwed."I activate Nobleman of Crossout/Shield Crush". Your deck=in trouble. Your monsters are so prone to disruption and you could end up with terrible hands. Link to comment Share on other sites More sharing options...
burnpsy Posted June 21, 2009 Author Report Share Posted June 21, 2009 Yeah, I need a solution to Macro, for the side deck. Anything else that ruins it? I need to formulate a good side. Also, the only possible bad hands here have Hero Kids, no Upstarts, and no chain parts. Very difficult IMO. Link to comment Share on other sites More sharing options...
Darkerai Posted June 21, 2009 Report Share Posted June 21, 2009 Yeah' date=' I need a solution to Macro, for the side deck. [b']Anything else that ruins it?[/b] I need to formulate a good side. Also, the only possible bad hands here have Hero Kids, no Upstarts, and no chain parts. Very difficult IMO. Generic monster removal... For side deck against macro if I may be so bold... to suggest trap eartermens...because no one expects you to sync into stardust after giving the illusion that your a rook who only plays monsters...or maybe remove trap...*shoots self* They're are plenty of counters to macrotrapeartmens(as stated above)Imperial Iron WallRemove Trap(shoots self again)That weird spellcaster thing that kills face-up traps... OR S/T destruction... Link to comment Share on other sites More sharing options...
burnpsy Posted June 21, 2009 Author Report Share Posted June 21, 2009 OK, so a generic Extra with 3 Stardust. And for the side deck, I'll update my idea in right now... Link to comment Share on other sites More sharing options...
Smeg Posted June 21, 2009 Report Share Posted June 21, 2009 side should be this: 1 Gorz1 Breaker 2 Creature Swap2 Deck Lock Down 3 IIW3 Twister3 Threatening Link to comment Share on other sites More sharing options...
burnpsy Posted June 21, 2009 Author Report Share Posted June 21, 2009 side should be this: 1 Gorz1 Breaker 2 Creature Swap2 Deck Lock Down 3 IIW3 Twister3 Threatening I'll add it, but why Lockdown? Link to comment Share on other sites More sharing options...
Darkerai Posted June 21, 2009 Report Share Posted June 21, 2009 side should be this: 1 Gorz1 Breaker 2 Creature Swap2 Deck Lock Down 3 IIW3 Twister3 Threatening I'll add it' date=' but why Lockdown?[/quote'] Probably to deal with glads...you know the guys that love battles and eat searchers like coco puffs? Link to comment Share on other sites More sharing options...
burnpsy Posted June 21, 2009 Author Report Share Posted June 21, 2009 Yeah, I know about Glads. My point here is that it also brings me to a standstill, only being able to use the searchers to SS from hand. Whatever, still works. Link to comment Share on other sites More sharing options...
Smeg Posted June 21, 2009 Report Share Posted June 21, 2009 Yeah' date=' I know about Glads. My point here is that it also brings me to a standstill, only being able to use the searchers to SS from hand. Whatever, still works.[/quote'] Stops glads for long enough to kill them. Link to comment Share on other sites More sharing options...
Tronta Posted June 21, 2009 Report Share Posted June 21, 2009 -exodius Link to comment Share on other sites More sharing options...
burnpsy Posted June 21, 2009 Author Report Share Posted June 21, 2009 Yeah' date=' I know about Glads. My point here is that it also brings me to a standstill, only being able to use the searchers to SS from hand. Whatever, still works.[/quote'] Stops glads for long enough to kill them. I get it. :D -exodius What goes in its place? Without it, I have no counter to anything that sends Exodia to the grave. Link to comment Share on other sites More sharing options...
burnpsy Posted June 21, 2009 Author Report Share Posted June 21, 2009 BUMP Link to comment Share on other sites More sharing options...
Akira Posted June 21, 2009 Report Share Posted June 21, 2009 Side into Chaos Necromancer for teh lulz. Link to comment Share on other sites More sharing options...
burnpsy Posted June 21, 2009 Author Report Share Posted June 21, 2009 LOL. What am I negging? Link to comment Share on other sites More sharing options...
Mister Sir Posted June 21, 2009 Report Share Posted June 21, 2009 I see no Nimble Momonga D: Link to comment Share on other sites More sharing options...
burnpsy Posted June 21, 2009 Author Report Share Posted June 21, 2009 It doesn't go in as good a chain. He was there, but I had to cut him and Germ. Along with Mecha Bunny. I need more ways to recover discarded Exodia parts. Ideas? Link to comment Share on other sites More sharing options...
Blazeking777 Posted June 21, 2009 Report Share Posted June 21, 2009 Ummm. IDK probably 3 pot of avarice would be a good idea.if the deck is made to burn through deck avarice fits quite well plus gets you back exodia pieces. Link to comment Share on other sites More sharing options...
Felix Posted June 21, 2009 Report Share Posted June 21, 2009 Dark Factory maybe? Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted June 21, 2009 Report Share Posted June 21, 2009 This can use All-Out Attacks for a 1 Turn chainand Reckless Greed to help drawing Link to comment Share on other sites More sharing options...
burnpsy Posted June 22, 2009 Author Report Share Posted June 22, 2009 All of these are great ideas. (Barring All-Out Attacks, it's not needed) However, I keep getting stuck when trying to figure out how to fit them. >.> Link to comment Share on other sites More sharing options...
burnpsy Posted June 22, 2009 Author Report Share Posted June 22, 2009 OK, so I need to fit: 3x Pot of Avarice3x Reckless Greed3x Chaos Necromancer3x Dark Eruption/Dark Factory of Mass Production3x Lightning Vortex I've found that I'm a bit too soft on opposing offense, which is why I'm mentioning the Vortexes. Could someone kindly help me find room? Link to comment Share on other sites More sharing options...
Blazeking777 Posted June 23, 2009 Report Share Posted June 23, 2009 well the vortexes and chaos necromancers should be side decked. maybe a dark eruption, a dark factory,and one avarice u don't need 3 of all of them just enough to get back pieces if they get pitched. also consider maybe a burial from a different dimension as a side deck choice. I would drop probably the warrior ladies and hero kids. the rest of it runs quite smoothly i think you could get away with those gone. Link to comment Share on other sites More sharing options...
burnpsy Posted June 23, 2009 Author Report Share Posted June 23, 2009 Lightning Vortex actually needs to be mained at 3 here. From some testing, Pot of Avarice worked against Chaos Necromancer (which is obvious), so I've decided to drp the Rat chain (Hero Kid kept sneaking into my hand), and Exodius, and replaced them like so: -3 Giant Rat-3 Warrior Lady of the Wasteland-3 Hero Kid-Exodius +3 Chaos Necromancer+3 Lightning Vortex+3 Dark Eruption+1 Pot of Avarice Cards I'm considering include Nimble Momonga, Mecha Bunny and Giant Germ. My LP deplete a bit quickly here. This is because most of these searchers force ATK mode on me. Deck Updated. Link to comment Share on other sites More sharing options...
Blazeking777 Posted June 23, 2009 Report Share Posted June 23, 2009 maybe play stumbling. so they come out and instantly go to defense. I like the way you decided to enhance the deck by removing the earth monsters. Link to comment Share on other sites More sharing options...
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