Crow™ Posted June 20, 2009 Report Share Posted June 20, 2009 /\ It does. Let's discuss one of the most basic (and most useful) cards in the game:/\ What the title says. Link to comment Share on other sites More sharing options...
Toffee. Posted June 20, 2009 Report Share Posted June 20, 2009 Fun-Fact: My old Starwars Battlefront 2 name used to be 'A Cow Cannon' it was epic. Link to comment Share on other sites More sharing options...
Big Mac Posted June 20, 2009 Report Share Posted June 20, 2009 Good card is good. Not much else to say Link to comment Share on other sites More sharing options...
SephirothKirby Posted June 20, 2009 Report Share Posted June 20, 2009 Who is this man. Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 20, 2009 Report Share Posted June 20, 2009 ATTENTION YCM: Determine, with proof, the proper location for this card to be on a banlist. 0? 1? 3? Maybe 2? Link to comment Share on other sites More sharing options...
Aximil Posted June 20, 2009 Report Share Posted June 20, 2009 I say 2. Just because it also destroys your Spell and Traps. Being able to ruin your opponent's plan 1 extra time more than normal doesn't seem all that bad. But 3 just seems like to many chances to mess up your opponent's strategy. Link to comment Share on other sites More sharing options...
Kira the Savior Posted June 20, 2009 Report Share Posted June 20, 2009 Crab I would respond but Im afraid of being Ridiculed To Topic:At first I thought it said flying CROWZ and we were discussing Black Wings Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 20, 2009 Report Share Posted June 20, 2009 Crab I would respond but Im afraid of being Ridiculed As long as you're not incurably moronic enough to suggest that it be Semi-Limited, anything you say won't be nearly as bad as cowering away from even speaking. Link to comment Share on other sites More sharing options...
Kira the Savior Posted June 20, 2009 Report Share Posted June 20, 2009 Fine. I say its fine at 1. being three is two much spell and trap destruction and would force evryone to play Judgement of Anubis and Semi'd is stupid, as is the whole semi'd list its pointless. Banned is too much its reasonable to still keep it leagel Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 20, 2009 Report Share Posted June 20, 2009 as is the whole semi'd list its pointless. I won't comment on anything you said about Heavy (I want to see what the rest of YCM thinks), but I will say this: I would probably place Card Trooper at 2 on a serious list. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 20, 2009 Report Share Posted June 20, 2009 This card is fine at 1. It punishes foolish and reckless Spell and Trap overextension while still keeping decent non-Chainables and Continuous Spells and Traps playable. At 3, non-Chainable and Continuous cards (good or bad) would be virtually unplayable. At 0, reckless Spell and Trap overextension would go unpunished. Link to comment Share on other sites More sharing options...
Curium Posted June 20, 2009 Report Share Posted June 20, 2009 This card should be at 0. It's simple to play, almost no conditions (unless you count needing to have less S/T set than your opponent.), spell card, free advantages. For your S/T destruction, there are dust tornados and MST (It's arguably okay at 3 but that's another topic.)For punishing S/T over-extension, there's Malevolent Catastrophe.Sure, Malevolent Catastrophe has an activation condition, it has to be there to balance the powerful effect. Same way how Mirror Force and Torrential Tribute substitutes Dark Hole.For against stall decks, there's Fairy Wind and Spell Shattering Arrow. Link to comment Share on other sites More sharing options...
-Griffin Posted June 20, 2009 Report Share Posted June 20, 2009 Curium covered every point I was going to make, I think that heavy should be 0'd and possibly semi or unlimit some of MST or Trunade, possibly. We have good S/T killing already but this just seems too powerful in many situations, it is, all in all, a Dark Hole for S/Ts. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 20, 2009 Report Share Posted June 20, 2009 I support it staying in 1's or 2's because it destroys Spell and Traps on the field (not just your opponent) Ban this card and no more S/T clear cards Link to comment Share on other sites More sharing options...
SephirothKirby Posted June 20, 2009 Report Share Posted June 20, 2009 This at 0 if they make a generic Delta Crow, otherwise at 1. Also, MST at 3. Link to comment Share on other sites More sharing options...
Akira Posted June 20, 2009 Report Share Posted June 20, 2009 This at 0 because, as I argued before, all limited lucksack cards make the game less skilful. I don't see any problem with there being a lack of "punishment" for overextension, especially when it would simply mean that both players could do so equally. Also, there are still plenty of meta threats which can clear out a dedicated back row (JD, Celestia, Gyzarus (to an extent), Delta Crow). Link to comment Share on other sites More sharing options...
Father Wolf Posted June 20, 2009 Report Share Posted June 20, 2009 1 and it shall always be Link to comment Share on other sites More sharing options...
tonisanoob Posted June 20, 2009 Report Share Posted June 20, 2009 im with akira on this mst at 3 tyvm Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted June 20, 2009 Report Share Posted June 20, 2009 as is the whole semi'd list its pointless. I won't comment on anything you said about Heavy (I want to see what the rest of YCM thinks)' date=' but I will say this: I would probably place Card Trooper at 2 on a serious list.[/quote'] I don't really see why Card Trooper would be so bad at 3 with Machine Duplication banned, and it IS fairly arguable that Machine Duplication be banned, as it now has a fairly considerable amount of targets, and is a +1 (as is Pot of Greed). Now sure, Pot of Greed doesn't require any set-up, but it also doesn't generate instant field advantage. Heavy Storm needs desperately to be banned. Giant Trunade could be upped back to 2 or 3 if compensation was required for allowing Traps to go too crazy, or MST at 3 as said before. To be honest with you though, I doubt that'd have as much of an impact, as a large number of Decks don't even run the single copy they're allowed these days. Next to nobody runs Dust Tornado in threes, which has MST's most valuable trait of pre-negation. Amirite guise? Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 20, 2009 Report Share Posted June 20, 2009 as is the whole semi'd list its pointless. I won't comment on anything you said about Heavy (I want to see what the rest of YCM thinks)' date=' but I will say this: I would probably place Card Trooper at 2 on a serious list.[/quote'] I don't really see why Card Trooper would be so bad at 3 with Machine Duplication banned, and it IS fairly arguable that Machine Duplication be banned, as it now has a fairly considerable amount of targets, and is a +1 (as is Pot of Greed). Now sure, Pot of Greed doesn't require any set-up, but it also doesn't generate instant field advantage. Being a +1 is not inherently banworthy, and I don't see Machine Duplication as being a negative influence on the game. The three copies of Machine Duplication provide more to the game than one more copy of a generic floater possibly could. Link to comment Share on other sites More sharing options...
Kira the Savior Posted June 20, 2009 Report Share Posted June 20, 2009 as is the whole semi'd list its pointless. I won't comment on anything you said about Heavy (I want to see what the rest of YCM thinks)' date=' but I will say this: I would probably place Card Trooper at 2 on a serious list.[/quote'] Well everything else on the list could be just fine limited or unlimited, and Card Trooper at one wouldnt be that big of a deal anyways. Yes it should be at 2 over 1 but its like the only card pretty much Link to comment Share on other sites More sharing options...
Mehmani Posted June 20, 2009 Report Share Posted June 20, 2009 I say 2. Just because it also destroys your Spell and Traps. Being able to ruin your opponent's plan 1 extra time more than normal doesn't seem all that bad. But 3 just seems like to many chances to mess up your opponent's strategy. 1. Semi-Limited? Just no. Even Semi-Limited would make most Continuous Spells/Traps unplayable.2. How come you aren't dead? I thought you said that your flesh was rotting? I support it staying in 1's or 2's because it destroys Spell and Traps on the field (not just your opponent) Ban this card and no more S/T clear cards See above Points. Link to comment Share on other sites More sharing options...
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