Tronta Posted June 20, 2009 Report Share Posted June 20, 2009 book of eclipse is superior to zero gravity and no entry.why?it makes them draw.consider, if you will, how many turns this is going to take.when i made this, i realized it had two win conditions. you either draw exodia, or he decks out.most decks have a fine draw engine, and ls especially cant handle this kind of stall. book of eclipse grants you the same, if not better protection from attacks that entry and gravity do, but at the same time, allows them to deck themselves out quicker. nextwindstorm > gravity and curse > everything in here but waboku and roarand potentially waboku.its a no entry thats fully chainable. Link to comment Share on other sites More sharing options...
SephirothKirby Posted June 20, 2009 Author Report Share Posted June 20, 2009 Lightsworn *can* handle this. I played a Lightsworn Deck. Round 1, he decked out. Round 2, he punched me with Celestia and Wulf until he drew into 2 Judgment Dragon and Cold Wave. Round 3, I won because he milled 1 Cold Wave and the 2nd Cold Wave had Roar chained to it, so just luck. Also, Windstorm = Zero Gravity =/= No Entry!! No Entry!! is better than both of those. If I let them draw with Eclipse, it increases their chances of drawing into something that will allow them to beat my stall. Link to comment Share on other sites More sharing options...
evilfusion Posted June 20, 2009 Report Share Posted June 20, 2009 Well, aside from the sheer vulnerability of half your deck to Jinzo or Royal Decree, you also are lacking any method of recovering Exodia pieces. Which means, unless you win first turn, you could be doomed if they send a single piece (especially the head) to the graveyard. Using cards like Card Destruction, Don Zaloog, or any other hand/deck destruction card, they can make your "unbeatable" deck a nigh-automatic loss. I once built a similar Exodia deck, and I found that even by stalling with the "turn stall" traps (Threatening, Waboku, etc), if they build up a strong enough attack force and you run into Reckless Greed or an Exodia limb when you don't have the other 4 in hand, they could wipe you out in a single move. The draw engine is ungodly slow and counter traps like Dark Bribe (well worth negating Threatening Roar/etc) or Solemn Judgment could have a similar result to the "bad draw" scenario. Near the end of a duel, you may have 4 Exodia pieces and relying on your next draw to decide whether you live another turn, win, or get utterly destroyed. Link to comment Share on other sites More sharing options...
SephirothKirby Posted June 20, 2009 Author Report Share Posted June 20, 2009 Card Destruction isn't a common card any more. Just in case they are running it, or Mind Crush, I side deck 2 Dark Factory. Link to comment Share on other sites More sharing options...
evilfusion Posted June 20, 2009 Report Share Posted June 20, 2009 And for the head? It's an effect monster. And it shouldn't matter if the card is "common" anymore. It's a threat that is actually rather splashable, barring certain themes. If someone has it, they'll screw your deck to hell. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted June 20, 2009 Report Share Posted June 20, 2009 Card Destruction isn't a common card any more. Just in case they are running it' date=' or Mind Crush, I side deck 2 Dark Factory.[/quote'] Morphing jar is a little common and it can screw you over the same way... Link to comment Share on other sites More sharing options...
Tronta Posted June 20, 2009 Report Share Posted June 20, 2009 theres no way wind > gravitygravity puts their defenses into attack, a trick they can use if they expect it they /will/ draw every card in their deck in these matches. its irrelevant whether or not they get them early or late, since your stall is continuous. the only thing eclipse encourages is over extending, which this deck would ideally ignore anyway. the problem is mt destruction.cards like, best, gyz, jd, lyla, dad, snipe, etc, when activated in main phase 1funk your sheet up.only roar, waboku, and ruler stop things before thatno entry is real pretty, but doesnt do sheet if they can just switch em back.thats why i gave up the deck. plusit was boring ideally, if you run this right, you dont even need exodia.its just a situational win condition. Link to comment Share on other sites More sharing options...
SephirothKirby Posted June 20, 2009 Author Report Share Posted June 20, 2009 I didn't say Wind > Gravity, I said Wind = Gravity. They have the same effect. And there's really no room for Eclipse, I added draw cards because the deck needed a little bit of speed. Link to comment Share on other sites More sharing options...
e-hero-guy Posted June 20, 2009 Report Share Posted June 20, 2009 ad more sangan and 2 decoyroids Link to comment Share on other sites More sharing options...
Tronta Posted June 21, 2009 Report Share Posted June 21, 2009 winds != gravity. gravity puts their def into attack position.thus it can backfire on you. Link to comment Share on other sites More sharing options...
burnpsy Posted June 21, 2009 Report Share Posted June 21, 2009 I thought the whole point was to get exodia.... If you payed attention to the list' date=' it's loads of stall. LOL ad more sangan and 2 decoyroids lolfail Link to comment Share on other sites More sharing options...
Tronta Posted June 21, 2009 Report Share Posted June 21, 2009 failol. Link to comment Share on other sites More sharing options...
SephirothKirby Posted June 21, 2009 Author Report Share Posted June 21, 2009 Change the battle positions of all face-up monsters on you and your opponent's side of the field. Change the battle positions of all face-up monsters on your opponent's side of the field. It generally doesn't matter if Sangan/Valley are in attack or defense, but okay, I realize the difference now. Link to comment Share on other sites More sharing options...
Tronta Posted June 21, 2009 Report Share Posted June 21, 2009 waiti read that wrong?and it does matter a lil on sanganbuti thought it was just all of your opponents faceups to defi guess im bad.i dunno Link to comment Share on other sites More sharing options...
SephirothKirby Posted June 25, 2009 Author Report Share Posted June 25, 2009 I find myself having 6+ cards at the end of my turn because I draw too much with Reckless, non-aggro opponents, and Valley. As such, I made the deck a lot faster. -3 No Entry!!-2 Zero Gravity-1 Negate Attack +3 Hand Destruction+3 Legacy of Yata-Garasu Link to comment Share on other sites More sharing options...
evilfusion Posted June 25, 2009 Report Share Posted June 25, 2009 I'm going to reiterate the concern about no cards that recover Exodia parts. If you carry Hand Destruction in that deck, you can't use it unless you ditch 2 non-Exodia cards, otherwise you'll lose. I also recommend carrying Thunder Dragons because you ditch 1 card to grab 2 more and those can be happily discarded for Hand Destruction without losing advantage. I'd recommend a Backup Soldier, too, so you can ditch Exodia limbs, but it's your choice. I suppose Dark Factory works just fine in its place and is less vulnerable. Link to comment Share on other sites More sharing options...
arkel Posted June 25, 2009 Report Share Posted June 25, 2009 Never run Exodia without a playset of Dark Eruption in the deck or sideboard. Link to comment Share on other sites More sharing options...
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