Umbra Posted October 30, 2007 Report Share Posted October 30, 2007 This is my second card set, after my Arcanis Set. Enjoy! 1)Necrosis CoreEquip SpellYou can only equip this card to a “Elemental Hero Necroshade” on your side of the field. Increase the ATK/DEF of the equipped monster by 600 points. If the equipped monster is destroyed as a result of battle, during your opponent’s next Standby Phase, your opponent loses 800 Life Points. 2)True EvilNormal SpellRemove 1 “Elemental Hero Necroshade” in your Graveyard from play to activate this card. Special Summon 2 Level 5 DARK monsters from your hand or deck. 3)Banishment of LightNormal SpellYou can only activate this card while “Elemental Hero Necroshade” is in your Graveyard. Destroy 1 LIGHT monster on your opponent’s side of the field and inflict 1000 points of damage to his/her Life Points. 4)Necrosis ConverterSpell CardRemove 1 “Elemental Hero Necroshade” in your Graveyard from play to activate this card.Special Summon 1 “Chaotic Necromancer” from your hand, deck or Graveyard. 5)Chaotic NecromancerMonster CardDARKSpellcaster5/2500/1200This card can not be Normal Summoned or Set. If this card is Special Summoned by the effect of “Necrosis Converter”, inflict 1000 points of damage to your opponent’s Life Points. Whenever a monster is Special Summoned from your graveyard while this card is on your side of the field, increase your Life Points by 100 points for every card in your Graveyard. 6)Foul BoltQuick-play Spell Card.You can only activate this card if “Chaotic Necromancer”is on your side of the field. Inflict 600 points of damage to your opponent’s Life Points. 7)Shadow ConverterSpell CardRemove 1 “Elemental Hero Necroshade” in your Graveyard from play to activate this card.Special Summon 1 “Grief Warlock” from your hand, deck or Graveyard. 8)Grief WarlockMonster CardDARKSpellcaster5/2000/2000This card can not be Normal Summoned or Set. If this card is Special Summoned by the effect of “Shadow Converter” place 2 “Shadow Counters” on this card. Once per turn, you can remove 1 “Shadow Counter” from this card to inflict 800 points of damage to your opponent. 9)Soul BoltQuick-Play Spell CardYou can only activate this card when “Grief Warlock” is on your side of the field. Remove 2 “Shadow Counters” on “Grief Warlock” to inflict 1500 points of damage to your opponent’s Life Points. 10)Infinte DarknessSpell CardRemove from play “Grief Warlock” and “Chaotic Necromancer” on your side of the field to activate this card. Special Summon as many 5 “Darkness Tokens” (3/DARK/Warrior/1000/1000) to your side of the field as possible. 11)Necromancer of Dark IllusionsMonster CardDARKSpellcaster8/3000/1800This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing at least 3 “Darkness Tokens” on your side of the field from play. During each player’s Standby Phase, if this card is on your side of the field, increase your Life Points by 800 points and inflict equal damage to your opponent’s Life Points. If this card is destroyed as a result of battle, treat it as a Field Spell and place it in your Field Zone. 12)Necromancer’s DutySpell CardYou can only activate this card when a card with “Necromancer” in it’s name is on your side of the field. Pay any amount of Life Points. Special Summon 1 monster from your Graveyard with ATK equal to the amount of Life Points paid to activate this card. 13)Summoning of the HauntedContinous Trap CardYou can only activate this card when you have at least 3 Level 4 or lower Normal Monsters in your Graveyard. Special Summon all Level 4 or lower Normal Monsters to your side of the field. Their Attribute is now treated as DARK and their type is treated as Zombie. If a Normal Monster that was Special Summoned by this card effect becomes destroyed as a result of battle, Special Summon it during your next Standby Phase. 14)Zombie KingMonster CardDARKZombie4/2000/0.If there are no Zombie-type monsters on your side of the field (except this card) change it to Defense Position. If this card is changed to Defense Position, destroy it at the end of the turn. 15)King’s MistressMonster CardDARKZombie3/1800/0If there is a “Zombie King” on your side of the field, this card can attack twice during the same Battle Phase. If this card is destroyed, change the Position of “Zombie King” to Defense Position. 16)Necrotic BombEquip SpellYou can only equip this to a monster on your opponent’s side of the field. If the equipped monster attacks, it is destroyed after applying damage calculation. 17)Zombie Attack ForceMonster CardDARKZombie4/2300/0If this card declares an attack, it is changed to Defense Position at the end of the Damage Step. If this card should be destroyed as a result of battle while in Defense Position, Special Summon this card in face-up Attack Position at the end of the Damage Step. 18) Dark Illusion WarriorMonster CardDARKWarrior4/1500/1000If this card declares an attack against a face-down monster, change that monster into face-up Attack Position. (This is not treated as a Flip Summon) If this card is destroyed as a result of battle, return to the owner’s hand the monster that destroyed this card. 19) Wolf ShamanMonster CardDARKSpellcaster2/????/1500If this card is in face-up Attack Position, during your Standby Phase, place 1 “Beast Spirit Token” (1/500/500/DARK/Beast) on your side of the field and 1 “Beast Spirit Counter” on this card. The original ATK of this card becomes the number of “Beast Spirit Tokens” on your side of the field x 300 + the number of “Beast Spirit Counters” on this card x 400. If this card is attacked, you can remove 1 “Beast Spirit Counter” from this card OR remove 1 “Beast Spirit Token” to negate the attack. 20) Calling of BeastsSpell CardYou can only activate this card while “Wolf Shaman” is on your side of the field. Place 1 “Beast Spirit Counter” on “Wolf Shaman”. Link to comment
Donquixote Doflamingo Posted October 30, 2007 Report Share Posted October 30, 2007 How do you get it? Link to comment
Umbra Posted October 31, 2007 Author Report Share Posted October 31, 2007 What do you mean? 21) Necross ShamanFusion MonsterDARKSpellcaster7/????/2000“Elemental Hero Necroshade” + “Wolf Shaman” + Any number of “Beast Spirit Tokens”The original ATK becomes half of the combined ATK of the Fusion Material used to summon this card. When this card is Fusion Summoned to the field, destroy all monsters on your opponent’s side of the field with less ATK than this card. 22) Recall RitualSpell CardPay 1000 Life Points to activate this card. Add 1 “Elemental Hero Necroshade” from your removed from play zone to your hand. 23) Shadow of BeastSpell CardTribute 1 “Wolf Shaman” on your side of the field to activate this card. Special Summon 1 “Necross Shaman” from your Fusion Deck to the field. It’s original ATK becomes the same as the “Wolf Shaman” used as a Tribute to activate this card. 24) Shadow EternalMonster CardDARKBeast8/3000/2300When this card is Special Summoned to the field, add 1 “Necrotic Wings” from your deck to your hand. Then shuffle your deck. 25) Necrotic Wings. Equip Spell.This card can only be equipped to a “Shadow Eternal” on your side of the field. The equipped monster can attack your opponent directly. If it does, the Battle Damage is decreased by 2000 points. 26) Dark Illusion LV 3Monster CardDARKFiend3/1000/0During the 2nd Standby Phase after this card has been Normal Summoned or Flip Summoned, you can Tribute it to Special Summon “Dark Illusion LV 6” from your hand, deck or Graveyard. 27) Dark Illusion LV 6Monster CardDARKFiend6/2600/1000This card can only be Special Summoned by the effect of “Dark Illusion LV 3” This card inflicts piercing damage. During the End Phase of the turn this card has inflicted damage to your opponent, you can Tribute it to Special Summon “Dark Illusion LV 10” from your hand, deck or Graveyard. 28) Dark Illusion LV 10Monster CardDARKFiend10/4000/1000This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Dark Illusion LV 6” or it’s own effect. When this card is Special Summoned to the field, return all cards on your opponent’s side of the field to his/her hand. If this card is destroyed and sent to the Graveyard, you can remove 3 cards from the top of your deck to Special Summon it to your side of the field. 29) Evil ForgottenSpell CardRemove 1 “Grief Warlock” and 1 “Chaotic Necromancer” in your Graveyard from play to activate this card. Special Summon “ Zymerth, King of Dark Illusions” from your hand, deck or Graveyard. 30) Zymerth, King of Dark IllusionsMonster CardDARKFiend12/????/0This card can not be Normal Summoned or Set. If this card is Special Summoned by the effect of “Evil Forgotten”, remove all cards in your hand and graveyard from play. The original ATK of this card becomes the total number of cards removed from play x 300.Whenever this card destroys another monster as a result of battle, remove it from play instead of sending it to the Graveyard. Link to comment
Umbra Posted November 4, 2007 Author Report Share Posted November 4, 2007 Ten more cards! 31) Crown of MaliceEquip Spell CardYou can only equip this card to “Zymerth, King of Dark Illusions” while “Palace of Dark Illusions” is on the field. Increase the ATK/DEF of the equipped monster by 600 points and increase the ATK of all monsters that share either an Attribute or a Type with the equipped monster by 500 points (except the equipped monster). 32) Palace of Dark IllusionsField Spell CardIncrease the ATK of all DARK Fiend-type monsters by 500 points and decrease their DEF by 400 points. 33) Sealed Shard of the NecrosisContinous Spell CardDuring your Standby Phase, pay 300 Life Points. Otherwise, return this card to your hand. 34) Warrior of Necrosis Monster CardDARKWarrior3/1000/100This card can not be Special Summoned. Until the end of the turn, this card gains the following effect, depending on the number of “Sealed Shard of the Necrosis” on the field at the end of your Standby Phase:1: This card can not be destroyed as a result of battle.2: Increase the ATK of this card by 400 points. 3: If you Tribute Summon a DARK-monster, you can use treat this card as two Tributes. 35) Sage of Necrosis.Monster CardDARKSpellcaster4/1100/1000This card can not be Special Summoned. Until the end of the turn, this card gains the following effect, depending on the number of “Sealed Shard of the Necrosis” on the field at the end of your Standby Phase:1: You can Tribute this card during your Main Phase to add 1 “Shadow Eternal” to your hand from your Graveyard, Deck or removed from play Zone.2: Decrease the DEF of this card to 0 and increase the ATK of this card by 1000 points.3: You can Tribute this card to Special Summon 1 “Shadow Eternal” from your hand. 36) Shade of NecrosisMonster CardDARKFiend2/0/0This card can not be Special Summoned. Until the beginning of your next turn, this card gains the following effect, depending on the number of “Sealed Shard of the Necrosis” on the field at the end of your Standby Phase:1: This card can not be destroyed as a result of battle. (damage calculation is applied normally)2: Any Battle Damage the controller of this card takes from a battle involving this card is also inflicted to your opponent. 3: Once per turn, inflict 1000 points of damage to your opponent’s Life Points. 37) Master Art of NecrosisSpell CardSend 3 “Shard of the Necrosis” on your side of to the graveyard to activate this card. Special Summon “Necrosis Warlord” from your hand, deck or Graveyard. 38) Necrosis WarlordMonster CardDARKWarrior8/3000/2300This card can only be Special Summoned by the effect of “Master Art of Necrosis”. Whenever this card attacks a Defense Position monster, decrease the DEF of the attacked monster by 100 points for every card in your Graveyard. If this card destroys a monster as a result of battle, inflict 300 points of damage to your opponent’s Life Points. 39) Necro-Core ForcesContinous Spell CardDuring your Standby Phase, randomly discard 1 card from your hand. Special Summon 1 Level 4 or lower DARK monster from your hand. If you have no cards in your hand during your End Phase, destroy this card. 40) Zombie Elite Attack ForceMonster CardDARKZombie4/2200/1500If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. If this card should be destroyed as a result of battle while in Defense Position, Special Summon this card in face-up Attack Position at the end of the Damage Step. Link to comment
Umbra Posted November 9, 2007 Author Report Share Posted November 9, 2007 41) Necrotic UltimateMonster CardDARKSpellcaster4/0/0This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing “Evil Forgotten”, “Shadow Eternal” and “Infinite Darkness” in your Graveyard from play. This card can not be destroyed as a result of battle. If this card is attacked, you may discard 1 card in your hand to reduce the ATK of the attacking monster to 0 during the Damage Step only. If this card destroys a monster as a result of battle, inflict 500 points of damage to your opponent’s Life Points. 42) Shade of the BetrayerTrap CardRemove 2 DARK monsters in your Graveyard to activate this card. Inflict 500 points of Direct Damage to your opponent for every DARK monster on the field. 43) Ihsal, the BetrayerMonster CardDARKWarrior / Gemini3/1400/0This card is treated as a Normal Monster while face-up on the field. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This card is treated as 2 DARK Monsters. (This card can not be used as 2 Tributes.) 44) Illusion of DarknessContinous Spell CardIf you have no DARK monsters (not including "Darkness Tokens")on your side of the field, place 1 “Darkness Token” (3/DARK/Warrior/1000/1000 in an empty Monster Card Zone on your side of the field. You can only use this effect once per turn, during your turn. 45) Union of the Forbidden ForcesSpell CardRemove from play “Shadow Eternal”, “Evil Forgotten” and “Infinite Darkness” in your Graveyard from play to activate this card. Special Summon “Necrotic Evolved” from your hand, deck or Graveyard. If you Special Summoned “Necrotic Evolved” from your deck, shuffle your deck. 46) Necrotic EvolvedMonster CardDARKSpellcaster4/0/0This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Union of the Forbidden Forces”. This card can not be destroyed as a result of battle. If this card is attacked, you may pay 500 Life Points to decrease the ATK of the attacking monster to 0. If this card destroys a monster as a result of battle, both players draw a card. 47) Necrotic WillSpell CardThis card can only be activated when “Necrotic Ultimate” or “Necrotic Evolved” is on the field. Special Summon as many DARK monsters from your Graveyard as possible. Any monster Special Summoned by the effect of this card is returned to the Graveyard at the End Phase of the turn this card was activated. 48) Corpse WalkerMonster CardDARKZombie4/1000/1800Once per turn, you can remove 1 monster card in your Graveyard from play to place 1 “Living Dead Token” (DARK/Zombie/1/????/0) on your side of the field. The original ATK of the “Living Dead Token” becomes half of the monster removed from play to activate this effect. 49) PreservationContinous Trap CardWhenever a Zombie-type monster in Defense Position on your side of the field is attacked, the ATK of the attacking monster is halved during damage calculation only. 50) Necrotical EvolutionSpell CardRemove 1 “Elemental Hero Necroshade” from play. Special Summon “Elemental Hero Necroknight” from your Fusion Deck. 51) Elemental Hero NecroknightFusion Monster CardDARKWarrior8/2600/2800This card has no Fusion Material.This card can only be Special Summoned by the effect of “Necrotical Evolution” and it’s own effect. This card inflicts piercing damage. If this card is destroyed and sent to the Graveyard, you may remove 1 DARK monster in your Graveyard from play to Special Summon this card to your side of the field. Link to comment
aztex Posted November 9, 2007 Report Share Posted November 9, 2007 Their effects are alright but some are a little overpowered. Good idea! Link to comment
Umbra Posted November 13, 2007 Author Report Share Posted November 13, 2007 Thank you. And I agree some of them are overpowered. Link to comment
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