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The Shaman's Illusion Set! (51 cards!)


Umbra

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This is my second card set, after my Arcanis Set. Enjoy!

 

1)Necrosis Core

Equip Spell

You can only equip this card to a “Elemental Hero Necroshade” on your side of the field. Increase the ATK/DEF of the equipped monster by 600 points. If the equipped monster is destroyed as a result of battle, during your opponent’s next Standby Phase, your opponent loses 800 Life Points.

 

2)True Evil

Normal Spell

Remove 1 “Elemental Hero Necroshade” in your Graveyard from play to activate this card.

Special Summon 2 Level 5 DARK monsters from your hand or deck.

 

3)Banishment of Light

Normal Spell

You can only activate this card while “Elemental Hero Necroshade” is in your Graveyard. Destroy 1 LIGHT monster on your opponent’s side of the field and inflict 1000 points of damage to his/her Life Points.

 

4)Necrosis Converter

Spell Card

Remove 1 “Elemental Hero Necroshade” in your Graveyard from play to activate this card.

Special Summon 1 “Chaotic Necromancer” from your hand, deck or Graveyard.

 

5)Chaotic Necromancer

Monster Card

DARK

Spellcaster

5/2500/1200

This card can not be Normal Summoned or Set. If this card is Special Summoned by the effect of “Necrosis Converter”, inflict 1000 points of damage to your opponent’s Life Points.

Whenever a monster is Special Summoned from your graveyard while this card is on your side of the field, increase your Life Points by 100 points for every card in your Graveyard.

 

6)Foul Bolt

Quick-play Spell Card.

You can only activate this card if “Chaotic Necromancer”is on your side of the field. Inflict 600 points of damage to your opponent’s Life Points.

 

7)Shadow Converter

Spell Card

Remove 1 “Elemental Hero Necroshade” in your Graveyard from play to activate this card.

Special Summon 1 “Grief Warlock” from your hand, deck or Graveyard.

 

8)Grief Warlock

Monster Card

DARK

Spellcaster

5/2000/2000

This card can not be Normal Summoned or Set. If this card is Special Summoned by the effect of “Shadow Converter” place 2 “Shadow Counters” on this card. Once per turn, you can remove 1 “Shadow Counter” from this card to inflict 800 points of damage to your opponent.

 

9)Soul Bolt

Quick-Play Spell Card

You can only activate this card when “Grief Warlock” is on your side of the field. Remove 2 “Shadow Counters” on “Grief Warlock” to inflict 1500 points of damage to your opponent’s Life Points.

 

10)Infinte Darkness

Spell Card

Remove from play “Grief Warlock” and “Chaotic Necromancer” on your side of the field to activate this card. Special Summon as many 5 “Darkness Tokens” (3/DARK/Warrior/1000/1000) to your side of the field as possible.

 

11)Necromancer of Dark Illusions

Monster Card

DARK

Spellcaster

8/3000/1800

This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing at least 3 “Darkness Tokens” on your side of the field from play. During each player’s Standby Phase, if this card is on your side of the field, increase your Life Points by 800 points and inflict equal damage to your opponent’s Life Points. If this card is destroyed as a result of battle, treat it as a Field Spell and place it in your Field Zone.

 

12)Necromancer’s Duty

Spell Card

You can only activate this card when a card with “Necromancer” in it’s name is on your side of the field. Pay any amount of Life Points. Special Summon 1 monster from your Graveyard with ATK equal to the amount of Life Points paid to activate this card.

 

13)Summoning of the Haunted

Continous Trap Card

You can only activate this card when you have at least 3 Level 4 or lower Normal Monsters in your Graveyard. Special Summon all Level 4 or lower Normal Monsters to your side of the field. Their Attribute is now treated as DARK and their type is treated as Zombie. If a Normal Monster that was Special Summoned by this card effect becomes destroyed as a result of battle, Special Summon it during your next Standby Phase.

 

14)Zombie King

Monster Card

DARK

Zombie

4/2000/0.

If there are no Zombie-type monsters on your side of the field (except this card) change it to Defense Position. If this card is changed to Defense Position, destroy it at the end of the turn.

 

15)King’s Mistress

Monster Card

DARK

Zombie

3/1800/0

If there is a “Zombie King” on your side of the field, this card can attack twice during the same Battle Phase. If this card is destroyed, change the Position of “Zombie King” to Defense Position.

 

16)Necrotic Bomb

Equip Spell

You can only equip this to a monster on your opponent’s side of the field. If the equipped monster attacks, it is destroyed after applying damage calculation.

 

17)Zombie Attack Force

Monster Card

DARK

Zombie

4/2300/0

If this card declares an attack, it is changed to Defense Position at the end of the Damage Step. If this card should be destroyed as a result of battle while in Defense Position, Special Summon this card in face-up Attack Position at the end of the Damage Step.

 

18) Dark Illusion Warrior

Monster Card

DARK

Warrior

4/1500/1000

If this card declares an attack against a face-down monster, change that monster into face-up Attack Position. (This is not treated as a Flip Summon) If this card is destroyed as a result of battle, return to the owner’s hand the monster that destroyed this card.

 

 

19) Wolf Shaman

Monster Card

DARK

Spellcaster

2/????/1500

If this card is in face-up Attack Position, during your Standby Phase, place 1 “Beast Spirit Token” (1/500/500/DARK/Beast) on your side of the field and 1 “Beast Spirit Counter” on this card. The original ATK of this card becomes the number of “Beast Spirit Tokens” on your side of the field x 300 + the number of “Beast Spirit Counters” on this card x 400. If this card is attacked, you can remove 1 “Beast Spirit Counter” from this card OR remove 1 “Beast Spirit Token” to negate the attack.

 

20) Calling of Beasts

Spell Card

You can only activate this card while “Wolf Shaman” is on your side of the field. Place 1 “Beast Spirit Counter” on “Wolf Shaman”.

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What do you mean?

 

21) Necross Shaman

Fusion Monster

DARK

Spellcaster

7/????/2000

“Elemental Hero Necroshade” + “Wolf Shaman” + Any number of “Beast Spirit Tokens”

The original ATK becomes half of the combined ATK of the Fusion Material used to summon this card. When this card is Fusion Summoned to the field, destroy all monsters on your opponent’s side of the field with less ATK than this card.

 

22) Recall Ritual

Spell Card

Pay 1000 Life Points to activate this card. Add 1 “Elemental Hero Necroshade” from your removed from play zone to your hand.

 

23) Shadow of Beast

Spell Card

Tribute 1 “Wolf Shaman” on your side of the field to activate this card. Special Summon 1 “Necross Shaman” from your Fusion Deck to the field. It’s original ATK becomes the same as the “Wolf Shaman” used as a Tribute to activate this card.

 

24) Shadow Eternal

Monster Card

DARK

Beast

8/3000/2300

When this card is Special Summoned to the field, add 1 “Necrotic Wings” from your deck to your hand. Then shuffle your deck.

 

25) Necrotic Wings.

Equip Spell.

This card can only be equipped to a “Shadow Eternal” on your side of the field. The equipped monster can attack your opponent directly. If it does, the Battle Damage is decreased by 2000 points.

 

26) Dark Illusion LV 3

Monster Card

DARK

Fiend

3/1000/0

During the 2nd Standby Phase after this card has been Normal Summoned or Flip Summoned, you can Tribute it to Special Summon “Dark Illusion LV 6” from your hand, deck or Graveyard.

 

27) Dark Illusion LV 6

Monster Card

DARK

Fiend

6/2600/1000

This card can only be Special Summoned by the effect of “Dark Illusion LV 3” This card inflicts piercing damage. During the End Phase of the turn this card has inflicted damage to your opponent, you can Tribute it to Special Summon “Dark Illusion LV 10” from your hand, deck or Graveyard.

 

28) Dark Illusion LV 10

Monster Card

DARK

Fiend

10/4000/1000

This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Dark Illusion LV 6” or it’s own effect. When this card is Special Summoned to the field, return all cards on your opponent’s side of the field to his/her hand. If this card is destroyed and sent to the Graveyard, you can remove 3 cards from the top of your deck to Special Summon it to your side of the field.

 

29) Evil Forgotten

Spell Card

Remove 1 “Grief Warlock” and 1 “Chaotic Necromancer” in your Graveyard from play to activate this card. Special Summon “ Zymerth, King of Dark Illusions” from your hand, deck or Graveyard.

 

30) Zymerth, King of Dark Illusions

Monster Card

DARK

Fiend

12/????/0

This card can not be Normal Summoned or Set. If this card is Special Summoned by the effect of “Evil Forgotten”, remove all cards in your hand and graveyard from play. The original ATK of this card becomes the total number of cards removed from play x 300.

Whenever this card destroys another monster as a result of battle, remove it from play instead of sending it to the Graveyard.

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Ten more cards!

 

31) Crown of Malice

Equip Spell Card

You can only equip this card to “Zymerth, King of Dark Illusions” while “Palace of Dark Illusions” is on the field. Increase the ATK/DEF of the equipped monster by 600 points and increase the ATK of all monsters that share either an Attribute or a Type with the equipped monster by 500 points (except the equipped monster).

 

32) Palace of Dark Illusions

Field Spell Card

Increase the ATK of all DARK Fiend-type monsters by 500 points and decrease their DEF by 400 points.

 

33) Sealed Shard of the Necrosis

Continous Spell Card

During your Standby Phase, pay 300 Life Points. Otherwise, return this card to your hand.

 

34) Warrior of Necrosis

Monster Card

DARK

Warrior

3/1000/100

This card can not be Special Summoned. Until the end of the turn, this card gains the following effect, depending on the number of “Sealed Shard of the Necrosis” on the field at the end of your Standby Phase:

1: This card can not be destroyed as a result of battle.

2: Increase the ATK of this card by 400 points.

3: If you Tribute Summon a DARK-monster, you can use treat this card as two Tributes.

 

35) Sage of Necrosis.

Monster Card

DARK

Spellcaster

4/1100/1000

This card can not be Special Summoned. Until the end of the turn, this card gains the following effect, depending on the number of “Sealed Shard of the Necrosis” on the field at the end of your Standby Phase:

1: You can Tribute this card during your Main Phase to add 1 “Shadow Eternal” to your hand from your Graveyard, Deck or removed from play Zone.

2: Decrease the DEF of this card to 0 and increase the ATK of this card by 1000 points.

3: You can Tribute this card to Special Summon 1 “Shadow Eternal” from your hand.

 

36) Shade of Necrosis

Monster Card

DARK

Fiend

2/0/0

This card can not be Special Summoned. Until the beginning of your next turn, this card gains the following effect, depending on the number of “Sealed Shard of the Necrosis” on the field at the end of your Standby Phase:

1: This card can not be destroyed as a result of battle. (damage calculation is applied normally)

2: Any Battle Damage the controller of this card takes from a battle involving this card is also inflicted to your opponent.

3: Once per turn, inflict 1000 points of damage to your opponent’s Life Points.

 

37) Master Art of Necrosis

Spell Card

Send 3 “Shard of the Necrosis” on your side of to the graveyard to activate this card. Special Summon “Necrosis Warlord” from your hand, deck or Graveyard.

 

38) Necrosis Warlord

Monster Card

DARK

Warrior

8/3000/2300

This card can only be Special Summoned by the effect of “Master Art of Necrosis”. Whenever this card attacks a Defense Position monster, decrease the DEF of the attacked monster by 100 points for every card in your Graveyard. If this card destroys a monster as a result of battle, inflict 300 points of damage to your opponent’s Life Points.

 

39) Necro-Core Forces

Continous Spell Card

During your Standby Phase, randomly discard 1 card from your hand. Special Summon 1 Level 4 or lower DARK monster from your hand. If you have no cards in your hand during your End Phase, destroy this card.

 

40) Zombie Elite Attack Force

Monster Card

DARK

Zombie

4/2200/1500

If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. If this card should be destroyed as a result of battle while in Defense Position, Special Summon this card in face-up Attack Position at the end of the Damage Step.

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41) Necrotic Ultimate

Monster Card

DARK

Spellcaster

4/0/0

This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing “Evil Forgotten”, “Shadow Eternal” and “Infinite Darkness” in your Graveyard from play. This card can not be destroyed as a result of battle. If this card is attacked, you may discard 1 card in your hand to reduce the ATK of the attacking monster to 0 during the Damage Step only. If this card destroys a monster as a result of battle, inflict 500 points of damage to your opponent’s Life Points.

 

42) Shade of the Betrayer

Trap Card

Remove 2 DARK monsters in your Graveyard to activate this card. Inflict 500 points of Direct Damage to your opponent for every DARK monster on the field.

 

43) Ihsal, the Betrayer

Monster Card

DARK

Warrior / Gemini

3/1400/0

This card is treated as a Normal Monster while face-up on the field. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● This card is treated as 2 DARK Monsters. (This card can not be used as 2 Tributes.)

 

44) Illusion of Darkness

Continous Spell Card

If you have no DARK monsters (not including "Darkness Tokens")on your side of the field, place 1 “Darkness Token” (3/DARK/Warrior/1000/1000 in an empty Monster Card Zone on your side of the field. You can only use this effect once per turn, during your turn.

 

45) Union of the Forbidden Forces

Spell Card

Remove from play “Shadow Eternal”, “Evil Forgotten” and “Infinite Darkness” in your Graveyard from play to activate this card. Special Summon “Necrotic Evolved” from your hand, deck or Graveyard. If you Special Summoned “Necrotic Evolved” from your deck, shuffle your deck.

 

46) Necrotic Evolved

Monster Card

DARK

Spellcaster

4/0/0

This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Union of the Forbidden Forces”. This card can not be destroyed as a result of battle. If this card is attacked, you may pay 500 Life Points to decrease the ATK of the attacking monster to 0. If this card destroys a monster as a result of battle, both players draw a card.

 

47) Necrotic Will

Spell Card

This card can only be activated when “Necrotic Ultimate” or “Necrotic Evolved” is on the field. Special Summon as many DARK monsters from your Graveyard as possible. Any monster Special Summoned by the effect of this card is returned to the Graveyard at the End Phase of the turn this card was activated.

 

48) Corpse Walker

Monster Card

DARK

Zombie

4/1000/1800

Once per turn, you can remove 1 monster card in your Graveyard from play to place 1 “Living Dead Token” (DARK/Zombie/1/????/0) on your side of the field. The original ATK of the “Living Dead Token” becomes half of the monster removed from play to activate this effect.

 

49) Preservation

Continous Trap Card

Whenever a Zombie-type monster in Defense Position on your side of the field is attacked, the ATK of the attacking monster is halved during damage calculation only.

 

50) Necrotical Evolution

Spell Card

Remove 1 “Elemental Hero Necroshade” from play. Special Summon “Elemental Hero Necroknight” from your Fusion Deck.

 

51) Elemental Hero Necroknight

Fusion Monster Card

DARK

Warrior

8/2600/2800

This card has no Fusion Material.

This card can only be Special Summoned by the effect of “Necrotical Evolution” and it’s own effect. This card inflicts piercing damage. If this card is destroyed and sent to the Graveyard, you may remove 1 DARK monster in your Graveyard from play to Special Summon this card to your side of the field.

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