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Fluid Fusion


-Griffin

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I was bored, I hadn't made a dedicated fusion Archtype. I made one, I'm still bored. Oh well; here's the Fludians, extremely short effect monsters that take the most literal version of "Fusion" to make some very versetile trumps. Enjoy.

 

|Fluidian Soldier| (Normal)

|WIND/Aqua|

|Level 3|

|ATK 1700|DEF 1700|

|"Is this connection working? Yes? Good. We've seen the things from the immaterial plane. Our weapons do nothing. Is it just me or is the air in here getting thick?" - Commander Esilas of the Human forces, last words.|

 

|Fluidian Smudge|

|DARK/Aqua|

|Level 2|

|ATK 500|DEF 500|

|Increase the ATK of this card by 500.|

 

|Fluidian Brown|

|EARTH/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card cannot be destroyed by battle with a monster that has 1900 or more ATK.|

 

|Fluidian Red|

|FIRE/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|Once per turn you can destroy all face-up monsters with a DEF lower than the ATK of this card.|

 

|Fluidian White|

|LIGHT/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card inflicts piercing damage.|

 

|Fluidian Blue|

|WATER/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|Once per turn you can add a “Fluidian” monster with a Level lower than the Level of this card from your Graveyard to your hand.|

 

|Fluidian Green|

|WIND/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|Once per turn you can Special Summon a “Fluidian” monster from your hand with a Level lower than the Level of this card.|

 

|Fluidian Black|

|DARK/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card can attack directly.|

 

|Fluidian Yellow|

|LIGHT/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card can attack twice during each Battle Phase.|

 

|Fluidian Clear|

|WIND/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card cannot be targeted by card effects.|

 

|Fluidian Crimson|

|FIRE/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|Your opponent cannot select another “Fluidian” monster as an attack target.|

 

|Fluidian Amethyst|

|DARK/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card is not destroyed by effects that do not target.|

 

|Dual Fluid Creature|

|WATER/Aqua/Fusion|

|Level 6|

|ATK 2000|DEF 2000|

|Any 2 different “Fluidian” monsters

This card cannot be Summoned except by sending the above cards you control to the Graveyard (This is considered a Fusion Summon). This card gains the effects of the monsters used to Fusion Summon it. You can return this card to the Extra Deck to Special Summon the monsters used to Fusion Summon this monster from your Graveyard. You cannot activate this effect on the turn this monster is Summoned.|

 

|Tri Fluid Creature|

|WATER/Aqua/Fusion|

|Level 8|

|ATK 3000|DEF 3000|

|Any 3 different “Fluidian” monsters

This card cannot be Summoned except by sending the above cards you control to the Graveyard (This is considered a Fusion Summon). This card gains the effects of the monsters used to Fusion Summon it. You can return this card to the Extra Deck to Special Summon the monsters used to Fusion Summon this monster from your Graveyard. You cannot activate this effect on the turn this monster is Summoned.|

 

|Quad Fluid Creature|

|WATER/Aqua/Fusion|

|Level 10|

|ATK 4000|DEF 4000|

|Any 4 different “Fluidian” monsters

This card cannot be Summoned except by sending the above cards you control to the Graveyard (This is considered a Fusion Summon). This card gains the effects of the monsters used to Fusion Summon it. You can return this card to the Extra Deck to Special Summon the monsters used to Fusion Summon this monster from your Graveyard. You cannot activate this effect on the turn this monster is Summoned.|

 

|Fluid Swamp Creature|

|DARK/Aqua/Fusion|

|Level 11|

|ATK 6000|DEF 6000|

|Any 5 different “Fluidian” monsters

This card cannot be Summoned except by sending the above cards you control to the Graveyard (This is considered a Fusion Summon). This card gains the effects of the monsters used to Fusion Summon it.|

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Yellow and Black in any combination seems deadly. As a matter of fact: Black + Yellow + Blue + Green = 4000 ATK double direct attacker that can summon a Fluidian from the Deck every turn. Very hard to pull off, but still.

 

Love the concept.

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That's generally the point, insane power when you get the right draws, but they have little to no support for themselves. Aqua doesn't have much support, definately not a lot of swarm, and their diverse attributes stop them from taking much support from attribute cards either.

 

Glad you like the set. If they draw into, summon and then fuse a good combo though, consider it their winning condition, just not quite instant.

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I'm avoiding that on purpose. Imagine if these things could seach and swarm 3 monsters out, even if it took a couple turns. They could get Brown+Clear+Amethyst, if they got Black later, they win, pretty much, they just de-fuse them and add Black in. If you want to play this Deck, you have to try and fit Search/Draw/Swarm in yourself, it adds creativity and stops all versions of the Deck using the same staple engine.

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I'm avoiding that on purpose. Imagine if these things could seach and swarm 3 monsters out' date=' even if it took a couple turns. They could get Brown+Clear+Amethyst, if they got Black later, they win, pretty much, they just de-fuse them and add Black in. If you want to play this Deck, you have to try and fit Search/Draw/Swarm in yourself, it adds creativity and stops all versions of the Deck using the same staple engine.

[/quote']

 

...Exactly. 9/10 is, in my books, playable and meta-worthy. It doesn't need any more than that. You can add more monsters if you want, but the archetype is fine.

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  • 7 months later...

Fluidian Soldier

 

I'm assuming this is a joke card but if it's not, why do you have a Level 3 Normal Monster with 1700 ATK and 1700 DEF? Way overpowered for a monster that doesn't require a Tribute.

 

Fluidian Smudge

 

Another joke card? There needs to be a reason for him to increase his ATK otherwise just make his ATK 500 points or at least put in that it increases when he is Normal or Flip Summoned.

 

Fluidian Brown

 

Copied from the Celtic Guardian and less useful due to it's lower ATK. But if you have support cards for this Archtype then this card will have some use.

 

Fluidian Red

 

Wouldn't he destroy himself so why include once per turn?

 

Fluidian White

 

This is not the proper OCG for piercing damage anymore. Now you have to write out "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent."

 

Fluidian Blue

 

First of all it should be "Once per turn, you can add 1 bla bla monster bla bla". So you do have support cards after all.

 

Fluidian Green

 

Okay effect except most of your cards have the same Level except for 2 and 1 is an overpowered normal monster.

 

Fluidian Black

 

Okay your OCG is terrible though it was alright in the beginning but it's growing steadily worse.

 

Fluidian Yellow

 

It should be "the Battle Phase".

 

Fluidian Clear

 

...I'm very bored. Your effects don't have a lot of thought put into them do they?

 

Fluidian Crimson

 

...Still bored but your OCG is getting better.

 

Fluidian Amethyst

 

Now this is a little more unique but you should look up the OCG for this effect because it doesn't seem right.

 

Dual Fluid Creature

 

It should be "2 "Fluidian" monsters with different names". So there was a reason for your bland effects. But you've got a very powerful card and I would rethink most of the Fluidian card effects especially the one that lets you attack directly because you've got 5000 damage in 1 turn. WAY overpowered and unusable in the actual game.

 

Tri Fluid Creature

 

And now you you've got 7000 damage in 1 turn. Once again rethink you cards and make it a little less overpowered.

 

Quad Fluid Creature

 

And now you have a game winner card with total protection. Once again you should really give more thought to these cards if you want them to work.

 

Fluid Swamp Creature

 

Now this is just ridiculous and I can only assume this is a joke. If it's not then you really should practice more so that your cards don't look like all the other overpowered noob cards.

 

 

Overall your OCG was bad and your cards were WAY overpowered. You REALLY need to put A LOT more thought into your cards.

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I lol'd at your review.

Solider OP'd?

Did you even read Red's effect?

White's effect is commonly accepted around here, the one you wrote was the ORIGINAL.

Blue and Green were clearly commented on before you actually noticed the POINT of the archtype, congrats on that bit of fail.

I honestly don't care about OCG, just like Icy and Crab who have some idea what's important in a card, clearly understandable is good enough OCG.

You randomly jumped to call the cards OP'd without much thought I'd assume. There's no decent swarming for Aqua-types and their attributes are too varied to use much Special Summoning. Getting any of the monsters out in the first place is a challenge and I'd like to know how, after overcoming these hurdles, you think that a reward of a decent monster is too much. It would also be interesting to know why you assume, in a Deck with no cards to aid consistency, you assumed the monsters would always be Yellow and Smudge, and that my opponent wouldn't defend themselves. Considering that nothing here would stop a simple Solemn, and the only ways to gain advantage are through recovering Fluidians with the Fusions or recovering the low-level ones, the whole thing is incredibly slow.

 

Overall you commented on things that aren't important, didn't understand the archtype and missed out on A LOT of important things. You REALLY need to put a LOT more thought into your reviews.

 

You also need to cut the attitude. No-one appreciates a reviewer who has such an aggressive undertone.

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First I want to say something. Instead of trying to slander me or fight with me why not give me some good, well thought out arguments as to why your cards aren't overpowered and we can try to change each others views? I honestly was just reviewing your cards and I thought they were overpowered and had bad OCG. And if there was something I was supposed to understand why wasn't it in your original post so everyone could understand it? Now I will respond to everything in your post in order.

 

1: Yes your first card is OPed. No drawbacks and an ATK and DEF that would only be on a Level 5 or higher monster [Except for The Chariot and he has a drawback].

 

2: I didn't know it was accepted "around here". But you should still write out the whole effect because that's part of the OCG.

 

3: You should really be using the OCG even though it is sometimes difficult and tedious because it helps you get familiar with card effects as well as other parts of the cards like Level and ATK and DEF. It helps you learn what it acceptable and what is completely overpowered and unusable.

 

4: Your thoughts on an understandable card and someone else's thoughts can be completely different. But if you use the OCG then you wont have that problem and everyone can understand what the heck your talking about.

 

5: I did not just jump to OP. I looked and studied your card closely and realized they were OPed because you can easily get what you need in your hand and on the field and go for an instant kill.

 

6: Every card has a key monster in their Archtype but last time I checked none of them are as overpowered or invincible as your cards. It doesn't matter if it's hard to do, it's still creating an invincible one turn kill card.

 

7: I'm just speaking the truth about your cards and if you can't take it then prove me wrong or get off the internet. And by the way, aggressive reviews may be rough but they are better then the reviewers that just go around and say "Oh 9/10, Great Job, derp duh derp!"

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#1 LolATK/DEF is not a valid point. Especially not in this case. Point invalid.

 

#2 TCG cards have used piercing, I'm using it too, deal with it and that's the way things work.

 

#3 Get familiar with card effects? You seem to not understand that I'm one of the most senior card makers posting around here and know what I'm talking about with balance. Stop playing mydec.dek

 

#4 Apart from possibly the second card, which isn't too hard, it takes a complete idiot to not understand what these cards do. That means the OCG is fine.

 

#5 With what, exactly? It takes a lot of tech and setup to get them out since they're practically 100% unsupported. Do I need to make their ATKs 1100 now?

 

#6 None of them are as overpowered or as invincible as mine? JD, DAD, SDD/AM, DKD/AM, Abundance, Gattoms, Short Circuit. Any of those bosses are an almost certain win if not stopped. Mine, considering that you need 5 monsters in your front zones, and need to get very specific unsupported ones for any sort of "invincible set up", is weak compared.

 

#7 I'd appreciate the review if you had any idea what you were talking about. Go play in some serious tournies to learn the actual speed of the game or just get off of the internet. You clearly don't know anything about balance and aren't qualified to make judgments on it. Just stay out of my threads in future. This is a request and future posts will be reported since I clearly do not appreciate your useless criticism and you are left with no valid reason to post in my threads.

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1: What do you mean ATK/DEF is not a valid point for deciding if a card is overpowered? It's one of the major deciding factors. If you don't want to obey the OCG rules and the rules of balanced cards then just say that and everything will make sense in this cooky thread. Otherwise your acting like an idiot that can't take criticism or suggestions.

 

2: Yeah they used to use Piercing but now they write it out instead. None of the newer cards say piercing anymore and all the other ones that did are now reprinted to write out the whole effect.

 

3: What is mydec.dek? And you don't look like a senior card maker from my point of view. And why are you being so overly sensitive to criticism if your such a senior member?

 

4: I just think that OCG is important because it makes your cards look professional and not just something someone threw together in 3 minutes.

 

5: Well I think it would be pretty easy to stack the deck and set up cards like Swords of Reveling Light and Mirror Force and other such cards to keep them on the field long enough to give you time to get all the necessary cards needed to make the OTK.

 

6: Okay those are valid points. I think that it would be best to either A: Lower his ATK so he isn't killing your opponent in only 1 turn. B: Make him only gain 1 effect per turn or have a cost for him to gain an effect. C: Give the other Fluid monsters some drawbacks for when they are in their fusion forms. What do you think of those suggestions to make it a little more fair?

 

7: Can you ask me nicely to leave you alone?

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