Toffee. Posted June 18, 2009 Report Share Posted June 18, 2009 Its a Plant+Swarming idea And you know how mushrooms are.... they grow like crazy Mr.Mushroom -EARTH-Lvl2[Plant/Effect]You can Release this card to Special Summon 2 Mushrom Tokens(EARTH/Plant-Type/Level 1/0ATK/500DEF) to your side of the field in face-up Defence Position.800ATK / 300DEF Mrs.Mushroom -EARTH-Lvl2[Plant/Effect]When this card is removed from the field, add 1 "Mushroom" card from your deck to your hand.300ATK / 800DEF Multi-Mushroom -WIND-Lvl5[Plant/Effect]When this card is destroyed as a result of battle, Special Summon up to 2 level 3 or lower "Mushroom" monsters from your deck to your side of the field, during the End Phase of this turn.1400ATK / 1900DEF Poison Mushroom -DARK-Lvl3[Plant/Tuner]When this card is destroyed as a result of battle, Remove from play 1 "Mushroom" monster in your Graveyard, except this card, to inflict 1000 points of damage to your Opponent's Lifepoints.600ATK / 600DEF Mushroom Totem -EARTH-Lvl6[Plant/Effect]You can reduce the level of this card by any number, as long as this card's level doesnt go below 1. When you do, Special Summon 1 "Mushroom" monster from your hand who's level is equal to the level stars that you removed.1600ATK / 1400DEF Spore Attack -Trap-If a "Mushroom" monster you control is destroyed as a result of battle, Special Summon 2 Fungus Tokens(EARTH/Plant-Type/Level 1/600 ATK/0 DEF) to your side of the field in face-up Attack Position. Ima add more later Link to comment
-Griffin Posted June 19, 2009 Report Share Posted June 19, 2009 Hmm, remember to add the levels for the tokens on Spore Attack. I can see the set being good for Synchro/Tribute fodder with so much swarm. Link to comment
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