Crow™ Posted June 16, 2009 Report Share Posted June 16, 2009 This for the effect damage:For the lulz.... Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 16, 2009 Report Share Posted June 16, 2009 Considering how little DEF most monsters have and how many cards you'd be spending on this combo, this isn't at all worthwhile. Link to comment Share on other sites More sharing options...
Thaoz Posted July 3, 2009 Report Share Posted July 3, 2009 Hi!I happen to have Ebon Arrow, and I think it is a reasonable card.Try something like this: With Spellcasters 1 Dark Eradicator Warlock1 Defender, the Magical Knight (with a Spell Counter)1 Mirage dragon/Pitch-Black Warwolf/...1 Magician's Unite1 Mage Power1 Diffusion Wave Motion1 Spell Economics1 Ebon Arrow1 Energy-Absorbing MonolithIf Defender doesn't have a counter, you may also use any other card WITH a spell counter (Magical Citadel of Endymion, Breaker, the Magical Warrior, Pitch-Black Power Stone...) First put all monsters on the field. then, assuming that your opponent HAS 2 or 3 monsters on the field (because with less is no use using Ebon Arrow). Magician's Unite and Mage Power to power up Dark Eradicator Warlock. Then, Activate Ebon Arrow (the Mage Power and the Magician's Unite sort of negate the -500 ATK thing) and Diffusion Wave Motion (if you prefer, you can play Spell Economics to prevent losing LP). Next attack with Dark Eradicator Warlock. If your opponent has a Sakuretsu armor or something like that, you have two options: If you have Mirage Dragon or similar face-up on the field, you don't have to worry about Trap cards and even if they activate Swords of Revealing Light, they lose LP either way, thanks to Dark Eradicator Warlock's effect (they lose from the start 2000 LP just because you activated 2 Normal Spell Cards). If you DON'T have Mirage Dragon or similar face-up, you can use Defender's Effect to protect your Dark Eradicator Warlock from being destroyed by Sakuretsu Armor or similar; the only problem is if your opponent activates something like Magic Cylinder and then you may lose. You may use Energy-Absorbing Monolith to prevent this. With Aliens1 Alien Hunter1 A-Cell Breeding Device1 Mage Power/United We Stand1 Ebon Arrow First make sure all of your opponent's monsters have at least 1 A-Counter on them. Then, equip Mage Power/United We Stand to Alien Hunter and Activate Ebon Arrow (again, Mage Power negates Ebon Arrow's -500 ATK effect and boosts Alien Hunter's ATK points). Attack with Alien Hunter. considering it destroys the monster, since the destroyed monster had an A-Counter, Alien Hunter can attack again, and again an again until your opponent has no more monsters on the field and Ebon Arrow has done its thing. With E-Heroes 1 E-Hero Wildedge1 Mage Power/United we stand1 Ebon Arrow After you have Wildedge on the field, you can equip it with Mage Power and then activate Ebon Arrow. Widledge can attack all your opponent's monster so you can make some good damage to your opponent's LP. There are a lot more combinations. I actually use the first one in my Deck. The point is to have the attacking monster attack all your opponent's monsters. It is also no use using Ebon Arrow when your opponent has only one or two monsters, since the damage you would make wouldn't be that much. The only flaw is, if your opponent activates Magic Cylinder, you may lose a couple of thousands LP; I have given a solution for this above. Crab Helmet said: Considering how little DEF most monsters have and how many cards you'd be spending on this combo, this isn't at all worthwhile.It's just a matter of powering up the attacking monster. You're right, most monsters have little defense but with the regular Battle Damage attached to Ebon Arrow's Damage you might deal a considering amount of Damage to your opponent's LP, thus giving you more odds of winning the duel. ALSO, the cards you use on this combo can be used in other combos in your deck so it IS a worthwhile card. I hope i've been of any help. Please comment my cards on http://forum.yugiohcardmaker.net/thread-128275.html?highlight=Spellcasters !! Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted July 3, 2009 Report Share Posted July 3, 2009 with the regular Battle Damage attached to Ebon Arrow's Damage you might deal a considering amount of Damage to your opponent's LP' date=' thus giving you more odds of winning the duel.[/quote'] Protip. Link to comment Share on other sites More sharing options...
Toffee. Posted July 4, 2009 Report Share Posted July 4, 2009 Better yet..... Gladiator Beast Secutor + Miracle Locus.4 monsters in 1 turn? O,o(although, I may be wrong) Link to comment Share on other sites More sharing options...
Zeaux Posted July 4, 2009 Report Share Posted July 4, 2009 Ebon Arrow + Rising Energy is better if you ask me. Link to comment Share on other sites More sharing options...
SUPERYUGI!GO!! Posted July 5, 2009 Report Share Posted July 5, 2009 just use big bang shot Link to comment Share on other sites More sharing options...
Crow™ Posted July 6, 2009 Author Report Share Posted July 6, 2009 This is my brain on crow BTW. Link to comment Share on other sites More sharing options...
shadowferret Posted July 10, 2009 Report Share Posted July 10, 2009 Ebon Arrow + Micro Ray?Ebon Arrow + The Wicked Avatar?Ebon Arrow + ....Ran outta ideas.And those ones are pretty out there...>_> Link to comment Share on other sites More sharing options...
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