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My deck of card deck cards (more coming later) 26 cards


Nukyasu

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Name: Ace Of Spades

Attribute: Light

Level: 1

ATK: 0

DEF: 0

Type: Card

Effect: When this card is in on your side of the field along with "ace of clubs, "ace of diamonds" and "ace of hearts", the owner can declare a win. to summon this card, you need to sacrifice 2 light attribute cards.

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Name: Ace Of Clubs

Attribute: Light

Level: 1

ATK: 200

DEF: 500

Type: Card

Effect: as long as this card is face-up on your side of the field, all cards in your hand are lowered to level 4

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Name: Ace Of Diamonds

Attribute: Light

Level: 1

ATK: 500

DEF: 200

Type: Card

Effect: Each turn, you have to send one card from youtr hand to the graveyard to keep this card on the field. This card is unaffected by traps and can attack your opponenet directly.

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Name: Ace Of Hearts

Attribute: Light

Level: 1

ATK: 800

DEF: 0

Type: Card

Effect: Every 3 turns, send one card in your hand to the graveyard to gain 1000 Life Points.

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Name: Two of spades

Attribute: Light

Level: 2

ATK: 600

DEF: 800

Type: Card

Effect: This cards type is also treated as dark. each turn, add one card counter to this card. each time there is 2 card counters on this card, send them to the graveyard and draw 1 card from your deck. you have to pay 500 Life Points every 3 turns to keep this card on the field.

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Name: Two Of Clubs

Attribute: Light

Level: 2

ATK: 800

DEF: 600

Type: Card

Effect: each turn, summon one card from your deck to the field with "clubs" in its name. it must be level 4- or lower

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Name: Two Of Diamonds

Attribute: Light

Level: 2

ATK: ?

DEF: ?

Type: Card

Effect: This cards ATK and DEF is equal to the number of cards in your hand X 200.

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Name: Two Of Hearts

Attribute: Light

Level: 2

ATK: 0

DEF: 1800

Type: Card

Effect: Each turn, pay 1500 Life Points to swap this cards ATK and DEF around until your end phase.

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Name: Three Of Spades

Attribute: Light

Level: 3

ATK: 1300

DEF: 2000

Type: Card

Effect: Each turn, pay 2000 Life Points to swap this cards position and ATK and DEF around until the end phase of the turn.

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Name: Three Of Clubs

Attribute: Light

Level: 3

ATK: 1000

DEF: 1000

Type: Card

Effect: To keep this card on the field, you must pay 800 Life Points each of your stanby phases. This card can attack your opponent directly.

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Name: Three Of Diamonds

Attribute: Light

Level: 3

ATK: 0

DEF: 0

Type: Card

Effect: this card is uneffected by Monsters ATK, Traps and Magics.

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Name: Three Of Hearts

Attribute: Light

Level: 3

ATK: 600

DEF: 800

Type: Card

Effect: Pay 800 Life Points to destroy one card on your opponent side of the field.

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Name: Four Of Spades

Attribute: Light

Level: 4

ATK: 1800

DEF: 1200

Type: Card

Effect: This card can only be summoned if "Four Of Hearts" is in the graveyard.

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Name: Four Of Clubs

Attribute: Light

Level: 4

ATK: 1600

DEF: 1400

Type: Card

Effect: This card can only be summoned if "Four Of Spades" is in the graveyard.

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Name: Four Of Diamonds

Attribute: Light

Level: 4

ATK: 1400

DEF: 1600

Type: Card

Effect: This card can only be summoned if "Four Of Clubs" is in the graveyard.

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Name: Four Of Hearts

Attribute: Light

Level: 4

ATK: 1200

DEF: 1800

Type: Card

Effect: This card can only be summoned if "Four Of Diamonds" is in the graveyard.

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Name: Five Of Spades

Attribute: Light

Level: 5

ATK: 2400

DEF: 1000

Type: Card

Effect: This card can only attaxck the strongest monster on your opponents side of the field

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Name: Five Of Clubs

Attribute: Light

Level: 5

ATK: 2400

DEF: 1600

Type: Card

Effect: This card can only attack the strongest monster on your opponents side of the field

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Name: Five Of Diamonds

Attribute: Light

Level: 5

ATK: 2400

DEF: 2300

Type: Card

Effect: This card can only attack the strongest monster on your opponents side of the field

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Name: Five Of Hearts

Attribute: Light

Level: 5

ATK: 2400

DEF: 2000

Type: Card

Effect: This card can only attack the strongest monster on your opponents side of the field

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Name: Six Of Spades

Attribute: Light

Level: 6

ATK: 2800

DEF: 1600

Type: Card

Effect: This card can only attack by sacrificing 1 card on your side of the field.

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Name: Six Of Clubs

Attribute: Light

Level: 6

ATK: 2000

DEF: 2000

Type: Card

Effect: Each turn, pay 1000 Life Points and make this cards ATK 2400.

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Name: Six Of Diamonds

Attribute: Light

Level: 6

ATK: 1600

DEF: 2500

Type: Card

Effect: Each turn, send one card on your side of the field to destroy one card on your opponents side of the field.

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Name: Six Of Hearts

Attribute: Light

Level: 6

ATK: 0

DEF: 0

Type: Card

Effect: this cards ATK and DEF is the same as a selected monster that the owner chooses on either yours or your opponents side of the field.

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Name: Seven Of Spades

Attribute: Light

Level: 7

ATK: 2450

DEF: 1700

Type: Card

Effect: Each time this card destroys an opponents monster, equip it to this card. For each monster card equipped to this card, this card gains 200 ATK. when the equipped monsters destroyed, destroy this monster.

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Name: Seven Of Clubs

Attribute: Light

Level: 7

ATK: 200

DEF: 300

Type: Card

Effect: Each turn, add 1 monster cards in your graveyard that type is "card" and add them to your hand.

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Name: Seven Of Diamonds

Attribute: Light

Level: 7

ATK: 1700

DEF: 2450

Type: Card

Effect: All light attribute monsters gain 500 ATK and lose 200 DEF.

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Name: Seven Of Hearts

Attribute: Light

Level: 7

ATK: 1000

DEF: 1000

Type: Card

Effect: Each turn, destroy one card one your side of the field. Your opponent deals 500 points of damage directly.

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NEW TYPE OF EFFECT

 

Name: Eight Of Spades

Attribute: Light

Level: 8

ATK: 2800

DEF: 2800

Type: Card

Effect: Once every three turns, reduce an opponenents monsters ATK and DEF by 500.

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Name: Eight Of Clubs

Attribute: Light

Level: 8

ATK: 1800

DEF: 3500

Type: Card

Effect: This card gains 300 ATK for every card in your graveyard thats attribute is Light.

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Name: Eight Of Diamonds

Attribute: Light

Level: 8

ATK: 2900

DEF: 2700

Type: Card

Effect: Each turn, you may pay 2000 Life Points to make this card ATK 3500.

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ok all in all this set looks nice 7/10, but thee afew cards I want to comment on.

two of spades draws to many cards in my opinion, summon it on the first turn and protect it properly and you get 3 cards in return which is most likely more then you used to protect it.

two of clubs should have a level or ATK limit to its effect or everyone would play it to summon lv5+ club monsters without problems.

Three of hear needs either to be limited to once per turn or have its cost raised to 800.

all the five monsters are too weak with their effects, they should either have 2400 or another effect to add since as soon as the opponent summons or pumps a monster to 2050 or more then they die alittle to easily.

Six of spades is weak, most monsters at its level equals its ATK and doesn't have to tribute a monster in order to attack.

I don't understand seven of clubs, place cards from where to the graveyard? also you cant add monsters to the field they have to be summoned in one way or another.

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