ShootingTheMoon Posted June 13, 2009 Report Share Posted June 13, 2009 Neon-Green Spooka**Fairy / Tuner / EffectAtk/500 Def/1000For each card removed from play this card gets 500 Atk points Kuriboot*Fiend / EffectAtk/0 Def/0This card cannot be destroyed by battle. If this card is destroyed add this card to your hand. Spoynker Synchron****Machine / Effect / TunerAtk/700 Def/800For each card in your hand your opponet discards one card. Great Sloinker**********Fiend / Synchro / EffectAtk/1900 Def/1200Spoynker Synchron + one or more non tuner monstersWhen this card is in battle it cannot be destroyed. Roll a die:1: Discard 1 card2: Draw 2 cards3: Special Summon 1 monster from your graveyard, it is removed from play at the end phase4: Add 1 level 4 or below monster from your deck to your hand5: Destroy 1 card on the field6: All cards on the field are destroyed Ex-Blob***Reptile / EffectAtk/400 Def/0Each turn you can special summon 1 card from your hand it is destroyed at the end phase. Link to comment
ShootingTheMoon Posted June 13, 2009 Author Report Share Posted June 13, 2009 PLZ Comment& vote Link to comment
To-Chi Posted June 13, 2009 Report Share Posted June 13, 2009 Some Gawd-awful OCG, but fair concepts. Spoynker Synchron seems OP in terms of card destruction, and you don't say WHEN your opponent has to discard the card. Other than that not good. Pump up the stats of the f*ckers and maybe add a bit more to their effects, and you might have something goin' for ya. P.S.: I rather like Great Sloinker (but I'm a gambler myself. :P) Oh, and, if you can, make a third poll option for "Could Be Better" or "Keep Workin'" or something like that... Link to comment
-Griffin Posted June 13, 2009 Report Share Posted June 13, 2009 These cards are too powerful.The first is Gren Maju Da Eiza, a very powerful level -3-, that gets 100 -more- per RFG card and works on -both- RFG piles and then is a tuner too? Far too much. The second is too much as well, generally monsters that won't die by battle are considered very powerful, and I think the only one without a negative effect is Marshmallon, which is limited. This card, however, isn't just invincible and has no negative effect, destroying it with a card effect won't keep it gone, too powerful. Again, you didn't mention when for the Synchron but it is far, far too effective, if you could pull that off first turn, you'd pretty much have won the duel there and then. Only a 1 on the Synchro is particuarly bad, its other effects are all pretty good and its specific tuner is actually OP'd, which doesn't make that much of a negative. Ex-Blob, it's just a once-per-turn Maruading Captain which is a bit weaker, probably the most balanced of the set. Link to comment
ShootingTheMoon Posted June 13, 2009 Author Report Share Posted June 13, 2009 Makes sense..... Link to comment
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