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My spellcaster deck (modified)


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Tell me if this looks better than my deck before I mod. it.

It's kind of a counter control spell caster drain deck. rate 1to10

 

18 MONSTERS:

x1 Dark Eradicator Warlock

x1 Dark Magician

x1 Chaos Sorcerer

x2 Magical Marionette

x2 Skilled Dark Magician

x2 Defender, the Magical Knight

x1 Blast Magician

x2 Mythical Beast Cerberus

x3 White magician Pikeru

x3 Swarm of locusts

 

 

16 SPELLS:

x2 Magical Citadel of endymion

x1Terra forming

x1 Brain control

x1 Monster Reborn

x2 Mega ton magical cannon

x1 Heart of clear water

x1 Level limit area b

x3 Magical Blast

x3 Spell Power Grasp

 

5 TRAPS:

x2 Magician's circle

x1 Wall of revealing light

x1 Gravity Bind

x1 Ordeal of a Traveler

 

Tactic expl:

This Deck stops attacks and builds up counters to destroy monsters and aid mtmc, Defender, and Cerberus. With Swarm of locusts I keep my opponents Continuos spells and trap cards under control. If clear my opponents field by getting enough counters and using mtmc, using giant trunade, Swarm of locusts Magical marionette combo, or my opponents field was just clear I just place counter's from citadel to cerberus or build up enought counters to completely rape my opponent. The dark and light balance is still good so summoning chaos sorcerer to help is a breeze. If I have a pikeru on the field I gain lifepoints quickly(especially with heart of clear water) and inflict damage to my opponent with Dark eradicator and magical blast (while building counters) makes it so I don't have to attack to win quickly.

 

# One crazy combo that I pulled to piss off my opponent was activating swords of revieling lights (pikeru and Magician of faith on the field), Built up and had a drain combo going for 3 turns then flipped magician of faith to get swords again 2 turn later while i had a trap control and monster control using swarm of locusts and MM, I activated giant trunade, summoned cerberus and activated swords, 3 turns later Marrionette and locusts, had my opponent under control while pikeru and mblast made a good drain combo and counter build up I added 11 counters from citadel and added them to cerberus and attack with 7900 atk with 13 counters.

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It looks better, but its still not perfect. Your trap lineup is really bad. Neg Miracle Restoring for another Magicians circle, Wall of revealing light & Gravity Bind for x2 PWWB, and ordeal of a Traveler for Torential. That should help a little bit.

 

Oh and Magician of faith is banned.

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Why don't you have more Dark Magician if you're using DEW?

 

The thing about it is dark magician gets in the way when you need to draw a vital card' date=' so, usually I pull it out with miracle restoring or skilled Dark magician, or even monster reborn but really I don't need him that much because the more monsters i have building counters the faster i clear my opponents field, but he just speeds up the burn combo. but either way the drain combo is still in with magical blast[hr']

It looks better' date=' but its still not perfect. Your trap lineup is really bad. Neg Miracle Restoring for another Magicians circle, Wall of revealing light & Gravity Bind for x2 PWWB, and ordeal of a Traveler for Torential. That should help a little bit.

 

Oh and Magician of faith is banned.

[/quote']

I agree that I need an other magician's circle, but I need the continuous traps to continuously protect pikeru, swarm of locusts, and monster's with low attack while their in atk. But torential would be too selfdestructive because my combo takes a few turns to be set in.

 

I know that Magician of faith is banned so it's technically traditional, but I don't plan on using this deck in a tournament yet, and I'm hoping they'll make it legal soon. (and I lost it this morning) so its legal now.

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Well I suppose it's not that bad, but who am I to say? These are the changes I would make. You don't have to use but depending on what you take out or add you should take or add something that will be useful. Hopefully most of the cards will be fairly easy to find. Sorry if may advice isn't helpful

 

-2 Dark Eradicator Warlock

-1 Dark Magician

-2 Skilled Dark Magician

-2 White Magician Pikaru

+2 Endemion the Master Magician

+1 Breaker the Magical Warrior

+2 Magical Exemplar

+2 Night's End Sorcerer/Frequency Magician/Arcane Apprentice

 

-3 Swarm of Locust

-1 Magician of Faith

-1 Blast Magician

+3 Apprentice Magician

+2 Crystal Seer

 

-2 Mega Ton Magical Cannon

+2 Heavy Storm/Giant Trunade/Mystical Space Typhoon

 

-1 Heart of Clear Water

-1 Level Limit Area B

+2 Foolish Burial

 

-3 Magical Blast

+3 Upstart Goblin OR +2 Allure of Darkness and +1 Smashing Ground

 

-1 Magician Circle

-1 Wall of Revealing Light

-1 Miracle Restoring

+3 Threatening Roar or anything else that runs good in threes

 

-1 Gravity Bind

-1 Ordeal of a Traveler

+2 Bottomless Trap Hole/Magician's Circle/Ordeal of a Traveler

 

Also consider switching Magical Marionette with The Tricky for an easier Lv.7 Synchro Summon and Mystical Beast Cerberus with Lyla, LS Sorceress or Royal Magical Library.

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Well I suppose it's not that bad' date=' but who am I to say? These are the changes I would make. You don't have to use but depending on what you take out or add you should take or add something that will be useful. Hopefully most of the cards will be fairly easy to find. Sorry if may advice isn't helpful

 

-2 Dark Eradicator Warlock

-1 Dark Magician

-2 Skilled Dark Magician

-2 White Magician Pikaru

+2 Endemion the Master Magician

+1 Breaker the Magical Warrior

+2 Magical Exemplar

+2 Night's End Sorcerer/Frequency Magician/Arcane Apprentice

 

-3 Swarm of Locust

-1 Magician of Faith

-1 Blast Magician

+3 Apprentice Magician

+2 Crystal Seer

 

-2 Mega Ton Magical Cannon

+2 Heavy Storm/Giant Trunade/Mystical Space Typhoon

 

-1 Heart of Clear Water

-1 Level Limit Area B

+2 Foolish Burial

 

-3 Magical Blast

+3 Upstart Goblin OR +2 Allure of Darkness and +1 Smashing Ground

 

-1 Magician Circle

-1 Wall of Revealing Light

-1 Miracle Restoring

+3 Threatening Roar or anything else that runs good in threes

 

-1 Gravity Bind

-1 Ordeal of a Traveler

+2 Bottomless Trap Hole/Magician's Circle/Ordeal of a Traveler

 

Also consider switching Magical Marionette with The Tricky for an easier Lv.7 Synchro Summon and Mystical Beast Cerberus with Lyla, LS Sorceress or Royal Magical Library.

[/quote']

 

No. this is no better. Upstart goblin is the worst card in the world and you want to run it 3 times in this deck?!!! Failure.

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Well I suppose it's not that bad' date=' but who am I to say? These are the changes I would make. You don't have to use but depending on what you take out or add you should take or add something that will be useful. Hopefully most of the cards will be fairly easy to find. Sorry if may advice isn't helpful

 

-2 Dark Eradicator Warlock

-1 Dark Magician

-2 Skilled Dark Magician

-2 White Magician Pikaru

+2 Endemion the Master Magician

+1 Breaker the Magical Warrior

+2 Magical Exemplar

+2 Night's End Sorcerer/Frequency Magician/Arcane Apprentice

 

-3 Swarm of Locust

-1 Magician of Faith

-1 Blast Magician

+3 Apprentice Magician

+2 Crystal Seer

 

-2 Mega Ton Magical Cannon

+2 Heavy Storm/Giant Trunade/Mystical Space Typhoon

 

-1 Heart of Clear Water

-1 Level Limit Area B

+2 Foolish Burial

 

-3 Magical Blast

+3 Upstart Goblin OR +2 Allure of Darkness and +1 Smashing Ground

 

-1 Magician Circle

-1 Wall of Revealing Light

-1 Miracle Restoring

+3 Threatening Roar or anything else that runs good in threes

 

-1 Gravity Bind

-1 Ordeal of a Traveler

+2 Bottomless Trap Hole/Magician's Circle/Ordeal of a Traveler

 

Also consider switching Magical Marionette with The Tricky for an easier Lv.7 Synchro Summon and Mystical Beast Cerberus with Lyla, LS Sorceress or Royal Magical Library.

[/quote']

I don't want to make this a synchro deck, just a reg spellcaster drain and wipe out. I need the continuous traps for protection because 1 that lasts 1 turn wont cut it. The reason I don't add endymion is because he takes 6 counters to summon and reduces counter build up by using his effect, when all it takes is a simple flip. As long as I have magical blast it takes less than to turns to destroy more than one monster. I don't need the monster that you suggested because they take away from my focus, except breaker, I could use citadel's effect with him and rape, thanks for the advice.

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well since your using warlock id sugest something like a dm burn deck

here a deck list for you to start at, not the best but works better then what you got now

 

toltal:45

Monsters:18

2dark eradicator warlock

3dark magician

2dark magician girl

3skilled dark magician

2magical exemplar

2crystal seer

3aprentice magician

1defender, the magical knight

 

Spells:15

2magical citadel endymion

1heavy storm

1brain control

2magical dimension

1magical mallet

1monster reborn

1mage power

2magical blast

2sages stone

2card trader

 

Traps: 12

1mirror force

2magician’s circle

2pitch-black power stones

3dark bribe

2miracle restoring

2magical explosion

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No. this is no better. Upstart goblin is the worst card in the world and you want to run it 3 times in this deck?!!! Failure.

 

The fixes he gave were much better. Unless you were using sarcasm' date=' I highly suggest you receive some card game psychotherapy.

[/quote']

I didn't really word it properly or look at the changes. It would be better but it wouldn't take away the fact that it's a structure deck.

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No. this is no better. Upstart goblin is the worst card in the world and you want to run it 3 times in this deck?!!! Failure.

 

The fixes he gave were much better. Unless you were using sarcasm' date=' I highly suggest you receive some card game psychotherapy.

[/quote']

I didn't really word it properly or look at the changes. It would be better but it wouldn't take away the fact that it's a structure deck.

 

The Spellcaster's Command Structure is arguably the best one, so don't be so quick to judge.

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No. this is no better. Upstart goblin is the worst card in the world and you want to run it 3 times in this deck?!!! Failure.

 

 

 

The fixes he gave were much better. Unless you were using sarcasm' date=' I highly suggest you receive some card game psychotherapy.

[/quote']

I didn't really word it properly or look at the changes. It would be better but it wouldn't take away the fact that it's a structure deck.

 

The Spellcaster's Command Structure is arguably the best one, so don't be so quick to judge.

 

Yeah, but you're not allowed to post structure decks or modified versions of them.

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No. this is no better. Upstart goblin is the worst card in the world and you want to run it 3 times in this deck?!!! Failure.

 

 

 

The fixes he gave were much better. Unless you were using sarcasm' date=' I highly suggest you receive some card game psychotherapy.

[/quote']

I didn't really word it properly or look at the changes. It would be better but it wouldn't take away the fact that it's a structure deck.

 

The Spellcaster's Command Structure is arguably the best one, so don't be so quick to judge.

 

Yeah, but you're not allowed to post structure decks or modified versions of them.

 

ORLY?! If my memory serves me right one deck that used the Structure deck and some other cards got stuck. And you can actually make a tournament worthy deck with 2x Spellcater structure deck and some CRMS.

 

Edit: If you think that Upstart is a bad card then you should really feel bad. It thins the deck and gives you SC just for 1000 LP to the opponent.

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Counters for field control' date=' hand control or burn?

[/quote']

Counters for monster control with marrionette, and blast, and defense with

Defender the magical knight, and when my opponents field is clear or they have nothing in the trap/magic zone that can stop me and a face up attack position monster or open lp, wipe out with Mythical beast cerberus, or wipe out their field with mega ton magical cannon

so i'd say field control


The Spellcaster's Command Structure is arguably the best one, so don't be so quick to judge.

 

Yeah, but you're not allowed to post structure decks or modified versions of them.

I have never in my life used or modified a structure deck, I built this from scratch.


needs more dark magicians and you can just add card trader so he doesnt become a problem

overall the deck needs alot of editing

 

True, but that's just one more vital card I have to replace, and Dm and Dew aren't vital to the deck, and they're still easy to summon.

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