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x-saber loop control otk


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this deck will either drop your opponents hand in your first turn or you can burn your opponent.

 

17| Monsters

 

3| XX-Saber Faultroll

 

2| Rescue Cat

2| Summoner Monk

3| X-Saber Airbellum

3| XX-Saber Reijigra

3| Ryko, Lightsworn Hunter

1| Dandylion

 

23| Spells

 

3| Upstart Goblin

3| Charge of the Light Brigade

3| One for One

1| Monster Gate

1| Reasoning

2| Foolish Burial

1| Monster Reborn

1| Heavy Storm

1| Mystical Space Typhoon

1| Giant Trunade

3| Hand Destruction

1| Card Destruction

2| Pot of Avarice

 

15| Extra Deck

 

3| XX-Saber Gatmuz

3| X-Saber Wayne

3| Dark Strike Fighter

6| Generic

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3 XX-Saber Gatoms

 

1 Stardust Dragon

1 Thought Ruler Archfiend

1 Colossal Fighter

 

2 Dark Strike Fighter

1 Black Rose Dragon

1 X-Saber Urbellum

 

1 Goyo Guardian

1 Brionac, Dragon of the Ice Barrier

 

1 Ally of Justice - Catastor

1 X-Saber Wayne

 

1 Armory Arm

 

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Much more reliable Extra Deck IMO. Get stuck with Airbellum and tokens so much, needs an outlet for them (Armory Arm), and Catastor can get out of a lot of situations. Urbellum is another X-Saber, and is easy enough to get out, if you need names, meanwhile I've never gotten out 2 Waynes or Dark Strike Fighters.

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