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The Five Kokudo Club!!! LOCK


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[align=center]Welcome all to my new Club. Its called The Five Kokudo meaning The Five Realms. It is a club made after a Roleplay I created. We will work hard to become a top club in this site as well as help newer and older members. In this club we will have club Roleplay's and contests and even wars between the good and evil

 

 

After a Meteor strike on a planet Called Verador...portals to other realms(or Kokudo in Japanese) were ripped open.(Names of the realms - Vilalis, Verador, Marandir, Tothia and Nasrial) All different realities are behind these portals...and each are linked to each other who knows what awaits behind one of the portals.

 

The story takes place in the kingdoms of Vialis, Verador, Marandir, Tothia & Nasrial, All of which are at war with each other. The armies of all kingdoms have various creatures amongst their ranks, encluding anything you wish to add that is of your own creation. You can be anything you want, but be reasnable with size and strength, and you can be a member of any kingdom that you wish.[/align]

 

 

[spoiler=Info On Realms]

Vilalis: Is a Realm covered in Earth and is a wasteland. The Vilalis Race is said to have the ability to use the earth for a defensive and offensive manuveres. Their a good race and only fight when necasary.

 

Verador: Is a Realm covered In Darkness and is the most feared Realm known. This race can use the Darkness as an advantage with heir powers and or the creatures they control. This race is made of pure evil and is said to have caused the meteorite to crash knowing the repercussions that it would cause.

 

Marandir: Is a Realm covered in Light. Their a pure race with generous hearts. Its said they have the power to blind their opponents using a magnifisent light. They have allied themselves with other good realms.

 

Tothia: Is a Realm covered in Water. Its said this race can control and manipulate the Water to fight or defend against enemies. This Race is more on a neutral side but tends to help out the good realms.

 

Nasrial: Is a Realm covered in Smoke. It is said that the smoke is used by the race mostly as a defense having a Poison known to paralize other Races. This is an evil race and has a hatred for other Races. Due to being outnumbered they aline themselves with the Verador Realm.

 

 

 

[spoiler=Application]

Name:

Realm/Rank: (Check the Accepted Ranks to see what you can choose to be)

[spoiler=Race]

[align=center]The Five Kakudo offers ten joinable races: Dwarves, Gnomes, Humans, Night Elves, Draenei, Orcs, Tauren, Trolls, Undead and Blood Elves. Each of these races has unique racial traits and certain playable classes available to them. These racial traits and class options help them to accomplish their goals in the world.

[/align]

 

 

Equipment:

Appearance: (pic preferred in a spoiler)

Bio:

[spoiler=Class]

[align=center]What type of hero will you be? This is one of the first questions you'll answer when Joining The Five Kokudo club. After deciding what race to play, each character will choose one of several classes. Each race has its own list of class options available to it. Throughout their entire careers, characters will be able to learn from a pool of over 500 spells and skills(Work in Progress). A character's class will help determine which spells and skills he or she can master; this page lists just a few for each class. Below you will find information detailing each of the classes you'll be able to use in The Five Kokudo Club, including a few examples of the numerous spells and skills available to each class.

 

Druids: Druids are the keepers of the world and masters of nature with a diverse array of abilities. They are powerful healers, capable of curing poisons and raising fallen comrades in the thick of battle. Druids also command nature's wrath, calling down ranged blasts of energy, summoning swarms of insects, or entangling their foes in the earth. But druids are also masters of the wild, able to shapeshift into a great bear, cat, or even sea lion, gaining their powers in combat or travel. Druids are a diverse class with a variety of playstyles, capable of filling any role.

 

 

Available to: Night Elves, Tauren

Type: Hybrid, Primary Healer

Available Armor: Cloth, Leather

Available Weapons: Staves, One and Two-handed Maces, Polearms Daggers, Fist Weapons

Comments: Excellent soloing class; excellent healers

 

Hunters: Hunters are deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles. Skilled survivalists, they can track enemies or lay traps to damage and entrap their foes. Hunters also possess a primal connection to the beasts of Nasrial, capable of taming and training them to keep as loyal guardians. Wearing light to medium armor, hunters can also dual wield weapons in combat, fighting beside their pets in battle.

 

Available to: Night Elves, Dwarves, Orcs, Tauren, Trolls, Blood Elves, Draenei

Type: Ranged Physical Damage Dealer

Available Armor: Cloth, Leather, Mail (level 40)

Available Weapons: Axes, Daggers, Guns, Bows, Crossbows, Fist Weapons, Polearms, Staves, Swords, Thrown, Two-Handed Axes, Two-Handed Swords

Comments: Excellent for those who like to solo with pets

 

 

Mages: Mages wield the elements of fire, frost, and the arcane to destroy or neutralize their enemies. They are a robed class that excels at dealing massive damage from afar, casting elemental bolts at a single target, or raining destruction down upon their enemies in a wide area of effect. Mages can also augment their allies' spell-casting powers, summon food or drink to restore their friends, and even travel across the world in an instant by opening arcane portals to distant lands.

 

Available to: Humans, Gnomes, Undead, Trolls, Blood Elves, Draenei

Type: Primary Ranged Magic Damage Dealer

Available Armor: Cloth

Available Weapons: Staves, Wands, Daggers, Swords

Comments: Excellent primary ranged damage dealers

 

Paladins: Guardians of the Holy Light and defenders of the Alliance, paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies and resurrecting the slain. In combat, they can wield massive two-handed weapons, stun their foes, destroy undead and demons, and judge their enemies with holy vengeance. Paladins are a defensive class designed to outlast their opponents.

 

Available to: Humans, Dwarves, Blood Elves, Draenei

Type: Hybrid, Secondary Healer

Available Armor: Cloth, Leather, Mail, Plate (level 40), Shields

Available Weapons: One and Two-handed Maces, One and Two-handed Swords, One and Two-handed Axes, Polearms

Comments: A more melee oriented hybrid

 

Priests: Priests are the masters of healing and preservation, restoring their wounded allies, shielding them in battle, and even resurrecting their fallen comrades. While they have a variety of protective and enhancement spells to bolster their allies, priests can also wreak terrible vengeance on their enemies, using the powers of shadow or holy light to destroy them. They are a diverse and powerful class, highly desirable in any group, capable of fulfilling multiple roles.

 

Available to: Humans, Dwarves, Night Elves, Undead, Trolls, Blood Elves, Draenei

Type: Primary Healer

Available Armor: Cloth

Available Weapons: One-Handed Maces, Daggers, Staves, Wands

Comments: The most sought after class for any group

 

Rogues: Rogues are a lightly armored melee class capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, passing by enemies unseen and striking from the shadows, then escaping from combat in the blink of an eye. Rogues can also craft poisons that damage or cripple their enemies, reducing their effectiveness in battle. Groups will find rogues valuable, for not only do they deal massive damage, but they can open locked doors or chests, and disarm hidden traps as well.

 

Available to: Gnomes, Humans, Dwarves, Night Elves, Blood Elves, Orcs, Undead, Trolls

Type: Primary Melee Damage Dealer

Available Armor: Cloth, Leather

Available Weapons: Dagger, Swords, Maces, Fist Weapons, Thrown, Guns, Bows, Crossbows

Comments: Favorite among those who like to deal damage

 

Shaman: Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes. Shaman can wear medium armor, and even wield massive two-handed weapons in combat. They are a versatile class that can wade into battle, restoring their allies while hurling elemental bolts of lightning at their enemies.

 

Available to: Orcs, Tauren, Trolls, Draenei

Type: Hybrid, Secondary Healer

Available Armor: Cloth, Leather, Mail (level 40), Shields

Available Weapons: One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, One-Handed Axes, Two-Handed Axes, Daggers

Comments: A more magic oriented hybrid

 

Warlocks: Warlocks are masters of shadow, flame, and demonic power. They are a robed class that excels at plaguing their enemies with disease or curses, hurling bolts of fire or shadow energy across the battlefield, and summoning demons to aid them in combat. While warlocks are powerful casters that deal damage from a distance, their demonic powers can also protect or support their allies in battle, or even summon other players from across the world using ritual magic to conjure portals.

 

Available to: Gnomes, Humans, Orcs, Undead, Blood Elves

Type: Debuffer and hey you found some hidden text, there must be some giant conspiracy here

Available Armor: Cloth

Available Weapons: Daggers, Wands, Staves, Swords

Comments: Excellent solo class

 

Warriors: Warriors can be a raging berserker or an iron-clad juggernaut, capable of withstanding tremendous attacks while protecting their allies from harm. They have a wide variety of attacks that do everything from cripple their enemies, to dealing massive amounts of damage in a single retaliatory blow, and enhancing their allies' fighting ability with battle shouts. They excel at fighting multiple opponents at once, gaining rage from every blow dealt or received to unleash their attacks. Warriors are a versatile class with a variety of play-styles to choose from.

 

Available to: All Races except Blood Elves

Type: Primary Tank or maybe you've been trolled....Warriors, yes Trolls can be Warriors...

Available Armor: Cloth, Leather, Mail, Plate (level 40), Shields

Available Weapons: All (excluding wands)

Comments: Excellent for those who like to take damage

 

Deathknight: The fearsome death knight, World of Warcraft's first Hero class, is not your average adventurer seeking to prove his or her worth on Azeroth's fields of battle. No longer servants of the Lich King, they begin their new calling as experienced, formidable adversaries, heavily armed and armored and possessing an arsenal of deadly and forbidden magic learned in the Lich King's thrall.

 

Available to: All Races

Type: Primary Tank

Available Armor: Cloth, Leather, Mail, Plate

Available Weapons: Axes, Polearms, Swords, Two-Handed Axes, Two-Handed Swords, One-handed Maces, Two-Handed Maces

[/Align]

 

 

 

Creature: (If you control one)

Name:

Age:

Powers:

 

 

 

[spoiler=Point System]

all new members will start with 20 points. Every member will be able to upgrade your weapons, Learn new Spells and Abilities.

 

Spells: We need a huge list of spells. If you decide to make up a spell to add to our list you will recieve 5 points per Spell. Your Spells submitted for points must be in a spoiler and accepted by a host (me or Mirage) before you will gain the points.

 

Abilities: We need a huge list of Abilities. Abilities will be like Stealth, Quickness, seeing in the dark, Tracking, sensing, that type of stuff. If you decide to make up an ability to add to our list you will recieve 5 points per Ability. Your abilities submitted for points must be in a spoiler and accepted by a host (me or Mirage) before you will gain the points.

 

Stealth - 30

Quickness - 20

Enhanced Vision - 35

Tracking - 25

Sensing - 50

 

Weapons: Will be decided and made up by the hosts me and Mirage.

 

 

 

[spoiler=Rules]

1: No Spamming

2: No Flamming

3: Stay on topic

4: All apps in a spoiler plz

5: If you will be inactive plz let a host know.

6: Follow all other YCM rules

 

 

 

[spoiler=Accepted Ranks]

Their are two Kings which are the hosts of this club. Their will be 1 general, 1 Captain, 2 Lieutenants, and countless privates for each realm.

 

Evil King - Hayate Masaru (Verador, Nasrial, and Tothia being Neutral)

Good King - Mirage (Vilalis, Marandir, and Tothia being Neautral)

 

Vilalis Realm:

General -

Captain -

Lieutenant -

Private -

 

Verador Realm:

General - DemonX

Captain -

Lieutenant -

Private -

 

Marandir Realm:

General - Monkey

Captain -

Lieutenant -

Private -

 

Tothia:

General -

Captain -

Lieutenant -

Private -

 

Nasrial:

General -

Captain -

Lieutenant -

Private -

 

 

 

[spoiler=Missions]

1st mission is to find at least 2 members for each Realm

 

 

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In computer and video gaming, a clan or guild is a group of players who regularly play together in a particular (or various different) multiplayer games . These games range from groups of a few friends to 1000-person organizations, with a broad range of structures, goals and members.

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[align=center]Name: Lunaris Creed

Realm/Rank: Nasrial/General

Race: Blood Elf/Human Cross-breed (If allowed, if not just human)

Equipment: Wraith Spear/Sword

[spoiler=Appearance]Blood_Elf_Death_Knight_by_slipgatecentral.jpg

 

Bio: Can I do this later?

Class: Death Knight[/align]

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Yes I would, lol its hard to stay active when I work alot that is why I try to get other such as your self to help run my things like Rping and Clubs. I will try my best to stay active as much as possible but when others don't respond to my posts its kinda hard to do anything other then deleate and repost the same thing to do a mini bump. lol OK we should change to PM to keep down on spam.

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