Volcan Posted June 12, 2009 Report Share Posted June 12, 2009 Okay, I just had a brilliant idea. It's probably been done before but here it is: Synchros: [2]2x Iron Chain Dragon Monsters: [21]3x Needle Worm1x Neo-Spacian Glow Moss1x Spirit Reaper1x Marshmallon2x Banisher of the Radiance2x Banisher of the Light3x Debris Dragon2x Spear Cretin1x Morphing Jar2x Morphing Jar #21x Chainsaw Insect1x Destiny Hero - Defender1x Necroface Spells: [14]1x Grand Convergence1x Card Destruction3x Gravekeepers Servant1x Lightning Vortex1x Swords of Revealing Light1x Hand Destruction2x Grand Convergence3x Mist Body1x Dimensional Fissure Traps: [6]2x Macro Cosmos1x Mirror Force1x Robbin Goblin2x Robbin Zombie As you might see, The point of the deck is to wait out and make your opponent deck out, Hence the Milling. Then to throw in the twist, I try to make it to where all cards that are sent are removed from play, taking away the power of decks like the Lightsworns. I hope you like...EDIT: Also, this deck is not Tested at all yet, please rate and let me know if there are any types of changes I could do to make it better. AND let me know what you think about the deck and its usage. Link to comment Share on other sites More sharing options...
El Majishan Posted June 12, 2009 Report Share Posted June 12, 2009 I did it, didnt work out to well, to slow. It is fun when it works though. Link to comment Share on other sites More sharing options...
Tronta Posted June 12, 2009 Report Share Posted June 12, 2009 -macro+d fissurethen likewhat?guy?really?youre missing the key card. jankyfaceprotip: dont summon him. after we do that, well talk the rest of the cleanup work.cuz this needs more Link to comment Share on other sites More sharing options...
Volcan Posted June 12, 2009 Author Report Share Posted June 12, 2009 -macro+d fissurethen likewhat?guy?really?youre missing the key card. jankyfaceprotip: dont summon him. after we do that' date=' well talk the rest of the cleanup work.cuz this needs more[/quote'] Necroface Really?I'll side that, maybe. I did do the other changes. Link to comment Share on other sites More sharing options...
Tronta Posted June 12, 2009 Report Share Posted June 12, 2009 are you kidding me?side it?what?jar or card dest it from your hand while macro/dfissure is on the field and thats a free -5. if you ddr it or escape it, when it dies and is removed, thats another -5.its a needleworm-from-play if you can use it right. Link to comment Share on other sites More sharing options...
Volcan Posted June 12, 2009 Author Report Share Posted June 12, 2009 are you kidding me?side it?what?jar or card dest it from your hand while macro/dfissure is on the field and thats a free -5. if you ddr it or escape it' date=' when it dies and is removed, thats another -5.its a needleworm-from-play if you can use it right.[/quote'] Damn, I never really read that cards full text... It's definitely going in...It's semi- right? [Too bad I only have one anyway...] Link to comment Share on other sites More sharing options...
Tronta Posted June 12, 2009 Report Share Posted June 12, 2009 ya.its also dirt cheap. it has an expensive version, but dont bother, theres a dollar one. allures perhaps? Link to comment Share on other sites More sharing options...
Volcan Posted June 12, 2009 Author Report Share Posted June 12, 2009 ya.its also dirt cheap. it has an expensive version' date=' but dont bother, theres a dollar one. allures perhaps?[/quote'] Would be useful, If I had it...Even then, there is like a total of 4 Dark Cards in my deck currently Link to comment Share on other sites More sharing options...
Tronta Posted June 12, 2009 Report Share Posted June 12, 2009 +necro then maybe.. scout plane or survivor? maintaining field presence is useful.-insect and defender btw.also-glow moss -banisher of the light+chaos sorcerer eh...there are more cards hta tneed to goim too lazy to go into detail. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.