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We have a new Chimeratech Fortress Dragon 2-card OTK


Exiro

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Worm Zero

LIGHT/Reptile - Fusion - Effect/10/?/0

 

2 or more "Worm" monster

The ATK of this card becomes the number of different Fusion Material monster used x 500. This card gains the following effects depending on the number of different Fusion Material monster used: 2 or more different: Once per turn' date=' you can Special Summon 1 Reptile-Type monster from your Graveyard in face-down Defense Position. 4 or more different: Remove 1 Reptile-Type monster in your Graveyard from play to send 1 monster on the field to the Graveyard. 6 or more different: Once per turn, you can draw 1 card from your deck.

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This was Chimeratech Fortress Dragon without it's awesomeness. He really wanted to be discussed, but he wasn't cool enough.

 

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[spoiler=Topic: we have a new 2-card OTK]

Future Fusion + Ananta the Wicked Serpent + 14 or more "Worm" Reptiles in Deck.

 

Discuss.

 

 

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Wow, I thought I'd had my plans for this figured out and then you went and threw in Ananta.

 

I was thinking about triyng this in an Exodia deck, using an 80% Worm Deck, some Draw power, Gold Sarco to grab FF and dump the whole Deck.

When it's summoned, you even get this nice bonus;

6 or more different: Once per turn, you can draw 1 card from your deck.

 

Of course, its not going to be competitive and would be difficult to get consistant but it was just a fun idea.

 

I like the Ananta thing, although it requires you to have a clear shot, it's definately worth looking into.

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Wow, just noticed that, and with FF, this thing just started being my favorite card...

*FF*

*Evil Dragon*

*Two turns*

*Field Wipe, Draw, Summon, attack for probable GG*

 

If they add any Fusion Summon support, like an Overload for Reptiles, the game just officially broke.

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It's nice to see that the second effect isn't restricted to once per turn. Field wipe ftw?

While were at it' date=' you can use each effect(provided the condition is right). Its not a "once per turn, chose of the following" effect. which makes it better ;)

 

Too bad you also need to make sure your opponent's field is clear.

^Isnt that always the case with these OTKs?^

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