EHERO Andrew Posted June 10, 2009 Report Share Posted June 10, 2009 DECK STRATEGY: Summon Divine Neos LAST for the kill. Extra:1 EH Divine Neos1 EH Grand Neos1 EH Air Neos1 EH Dark Neos1 EH Aqua Neos1 EH Flare Neos1 GB Gyzarus Monsters: 202 EH Neos2 EH Neos Alius1 EH Stratos2 Cross Porter3 Jain, LS Paladin2 Lyla, LS Sorceress3 Honest1 NS Grand Mole1 NS Dark Panther1 NS Air Hummingbird1 NS Aqua Dolphin1 NS Flare Scarab Spells: 163 Charge of the Light Brigade1 The Shallow Grave1 E-Call1 Heavy Storm1 MST1 Giant Trunade1 Monster Reborn3 Oversoul2 Foolish Burial (dump porter, get a free NS)1 Lightning Vortex1 Miracle Fusion Traps: 43 Threatening Roar1 Torrential Tribute Link to comment Share on other sites More sharing options...
Toffee. Posted June 10, 2009 Report Share Posted June 10, 2009 A Hero deck with only 1 Miracle Fusion?lolwut? Link to comment Share on other sites More sharing options...
EHERO Andrew Posted June 10, 2009 Author Report Share Posted June 10, 2009 Read the Deck Strategy^ Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted June 10, 2009 Report Share Posted June 10, 2009 Where the hell are the D-Heroes? Link to comment Share on other sites More sharing options...
Xazeon Posted June 10, 2009 Report Share Posted June 10, 2009 Arm beat me to it, and don't use Neo-Spacians. BTW: Neos has to be one of the WORST heroes Link to comment Share on other sites More sharing options...
EHERO Andrew Posted June 10, 2009 Author Report Share Posted June 10, 2009 Arm beat me to it' date=' and don't use Neo-Spacians.[/quote'] You have to have NS to summon Divine Neos. You have to use 5 materials with at least 1 Hero (Elemental/Destiny/Evil), 1 NS and 1 Neos (Neos Alius/Neos) Link to comment Share on other sites More sharing options...
Xazeon Posted June 10, 2009 Report Share Posted June 10, 2009 I know that. Use x3 of The Dark - Hex Sealed Fusion. The Light - Hex Sealed Fusion or The Earth - Hex Sealed Fusion. Link to comment Share on other sites More sharing options...
EHERO Andrew Posted June 10, 2009 Author Report Share Posted June 10, 2009 I know that. Use x3 of The Dark - Hex Sealed Fusion. The Light - Hex Sealed Fusion or The Earth - Hex Sealed Fusion. You cant do that. You cant use Hex-Sealed's and/or King of the Swamps to summon Divine Neos or any of the Neos fusions. It's neither a Hero or a NS or a Neos so it's useless. Link to comment Share on other sites More sharing options...
Xazeon Posted June 10, 2009 Report Share Posted June 10, 2009 OMFG, do you even know it's effect? Link to comment Share on other sites More sharing options...
EHERO Andrew Posted June 10, 2009 Author Report Share Posted June 10, 2009 Divine Neos' effect: "This card cannot be Special Summoned except by a Fusion Summon of any 5 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters including at least 1 "Neos" monster, 1 "Neo-Spacian" monster and 1 "Hero" monster." Hex-Sealed effect: "You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s)" As you can see, Hex's and KOTS neither of these cards, so you cant use their "Substitution" effect, bc their names don't match the requirements. it works for substituting Fusion Monsters like EH Flame Wingman, but it doesnt work for Fusions like EH Grand Neos or Divine Neos. Link to comment Share on other sites More sharing options...
Xazeon Posted June 10, 2009 Report Share Posted June 10, 2009 Oh my god. READ THIS MORE CAREFULLY!! Link to comment Share on other sites More sharing options...
EHERO Andrew Posted June 10, 2009 Author Report Share Posted June 10, 2009 Listen, Junk, I had this argument before when I wanted the hex-sealed to work for D Neos, but I lost that argument. Divine Neos Fusion reqiurements are NOT specific, so hex-sealed/KOTS cannot substitute. Link to comment Share on other sites More sharing options...
Xazeon Posted June 10, 2009 Report Share Posted June 10, 2009 OMFG..... I won't help since you won't listen. Link to comment Share on other sites More sharing options...
Cypress Posted June 10, 2009 Report Share Posted June 10, 2009 i am not sure how this goes i think it should work, but then again hex doesnt work for FGD Link to comment Share on other sites More sharing options...
Xazeon Posted June 10, 2009 Report Share Posted June 10, 2009 Hex substitutes any fusion. Link to comment Share on other sites More sharing options...
EHERO Andrew Posted June 10, 2009 Author Report Share Posted June 10, 2009 OMFG you wont listen! I'm gonna go to the Yugioh Q&A and post who is right. Link to comment Share on other sites More sharing options...
Cypress Posted June 10, 2009 Report Share Posted June 10, 2009 hex doesnt sub any XYZ fusion Link to comment Share on other sites More sharing options...
Xazeon Posted June 10, 2009 Report Share Posted June 10, 2009 No, you won't listen. Link to comment Share on other sites More sharing options...
BehindTheMask Posted June 10, 2009 Report Share Posted June 10, 2009 E-Hero Andrew is right. Link to comment Share on other sites More sharing options...
Hydra of Ages Posted June 10, 2009 Report Share Posted June 10, 2009 Hex will not work for fusions that specifically specify "This card can only be Fusion-Summoned by using the above Fusion-Material Monsters". Divine Neos' effect is close enough to that clause for me to assume Hex will NOT work with it. Link to comment Share on other sites More sharing options...
Xazeon Posted June 10, 2009 Report Share Posted June 10, 2009 Did you even read it's effect? Link to comment Share on other sites More sharing options...
Hydra of Ages Posted June 10, 2009 Report Share Posted June 10, 2009 Of course we did, why would we argue against it if we didn't? Just like Goddess with the Third Eye, Versago the Destroyer and King of the Swamp, Hex can substitute for a fusion material, but it's name does NOT get changed to the name of the fusion-material monster; Ergo, fusions that specify that the fusion materials NEED that name, cannot be subbed into. Say, D-Hero Prisma WOULD be able to be used, but that's because his effect specifically allows him to change his name to the monster. Link to comment Share on other sites More sharing options...
EHERO Andrew Posted June 10, 2009 Author Report Share Posted June 10, 2009 If hex's doesnt work for any Neos Fusion (Grand, Air, and etc) or for FGD, or XYZ fusions, then it doesnt work for Divine Neos. if the effect was like 1 EH Neos + 1 DH Plasma + 1 EvH Malicious Edge + 1 NS Grand Mole, then Hex would work, but since that's not the case, it doesnt work. The reason Hex can work on fusions like Flame Wingman is bc it needs SPECIFICALLY 1 Avian and 1 Burstinatrix. Divine Neos doesnt call for a specific material. Link to comment Share on other sites More sharing options...
Xazeon Posted June 10, 2009 Report Share Posted June 10, 2009 Whatever. Link to comment Share on other sites More sharing options...
Cypress Posted June 10, 2009 Report Share Posted June 10, 2009 *claps we have our winner Link to comment Share on other sites More sharing options...
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