1337noob Posted June 9, 2009 Report Share Posted June 9, 2009 i made this deck against my friends and it did pretty good, but i'm open to suggestions. what should i add/fix?[spoiler=monsters] Solar Flare Dragon x3Stealth Bird x3Des Koala x3MarshmallonGiant Germ x3Morphing JarPrincess of Tsurugi x3Reflect Bounder x3 [spoiler=spells] Wave-Motion Cannon x3Messenger of Peace x3Misfortune x3Swords of Revealing LightLevel Limit-Area B [spoiler=traps] CeasefireMagic CylinderSecret Barrel x3Gravity BindJust Dessert x3 Link to comment Share on other sites More sharing options...
littlem101 Posted June 9, 2009 Report Share Posted June 9, 2009 7.5 Outta 10 Needs A Few Adjustments Would Suggest Somtin But I Got A Headache Right Now And I Don't Feel Like It Link to comment Share on other sites More sharing options...
Akira Posted June 9, 2009 Report Share Posted June 9, 2009 If you play WMC then you really need to play something like Dark Bribe to keep it alive. This could do with a lot of improvement, I mean, it just looks like loads of cards that do burn damage ran in 3s. Try Chain Burn or something. Link to comment Share on other sites More sharing options...
Smeg Posted June 9, 2009 Report Share Posted June 9, 2009 Reborn, brain control?7.5 Outta 10 Needs A Few Adjustments Would Suggest Somtin But I Got A Headache Right Now And I Don't Feel Like ItThen why are you posting. Don't post unless you have something constructive to say. Link to comment Share on other sites More sharing options...
1337noob Posted June 9, 2009 Author Report Share Posted June 9, 2009 easier to mass with low level, stall and burn. this is very basic anyway Link to comment Share on other sites More sharing options...
-Griffin Posted June 9, 2009 Report Share Posted June 9, 2009 http://yugioh.wikia.com/wiki/Dark_Room_of_NightmareI found this to be an oddly effective burn card, although it's easily a dead draw in the late game.Also; http://yugioh.wikia.com/wiki/Mecha_Bunny it's like Giant Germ without the face-up 1000 ATK path to your LP and flippable to damage them without battle death in a desperate situation. I admit, I've only played a few burn decks, so I can't be sure how helpful these cards are to yours. Maybe a UFOTurtle or a few? Grabbing a Solar Flare, then summoning another is always nice, and the Turtles can summon each other for stall/deck thin too if you run more than 1. Link to comment Share on other sites More sharing options...
Darkdragondeathclaw Posted June 10, 2009 Report Share Posted June 10, 2009 It's pretty good, you just need 3 UFO turtles, 2 fox fires, 3 backfires, 3 dark room of nightmares, and 3 gem flash energy so you won't have to rely on solar flare lock-down as much and you'll increase damage while having a continuous burn combo, and also it would really help if you concentrated it more, like make it a pyro burn while keeping cards like stealth bird. Link to comment Share on other sites More sharing options...
1337noob Posted June 10, 2009 Author Report Share Posted June 10, 2009 yea,i should add dark room... perfect for extra burn Link to comment Share on other sites More sharing options...
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