.:pyramid:. Posted June 5, 2009 Report Share Posted June 5, 2009 21| Monsters 2| Arcanite Magician/Assault Mode3| Stardust Dragon/Assault Mode 3| Gravekeeper's Spy2| Summoner Monk2| Rose, Warrior of Revenge2| Psychic Commander1| Krebons1| Sangan1| Gravekeeper's Guard1| Breaker The Magical Warrior3| Assault Beast 14| Spells 3| Assault Teleport3| Creature Swap3| Book of Moon1| Monster Reborn1| Heavy Storm1| Mystical Space Typhoon1| Brain Control1| Emergency Teleport 6| Traps 3| Assault Mode Activate3| Solemn Judgment 15| Extra Deck Generic 15| Side Deck help Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted June 5, 2009 Report Share Posted June 5, 2009 Cut the arcanite/assault and psychic commander they aren't worth it. Necrovalley should be in there it protects stardust/assault. -2 arcanite/assault-2 psychic commander +2 necrovalley+2 GK commandant Link to comment Share on other sites More sharing options...
.:pyramid:. Posted June 5, 2009 Author Report Share Posted June 5, 2009 doesnt sdam conflict necrovalley???? Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted June 5, 2009 Report Share Posted June 5, 2009 doesnt sdam conflict necrovalley???? No. Necrovalley stops cards that target the Grave and sddam activates from there. Link to comment Share on other sites More sharing options...
Akira Posted June 5, 2009 Report Share Posted June 5, 2009 I agree, Necrovalley should be played here. You might want to try losing Krebons, Commander and E-Tele for Plaguespreader and Blackwing Gale, just because they are better stand alone tuners. Link to comment Share on other sites More sharing options...
-Doodle Posted June 5, 2009 Report Share Posted June 5, 2009 u can use more GKsi used 2 assailents,2 gaurds,3 spy,3 commandent & 3 necrovallyoh and 3 rose will be better i think... Link to comment Share on other sites More sharing options...
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