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Meh this was the original effect before I cut it down. I like the cut down version more.

 

If you Draw this card during your Draw Phase' date=' you can Special Summon it instead of conducting your Normal Summon this turn. During the End Phase of the turn this card is Summoned, send this card to your Graveyard. If your opponent activates the effect of a Spell or Trap that targets a monster you control, you can remove from play this card in your Graveyard to negate the effect and destroy it. During the End Phase an "Errante Devourer" you control is sent to the Graveyard by its own effect, you can discard 1 card from your hand to Special Summon this card from your Graveyard with 0 ATK and DEF.

[/quote']

 

No matter this card has it's uses.

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[align=center]Anyone wanna rate my 2 newest cards?

[spoiler=A Prehistoric Broken Heart]

104054m.jpg

[spoiler=Lore]

Activate only when a Normal Monster you control is destroyed. Everytime a monster you control is destroyed, discard 1 card from your hand. When this card is removed from the field, Discard 1 card from your hand and your opponent loses 300 Life Points for every card discarded by this card's effect.

 

 

 

 

[spoiler=Fiend Cube]

104054.jpg

[spoiler=Lore]

Activate only while you control 1 Fiend-Type Monster. Place 1 Cube Counter on every Fiend-Type Monster on the field. Everytime a Fiend-Type Monster is Summoned, place 1 Cube Counter on the Summoned Monster. When there are 8 or more Cube Counters on the field, you can remove all Cube Counters on the field to destroy all Spell and Trap Cards on your opponents side of the field. When there are 12 or more Cube Counters on the field, you can remove all counters to destroy all Monsters on your opponents side of the field.

 

 

 

[/align]

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Activate only when a Normal Monster you control is destroyed. Everytime a monster you control is destroyed, discard 1 card from your hand. When this card is removed from the field, discard 1 card from your hand and your opponent loses 300 Life Points for every card discarded by this card's effect.

 

I get it but you should point out it's a cumalative thing, maybe put Counters on it and when it's destroyed take 300 for every counter that was on it.

 

Activate only while you control 1 Fiend-Type monster. Place 1 Cube Counter on every Fiend-Type Monster on the field. Everytime a Fiend-Type monster is Summoned, place 1 Cube Counter on the Summoned mbonster. When there are 8 or more Cube Counters on the field, you can remove all Cube Counters on the field to destroy all Spell and Trap Cards on your opponent's side of the field. When there are 12 or more Cube Counters on the field, you can remove all counters to destroy all monsters on your opponent's side of the field.

 

Random effects and they don't seem very usable, under powered in fact.

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Actualy the plan is to have 1 club set every 2 months :)

This week we make a deck using real cards.

 

Anyone can grade anyones cards. But the mods decide what we give you ;)

X-31 Fighter - A

Pretty good I like it :)

Namo - C and C

The first card, it sounds better "each time" instead of "everytime".

The second card, its pretty much useless. How are you gonna have 12 fiend type monsters on the field XD

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Mirage' date=' at first I didnt then I remebered.

 

I'll post all 13 of my fav =D. but there old.

 

kid; I have an awesome tut to download and use YVD, feel like adding it underneath Crowler's?

 

Sure :D

 

 

[spoiler=I just thought it was a really good tut]

Go to: http://www.xerocreative.com and go to the Downloads section and download the latest YVD version for whatever kind of System you run (Windows or Mac).

 

Then install.

 

Then go back and download the images. It should be a RAR or ZIP file depending on which program (WinRAR or WinZIP respectively) you have installed. WinZIP should come standard in Windows...if it's not' date=' Google it. I'm actually not sure what programs Macs use to extract files.

 

Now here is where alot of people (and I mean nearly everyone in Duel Academy) f***ed up.

 

Extract the main "allimages" folder to your desktop FIRST. Then, there are folders inside of it that are coded for each booster pack that the card images go for. Take ALL of those folders and go to:

 

My Computer > Program Files > Yugioh Virtual Dueling > images

 

and place them all in there. Then load up the program. And you're done.

 

As for dueling, we use the TCG version of YVD. You can tell the difference simply by going to the Start Menu and looking for the YVD folder. There are 2 start ups. A normal one, and one that says (OCG Mode)...obviously, pick the one that doesn't say (OCG Mode).

 

Make your deck and click the big "Duel" button. You can also save your deck before dueling by clicking the "Save Deck" button on the left side of the menu.

 

Now when you want to duel someone.....We use Server Dueling. Which means our duels take place on Xerocreative's server. This is alot safer than the optional IP dueling because you'd end up sharing IP addresses and things could get messy. When you get to the Dueling Field, look to the left and you'll see a white bar with text in it. Click that bar and dueling options will come up. IP and Server dueling....and another option that I'm not sure about. Talk to your opponent first to see who is going to Host the duel and who is going to connect to the host. Then click either "Server Duel HOST" or "Server Duel CLIENT" respectively.

 

Then a small menu will come up asking for a login. You make your Xerocreative "Account" right there. Just type in the Username you want and the password and click "Verify". Remember the info because this will be the account you use to duel from now on. Then below that bar is another one. There, you need to type in the Username of the person you want to connect to. It is Case-Sensitive so be sure to type it right or you may end up connecting to an entirely different person XD

 

After that, everything is done by mouse click. Drawing, playing, discarding, milling, etc is all done by mouse click. There is also a text box below the duel field that keeps track of moves made by both players and also keeps track of what you and your opponent say to each other.

 

When you're at the Deck Menu, YVD doesn't come fully updated when you first start it. So you're missing ALOT of cards. To remedy this, there is an "Update Sets" button in the upper left corner. Click it and make sure the little dot is next to "TCG" so you will be updating the TCG sets. And click "Search for Update". If it says an update is there, click Install. If not, then you're fully updated and all set.

 

That's about it. I hope you enjoy YVD.

 

Also, some other things you should know. In the Deck Menu, look at the top left corner and you'll see a "Settings" button. You can click that to customize your Dueling Field image, change your Dueling Display name, and other stuff. Make sure you change your display name to what you want. If you don't, you'll be referred to in duels as "Newbie" by default.

 

Hope I helped.....god damn that was a long explanation.

[/quote']

 

 

 

 

Nobody wants to see my legendary cards:(

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Mirage' date=' at first I didnt then I remebered.

 

I'll post all 13 of my fav =D. but there old.

 

kid; I have an awesome tut to download and use YVD, feel like adding it underneath Crowler's?

 

Sure :D

 

 

[spoiler=I just thought it was a really good tut]

Go to: http://www.xerocreative.com and go to the Downloads section and download the latest YVD version for whatever kind of System you run (Windows or Mac).

 

Then install.

 

Then go back and download the images. It should be a RAR or ZIP file depending on which program (WinRAR or WinZIP respectively) you have installed. WinZIP should come standard in Windows...if it's not' date=' Google it. I'm actually not sure what programs Macs use to extract files.

 

Now here is where alot of people (and I mean nearly everyone in Duel Academy) f***ed up.

 

Extract the main "allimages" folder to your desktop FIRST. Then, there are folders inside of it that are coded for each booster pack that the card images go for. Take ALL of those folders and go to:

 

My Computer > Program Files > Yugioh Virtual Dueling > images

 

and place them all in there. Then load up the program. And you're done.

 

As for dueling, we use the TCG version of YVD. You can tell the difference simply by going to the Start Menu and looking for the YVD folder. There are 2 start ups. A normal one, and one that says (OCG Mode)...obviously, pick the one that doesn't say (OCG Mode).

 

Make your deck and click the big "Duel" button. You can also save your deck before dueling by clicking the "Save Deck" button on the left side of the menu.

 

Now when you want to duel someone.....We use Server Dueling. Which means our duels take place on Xerocreative's server. This is alot safer than the optional IP dueling because you'd end up sharing IP addresses and things could get messy. When you get to the Dueling Field, look to the left and you'll see a white bar with text in it. Click that bar and dueling options will come up. IP and Server dueling....and another option that I'm not sure about. Talk to your opponent first to see who is going to Host the duel and who is going to connect to the host. Then click either "Server Duel HOST" or "Server Duel CLIENT" respectively.

 

Then a small menu will come up asking for a login. You make your Xerocreative "Account" right there. Just type in the Username you want and the password and click "Verify". Remember the info because this will be the account you use to duel from now on. Then below that bar is another one. There, you need to type in the Username of the person you want to connect to. It is Case-Sensitive so be sure to type it right or you may end up connecting to an entirely different person XD

 

After that, everything is done by mouse click. Drawing, playing, discarding, milling, etc is all done by mouse click. There is also a text box below the duel field that keeps track of moves made by both players and also keeps track of what you and your opponent say to each other.

 

When you're at the Deck Menu, YVD doesn't come fully updated when you first start it. So you're missing ALOT of cards. To remedy this, there is an "Update Sets" button in the upper left corner. Click it and make sure the little dot is next to "TCG" so you will be updating the TCG sets. And click "Search for Update". If it says an update is there, click Install. If not, then you're fully updated and all set.

 

That's about it. I hope you enjoy YVD.

 

Also, some other things you should know. In the Deck Menu, look at the top left corner and you'll see a "Settings" button. You can click that to customize your Dueling Field image, change your Dueling Display name, and other stuff. Make sure you change your display name to what you want. If you don't, you'll be referred to in duels as "Newbie" by default.

 

Hope I helped.....god damn that was a long explanation.

[/quote']

 

 

 

 

Nobody wants to see my legendary cards:(

 

Show me your cards now xD

 

 

well then... its boring XD change it now :3. And I stiolll havent watched that show XD

Now' date=' On with the Club Deck, lets have a vote on what it should focus around.

[/quote']

 

CBs

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Well here's my favorites.

 

[spoiler=Won 2nd place. Lost to demented]17815.jpg

 

[spoiler= Effect]

"Thunder Dragon" + "Super-Electromagnetic Dragon"

When this card is Fusion Summoned, add 1 "Batteryman" from your Deck to your hand.Once per turn, you can discard 1 "Batteryman" from your hand to the Graveyard to gain the appropriate effect:

*Batteryman D: Destroy 1 Spell or Trap Card on the field.

*Batteryman C: When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to either the ATK or DEF of the destroyed monster, whichever is higher.

*Batteryman AA: Increase your Life Points by 200 for each Thunder-Type monster in your Graveyard.

 

[spoiler= Not my best but I still like it =D]

17815j.jpg

 

[spoiler=Effect]

This card can only be Ritual Summoned with the Ritual Spell card, "Cosmic Doom Ritual". If this card is attacked by an opponent's monster, you can Tribute 1 Dragon-Type monster to negate the attack. By sending 1 "Cosmic" monster on the field to the Graveyard you can inflict damage to your opponent equal to the number of "Cosmic" monsters in your Graveyard x 100. When this card is destroyed by a "Cosmic" monster's effect, you can Special Summon 1 "Cosmic Queen Dragon" from your hand, Deck or Graveyard.

 

[spoiler= Last Cards. Won 2nd in a contest with them]

17815iod.jpg

17815v.jpg

 

[spoiler= Card Effects]

"Infernal Critter" + 1 or more non-Tuner Dragon-Type monsters

When this card is Synchro Summoned, put 1 Spell Counter on this card for each Spell or Trap Card in your Graveyard. Each time a Spell or Trap Card is activated, put 1 Spell Counter on this. Once per turn, you can remove 3 Spell Counters from this card to inflict 100 damage to your opponent's Life Points for each Spell or Trap Card in your Graveyard. When this card has 0 Spell Counters on it, destroy this card. If this card was sent to the Graveyard by this effect Special Summon 1 "Infernal Critter" from your Graveyard

----------------------------------------------------

Each time you inflict damage to your opponent add 1 Spell Counter to this card. Once per turn, you can remove 3 Spell Counters from this card to Special Summon 1 Level 4 or below monster from your Deck. If this card is used for a Synchro Summoned, inflict 300 damage to your opponent's Life Points for each Spell Counter on this card.

 

 

I only made 2 sets in my time at YCM.

Necro Dragons and Cosmic Dragons.

I won 1st in Paradox's contest with Cosmic Dragons.

I also won 3rd in Glasstin contest with 1 of my cosmic cards =P

 

 

---------------------------

We voted already =o

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i got a card for ya to grade kid

[spoiler=Ancient Phoenix]

202042.jpg

[spoiler=card lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 2 Winged Beast-type Monster Cards in your hand. When this card is destroyed by battle, or by a card effect, Special Summon this card during the End Phase of the turn it was destroyed. When this card is Special Summoned from your Graveyard destroy all monsters on your opponent's side of the field. When this card is destroyed by battle, or by a card effect after being Special Summoned from the Graveyard, remove this card from play instead of sending it to the Graveyard.

 

 

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