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Next Test :p.

Anywho,

I entered these cards in a contest.

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"Infernal Critter" + 1 or more non-Tuner Dragon-Type monsters

When this card is Synchro Summoned, put 1 Spell Counter on this card for each Spell or Trap Card in your Graveyard. Each time a Spell or Trap Card is activated, put 1 Spell Counter on this card. Once per turn, you can remove 3 Spell Counters from this card to inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card in your Graveyard. When this card has 0 Spell Counters on it, destroy this card. If this card was sent to the Graveyard by this card's effect, Special Summon 1 "Infernal Critter" from your Graveyard.

 

 

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Each time you inflict damage to your opponent add 1 Spell Counter to this card. Once per turn, you can remove 3 Spell Counters from this card to Special Summon 1 Level 4 or below monster from your Deck. If this card is used for a Synchro Summoned, inflict 300 points of damage to your opponent's Life Points for each Spell Counter on this card.

 

 

Artist:

Nekkox

Eldorado[/align]

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They are extremely slow and annoying to use for OTK. Also synchro is not worth its use. This is a better combo.

 

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Once per turn, you can pay 700 Life Points to select any number of Psychic-Type monsters in your Graveyard to increase this card's Level by 1 for each selected Psychic-Type monster until the End Phase of the turn this effect is activated. If this card is sent to the Graveyard for the Synchro Summon of a Psychic-Type Synchro Monster, you can Special Summon 1 Level 3 or lower Psychic-Type monster from your Graveyard, except "Psychic Embryo".

 

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1 DARK Tuner + 1 or more non-Tuner Psychic-Type monster

This card can only be Special Summoned by Synchro Summon. If the effect of a Spell or Trap Card is activated, increase your Life Points by 300. Once per turn, you can remove from play 2 Level 4 or higher Psychic-Type monsters from your Deck to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck. If this card is destroyed, you can return this card to your Extra Deck and pay 800 Life Points to Special Summon 1 Level 3 or lower Psychic-Type monster from your Graveyard.

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here:

How To Play YVD

 

CC's Guide to Virtual Dueling:

 

Getting Started

 

1. Download and Install YVD 9.0

2. Dowload YVD Sets 9.0

3. Copy the downloaded YVD Sets 9.0 to the YVD Folder and Replace The Original YVD sets Data

4. Regiter here: http://www.xerocreative.com/index.php?goto=downloads

5. Activate Yugioh Virtual Desktop 9.exe and not the OCG one

6. Make a Deck

7. Save Deck

8. Close all programs and Restart your Computer

9. Ensure Internet Connection is On

10. Activate Yugioh Virtual Desktop 9.exe again

11. Load your Saved Deck

12. Click Duel

 

How To Connect?

1. First of all make sure your Internet Connection is on

2. You have to know the Account name of your opponent

3. Click Connect and you get to choose from the scroll bar

4. Choose Server: Connect as Host "If your going to host the duel"

5. Choose Server: Connect as Client "If your going to connect to a Host"

6. Check Log Duel

7. As Host - Put the Account Name Of Your Opponent in under the Connection box

8. As Client - Put the Account name of your opponent whose hosting the duel

9. Wait for opponent to respond

10. Game On^_^

 

Controls

Here are some Controls

 

Flip Coin - CTRL+F

Dice Roll - Ctrl+R

View Fusion Deck - Ctrl+U

Shuffle Deck - Ctrl+S

View Deck - Ctrl+K

 

Add LP - /add #

Subtract LP - /sub #

Change LP - /LP #

Call Opponent Attention - /attention

 

Other Controls are pretty much Self Explainable :D

 

Renewing a Game

After A Game if you want to duel that opponent again you can

 

1. Soft Reset To Duel With the Same Deck

2. Reset Game - To Start All over again with a new loaded deck but you have to connect again XD

 

Dueling Other Opponents Online

If your Searching for other opponents you can go here

http://www.xerocreative.com/index.php?goto=chat

 

And thats! About it^_^

Happy Gaming^^

 

This has been a Friendly Reminder From

~ChronosCrowler

TY CC!!! ^.^

 

ok i saved the first bit

now do i press run or open folder

when i press run it sais modifay , repair and remove which one do i press or do i press open folder

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Attention. CrazyKev has started a new fourm. Pm me him or kid if you are intrested in joining. We are still in need of 2 mods.

 

Yeah' date=' but it sucks.

 

Dog King, go to your computer and program files, there should be a folder there that says YVD

[/quote']

 

i press

it then it sais

modifay (I think)

repair

remove

what do i do

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My New Cards^_^

It's a Classical Remake!^_^ I entered them in a contest^_^

All Image Credits go to me, pls refer to my sig for art work distribution and copyrights

Hope You like Them^_^

[align=center]Gate Guardian Of The Paradox

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[spoiler=Card Lore]

Elemental Sprite + 2 or more non-Tuner LIGHT monsters

Once every Standby Phase, you can discard 1 Spell or Trap Card from your hand to the Graveyard, for this card to gain the appropriate effect:

● Spell Card: During your opponent's turn, your opponent can only designate this monster as an attack target and your opponent must attack the selected monster with all face-up monsters he/she controls.

●Trap Card: During your opponent's turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a monster your opponent controls, make the ATK of a monster attacked by this card 0 during damage calculation.

 

 

 

Elemental Sprite

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[spoiler=Card Lore]

Pay 1000 Life Points. Send this card to the Graveyard, Special Summon 1 LIGHT, 1 WATER and 1 WIND Attribute monster from your hand or Deck, ignoring Summoning Conditions.

[/align]

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I want some points for this card

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Effect

This card cannot be Special Summoned from a Spell or Monster Effect. This card can only be Special Summoned or set by except by Releasing 3 Beast-Type monsters. Each turn instead of drawing you may roll 1 6-sided die.

1.Discard 1 Card from your hand for each face-up Beast-Type monster on your side of the field.

2.Select 1 Beast-Type monster from your deck and add it to your hand.

3.Both players must discard their hands and draw 5 cards from their respective Decks.

4.Destroy all cards on your side of the field. Your opponent can't attack you for 3 turns. For each card destroyed Inflict 300 damage to your opponent.

5.Summon all Beast-Type monsters from your hand to your side of the field. For each card summoned you lose 1000 Life Points.

6.Place 2 Beast counters on all face-up Beast-Type monsters on your side of the fiedl. Each time a monster with Beast counter is destroyed Inflict 300 damage to your opponent. Each time your opponent activates a Trap card you can remove 1 Beast counter and pay 800 Life Points to nagate and destroy the Trap Card.

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Fixed Effect

This card cannot be Special Summoned. This card can only be Normal Summoned or set by Releasing 3 Beast-Type monsters. Each turn, instead of your normal Draw Phase you can roll a 6-sided die and have one of these effects activated according to the result.

1.Discard 1 Card from your hand for each face-up Beast-Type monster on your side of the field.

2.Select 1 Beast-Type monster from your deck and add it to your hand.

3.Both players must discard their hands and draw 5 cards from their respective Decks.

4.Destroy all cards on your side of the field. Your opponent cannot declare an attack for 3 turns. For each card destroyed Inflict 300 damage to your opponent.

5.Summon all Beast-Type monsters from your hand to your side of the field. For each card summoned you lose 1000 Life Points.

6.Place 2 Beast Counters on all face-up Beast-Type monsters on your side of the field. Each time a monster with Beast counter is destroyed Inflict 300 damage to your opponent. Each time your opponent activates a Trap card you can remove 1 Beast Counter and pay 800 Life Points to nagate the activation of the Trap Card and destroy it.

 

I like the effect its so great and well thought of

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