-Doodle Posted May 31, 2009 Report Share Posted May 31, 2009 Monsters:20AG Gadgetron Dragon x3AG Knight x3AG Beast x2AG Engineer x2Giant Rat x2Kuraz the Light Monarch x2psychic commander x2jutte fighter x2Spirit ReaperSangan Spells:15AG Castle x2Geartown x3TeraformingAG Workshop x2Trade- inBook of Moon x2Monster RebornMSTBrain ControlHavy Storm Traps:5Botomless Trap Hole x2TTMagical Hats x2 Extra:Genertic on Budget Link to comment Share on other sites More sharing options...
-Doodle Posted June 2, 2009 Author Report Share Posted June 2, 2009 Bump Link to comment Share on other sites More sharing options...
neo360shot Posted June 3, 2009 Report Share Posted June 3, 2009 trade at 3 for only 6 guys?drop 1 for heavydrop 1 for limiter removal drop 2 magical hats for 2 roarbook of moon???? no...drop 2 book for 2 double summondrop 1 book for another roar Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted June 3, 2009 Report Share Posted June 3, 2009 heavy storm?limiter removal? Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted June 3, 2009 Report Share Posted June 3, 2009 trade at 3 for only 6 guys?drop 1 for heavydrop 1 for limiter removal drop 2 magical hats for 2 roar just....no. -1 Psychic Commander-1 AGG+1 Limiter Removal+1 Heavy Storm. If you are trying to just build generic AG this is pretty good but Ags are more stable as a Geartown deck, which this is not. I can make you a Geartown deck if you want. Link to comment Share on other sites More sharing options...
neo360shot Posted June 3, 2009 Report Share Posted June 3, 2009 trade at 3 for only 6 guys?drop 1 for heavydrop 1 for limiter removal drop 2 magical hats for 2 roar just....no. -1 Psychic Commander-1 AGG+1 Limiter Removal+1 Heavy Storm. If you are trying to just build generic AG this is pretty good but Ags are more stable as a Geartown deck' date=' which this is not. I can make you a Geartown deck if you want.[/quote']there are 2 many trade in's but elmo is right about dropping a golemn...still lose the hats for roars unless you want random m/ts in the grave for no reason but to keep them in you sight so that angry man eating watermelons dont take them from your deck when you are not looking Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted June 3, 2009 Report Share Posted June 3, 2009 trade at 3 for only 6 guys?drop 1 for heavydrop 1 for limiter removal drop 2 magical hats for 2 roar just....no. -1 Psychic Commander-1 AGG+1 Limiter Removal+1 Heavy Storm. If you are trying to just build generic AG this is pretty good but Ags are more stable as a Geartown deck' date=' which this is not. I can make you a Geartown deck if you want.[/quote']there are 2 many trade in's but elmo is right about dropping a golemn...still lose the hats for roars unless you want random m/ts in the grave for no reason but to keep them in you sight so that angry man eating watermelons dont take them from your deck when you are not looking originally Id say you fail but I am in to bad a mood to do so. Magical Hats allows him to select geartown as one of the hats. When Geartown is destroyed, through battle or through Hats, he gets out an AGGD Link to comment Share on other sites More sharing options...
Tronta Posted June 3, 2009 Report Share Posted June 3, 2009 duh. gear town or morph map are the only real uses for hats. Link to comment Share on other sites More sharing options...
neo360shot Posted June 3, 2009 Report Share Posted June 3, 2009 doesnt count if it is face downstupid ruling...set a geartown...mst...no aggdsame idea Link to comment Share on other sites More sharing options...
Dr.Pain Posted June 3, 2009 Report Share Posted June 3, 2009 Keep hats IMO. Great to instantly get a couple beatsticks. Link to comment Share on other sites More sharing options...
neo360shot Posted June 3, 2009 Report Share Posted June 3, 2009 wait..just read the rulings again...nvm Link to comment Share on other sites More sharing options...
roguewolf01 Posted June 3, 2009 Report Share Posted June 3, 2009 wait..just read the rulings again...nvm you troll. also fool you can never have to many trade-in's(says the Demise the duel spirt) Link to comment Share on other sites More sharing options...
Tronta Posted June 3, 2009 Report Share Posted June 3, 2009 even if that was the case, when they attack you have to flip it to reveal whether it was a monster or not. 3-6 is fine for tradein.not good, but not terribad.maybe 2-6 would be better, given the nature of some of those lvl 8's, being special summonable from the deck. Link to comment Share on other sites More sharing options...
neo360shot Posted June 3, 2009 Report Share Posted June 3, 2009 jjust tryin to prevent dead draw Link to comment Share on other sites More sharing options...
BlueEyesShiningDragon4Z Posted June 3, 2009 Report Share Posted June 3, 2009 a copy of ag castle would work, helps get out higher lv gears that r in your hand Link to comment Share on other sites More sharing options...
-Doodle Posted June 3, 2009 Author Report Share Posted June 3, 2009 edited Link to comment Share on other sites More sharing options...
Akira Posted June 3, 2009 Report Share Posted June 3, 2009 Maybe tech 1 copy of Kuraz? Link to comment Share on other sites More sharing options...
-Doodle Posted June 3, 2009 Author Report Share Posted June 3, 2009 Why? Link to comment Share on other sites More sharing options...
Akira Posted June 3, 2009 Report Share Posted June 3, 2009 Summon Kuraz, blow up Geartown, get AGGD and draw a card. Link to comment Share on other sites More sharing options...
-Doodle Posted June 3, 2009 Author Report Share Posted June 3, 2009 Ohh ok,EDITED Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted June 3, 2009 Report Share Posted June 3, 2009 needs 2 AG golems for Trade-In EngineIve always been fond of Reckless Greed in AGs Link to comment Share on other sites More sharing options...
Elementguard Posted June 7, 2009 Report Share Posted June 7, 2009 Remove brain control to make room for a couple or 1 gaia powerAll ancient gear monsters are earth and destroys geartown,although its use full on the field,without chimera theres no point in it being there.:shock: Link to comment Share on other sites More sharing options...
-Doodle Posted June 7, 2009 Author Report Share Posted June 7, 2009 modes please lockdont post on old threads please Link to comment Share on other sites More sharing options...
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