Father Wolf Posted August 14, 2009 Report Share Posted August 14, 2009 Turbo Spell Card Rules - Once activated and before the effect resolves all Normal, Equip, Continues, and Turbo spell cards are treated as spell speed 2 and can be chained to the Turbo Spell Card regardless if they are face-down or in your hand. Once the effect of a Turbo Spell Card resolves, all Spell cards returned to spell speed 1 (minus Quick-plays). If a Turbo Spell Card is negated by something other than spell speed 3 a Normal, Equip, Continues, and or Turbo Spell Cards can still be chained. SR = SecretU = UltraS = SuperR = RareC = Common Psychic Trigger 00 (SR/Limited)Light/Psychic/Effect****Once per turn, you can look at the top card of your Deck. If it is a Turbo Spell Card, send it to the Graveyard and you can add it to your hand during the Standby phase of your next turn. If the card is not a Turbo Spell Card, place it on the bottom of your Deck.ATK:1800 DEF:100 Matter Master ®Dark/Psychic/Tuner***When this card is selected as an attack target, negate the attack and this card loses 1000 DEF.ATK: 0 DEF: 2000 Lionis - The Pride Leader (U)Fire/Beast Warrior/Synchro/Effect********1 Tuner + 1 or more NonTuner Beast-Type or Beast Warrior-Type monstersWhile this card is face-up on the field all "Lionis" monsters effect cannot be negated except by opponents card effect(s). When a "Lionis" monster would be destroyed by a card effect, discard 1 card to negate and destroy it.ATK: 2600 DEF: 300 Lionis - Master of the Blades ®Fire/Beast Warrior/Effect******When you control no monsters and your opponent controls 1 or more monster you can Normal Summon this card without a Tribute. This monster can attack twice in 1 battle phase. Negate this cards effect if you control any other monster(s).ATK: 2300 DEF: 100 Lionis - The Forgotten King of the Beasts ©Fire/Beast Warrior/Synchro/Effect********1 Tuner + 1 or more NonTuner Beast-Type or Beast Warrior-Type monsterOnce per turn, destroy 1 card on the field. Negate this cards effect if you control any other monster(s).ATK: 3000 DEF: 2100 Lionis - Pack Scout ©Fire/Beast/Effect***Once per turn, add 1 level 4 or lower "Lionis" monster from your Deck to your hand. Negate this cards effect if you control any other monster(s).ATK: 1200 DEF: 1000 Lionis - Pup ®Fire/Beast/Tuner*When you control no monsters and your opponent controls 1 or more monsters you can Special Summon this card from your Graveyard, then discard 1 card. Once per turn, when you control no other monsters, increase this monsters Level by 2 or 3 until the end phase. ATK: 0 DEF: 0 Lionis - Future King (U)Fire/Beast/Effect****Once per turn, draw 1 card. Negate this cards effect if you control any other monster(s).ATK: 1900 DEF: 1000 Lionis - Solumn Lover ©Fire/Beast Warrior/Effect****This card is uneffected by opponents card effects. Negate this cards effect if you control any other monster(s).ATK: 1700 DEF: 1600 Mental Sphere Snatcher ©Dark/Psychic/Tuner**You can pay 1000 Life Points to negate the activation of a Spell or Trap Card that targets 1 Psychic-Type monster, and destroy it.ATK: 1000 DEF: 1000 Mental Sphere Remember ®Light/Psychic/Tuner***This monster cannot be Special Summoned from the Graveyard. When this monster is used for a Synchro Summon, Card Effects that are effecting 1 of the other Synchro monsters materials are transferred to the Synchro Summoned, Synchro Monster.ATK: 0 DEF: 0 Mental Sphere Intent Mind (S)Light/Psychic/Tuner**When you control 1 face-up "Mental Sphere" non-Tuner monster, you can Special Summon this card from your hand in defense position.ATK: 0 DEF: 100 Mental Sphere Deep Thought ©Dark/Psychic/Effect***When this card is sent from the field to the Graveyard, add 1 Psychic-Type monster with 1200 or less DEF from your Deck to your hand.ATK: 200 DEF: 100 Mental Sphere Voices (SR/ Limited)Dark/Psychic/Effect**When this monster is sent the Graveyard for a Synchro Summon, it is sent to your opponent's Graveyard instead. While this card is in the your Graveyard, cards underneath it cannot be targeted by card effects, added to your or your opponents hand, or Special Summoned.ATK: 0 DEF: 1100 Mental Sphere Scanner ®Wind/Psychic/Effect******When this card destroys a monster by battle and sends it to the Graveyard, that monster effect(s) can be treated as this card's effect and can be activated once.ATK: 2400 DEF: 1300 Mental Sphere Memory Jolt ©Light/Psychic/Effect****When this card is sent from the field to the Graveyard, Special Summon 1 Psychic-Type monster with 1500 or less DEF from your Graveyard.ATK: 0 DEF: 1900 Mental Sphere Air Head (U)Dark/Psychic/Synchro/Effect****1 Mental Sphere Tuner + 1 or more non-Tuner monstersThis card cannot be Special Summoned except by a Synchro Summon. When this monster is Synchro Summoned, destroy it and remove it from play. Then draw till you have 4 cards in your hand.ATK: 100 DEF: 100 Mental Sphere Subconscious Mind (U)Dark/Psychic/Synchro/Effect**********1 Psychic-Type Tuner + 1 or more non-Tuner monstersWhen this card is destroyed, Special Summon 1 level 9 or lower "Mental Sphere" Synchro monster from your Extra Deck. Once per turn, you can remove from play 1 "Mental Sphere" monster in your Graveyard, destroy all Synchro, Dark Synchro, Tuner, and Dark Tuner monsters on the field except "Mental Sphere" monsters. ATK: 3500 DEF: 3100 Mental Sphere Deity of Thought and Dreams (U)Dark/Psychic/Synchro/Effect************1 Psychic-Type Tuner + 2 or more non-Tuner monstersThis monster is also treated as a LIGHT monster. This card cannot not be destroyed as a result of battle. Once per turn, Draw 1 card. If the drawn card is a Psychic-Type monster place 1 "Thought Counter" on this card (max 3). When this card has 3 "Thought Counters" on it you win the game.ATK: 4000 DEF: 4000 Mental Sphere Final Thoughts (S)Dark/Psychic/Synchro/Effect*********1 Psychic-Type Tuner + 1 or more non-Tuner monstersYou can Tribute 1 Psychic-type monster to inflict 1000 damage to your opponent.ATK: 2900 DEF: 2400 Psychic Speed Trigger 01 (S)Dark/Psychic/Synchro/Effect*******1 or more Tuners + 1 "Psychic Trigger 00"After a Chain with 2 or more Links resolves when a Turbo Spell was the first card in the Chain, destroy 1 card on your opponent's side of the field, then draw 1 card.ATK: 2500 DEF: 2000 Dark Shogun Shien ®*******Dark/Warrior/EffectThis monster cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you control exactly 2 different DARK monsters. During your end phase you can discard 1 DARK monster. Look at your opponent's hand, select 1 Spell/Trap Card in it, and your opponent can only activate that 1 Spell/Trap Card until your next turn. If this card would be destroyed, you can destroy a DARK monster you control instead.ATK: 2500 DEF: 2400 Turbo Take Off (U)Turbo SpellEach player draws 1 card. Psychic Bullet Stream ©Turbo SpellSelect 1 "Psychic Trigger 00" or "Psychic Speed Trigger 01". The selected monster, can attack as many times as the Chain Link number of the last card in this Chain. Mental Sphere - Open ©Turbo SpellSelect 1 "Mental Sphere" monster on your side of the field. During this turn if the selected monster is sent to the Graveyard for a Synchro Summon, draw 2 cards. Over Leap (C/Limited)Turbo Spellpay 1000 Life points and select 1 monster. The selected monster can attack directly until the End Phase. Life Stream Flux ©Turbo SpellGain 1000 life points and add 1 "Life Stream Flux" from your Deck to your hand. Only 1 "Life Stream Flux" can be activate in 1 turn. Mental Flex ®Turbo SpellTribute 1 Psychic-Type Synchro Monster and add 1 Spell card from your Graveyard to your hand. Decrease you life points by 1000. Psychic Divine Eye ©Normal SpellActivate only when you control 2 or more Psychic-Type monsters, or as Chain Link 2 or higher when a Turbo Spell is the first card in the Chain while you control 1 Psychic-Type monster. Destroy 1 card on the field. Turbo Draw (SR)Normal SpellActivate only as Chain Link 2 or higher when a Turbo Spell is the first card in the Chain. Discard 1 card. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that chain. Turbo Chain End (U/ Simi-Limited)Normal SpellActivate only as Chain Link 3 or higher when a Turbo Spell is the first card in the Chain. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that chain. Spells, Traps, and Effect Monsters' effects that you control cannot be activated in response to this card's activation. Quick Revival Teleport ©Quick Play spellActivate only when your opponent declares a direct attack. Special Summon 1 Level 4 or lower Psychic-Type monster from your Graveyard. Psychic Barrier ®Normal TrapActivate only when a Psychic-Type monster is selected as an Attack target. Destroy all attack position monsters your opponent controls. Turbo Stop (S)Counter TrapPay 1000 life points. Negate the activation of a Turbo Spell card, and destroy it. Turbo Replay ©Counter TrapActivate only as Chain Link 2 or higher when a Turbo Spell is the first card in the Chain. Negate the activation of all Monster effects, Spell, and/or Trap cards in the Chain (minus this card). Then return all cards in the Chain to the owner's hand minus all Turbo Spells. Link to comment
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