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Promise of Destruction •Umbra's best set since Ungrateful End•


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Those of you who were around at the time might recognize a reference.

 

Balance of Judgment

Trap Card

Special Summon 1 monster from your opponent's Graveyard that was destroyed by battle this turn to your opponent's side of the field, and equip it with this card. When the equipped monster is destroyed, inflict damage to your opponent equal to the equipped monster's ATK.

 

Ego Reactor•I

DARK

Machine / Tuner

1 / 500 / 400

If this card is the only monster you control, when this card is destroyed by battle, inflict 800 damage x the number of face-down cards you control.

 

The Agent of End - Pluto

DARK

Fairy

8 / 1000 / 1000

When this card is Tribute Summoned, increase it's ATK/DEF by the combined ATK of the Tributed monsters. You can send 1 “The Sanctuary in the Sky” you control or in your hand to the Graveyard to destroy all cards on the field, except this card. When this card is removed from the field, Special Summon it during the End Phase.

 

Shard of the Existence

Continuous Spell

When this card is activated, add 1 “Shard of the Existence” in your Deck to your hand. You can only activate 1 “Shard of the Existence” per turn. Once per turn, place 1 Shard Counter on this card for each “Shard of the Existence” you control. During the End Phase, inflict 200 damage x the number of Shard Counters on this card to your opponent.

 

Massive Reactor•FA

DARK

Machine

4 / 1600 / 1300

If your opponent Summons a Level 5 or higher monster, inflict 800 damage to the opponent.

 

One-Eyed Black Dragon

EARTH

Dragon / Tuner

4 / 1700 / 1200

You can discard this card to Special Summon 1 Dragon-type monster from your Graveyard. You cannot activate this effect if there are any monsters in your Graveyard who are not Dragon-type.

 

Charm Reactor•L-U

DARK

Machine

6 / 2400 / 1600

During the End Phase of a turn this card was not attacked, inflict 800 damage to the opponent.

 

Inner Release

Equip Card

Double the equipped monster's ATK. When this card is destroyed, destroy the equipped monster and inflict damage to your opponent equal to the destroyed monster's ATK. During each of your End Phases, discard 1 “Outer Release”, or destroy this card.

 

Outer Release

Spell Card

Destroy 1 card on the field. During your End Phase, if there are 3 “Outer Release” in your Graveyard, you can add this card from your Graveyard to your hand.

 

Ascendancy of Lost Gods

Spell Card

Tribute 1 Level 10 monster you control. Special Summon 1 Level 10 monster from your hand or Graveyard.

 

Savior Order Guardian

EARTH

Warrior / Synchro

10 / 3900 / 3000

“Salvation Dragon - Savior Dragon” + “Goyo Guardian” + 1 or more non-Tuner monsters

Once per turn, select 1 monster your opponent controls and negate it's effect until the End Phase. When a monster is destroyed by battle, you can Special Summon that monster to your side of the field in face-up Defense Position. Return this card to your Extra Deck during the End Phase, and Special Summon 1 “Goyo Guardian” from your Graveyard.

 

Pilgrimage

Spell Card

Add 1 Level 1 “Savior” monster in your Deck or Graveyard to your hand. If you control no Tuner monsters, you can Special Summon the added monster to your side of the field.

 

Cursed Salvation - Dark Savior

DARK

Fiend / Dark Tuner

1 / 0 / 0

This card cannot be used for a Dark Synchro Summon except for the summon of a “Dark Savior” monster.

 

Dark Savior Ice

WATER

Aqua / Dark Synchro

-6 / 3800 / 3000

“Freezing Fitzgerald” - “Cursed Salvation - Dark Savior”

Your opponent cannot activate Spell or Trap Cards during the Battle Phase. When this card is attacked, you can Special Summon 1 monster from your Graveyard and redirect the attack to that card. If this card is in your Graveyard during your opponent's End Phase, Special Summon it and destroy all monsters your opponent controls. You can remove from play this card in your Graveyard to Special Summon 1 “Freezing Fitzgerald”

 

Earthbound Immortal Wiraqocha Rasca

DARK

Winged Beast

10 / 3100 / 3100

There can only be 1 “Earthbound Immortal” monster face-up on the field. If there is no Field Spell Card face-up on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, if your opponent controls 4 or more cards, destroy cards on your opponent's side of the field until your opponent controls exactly 3 cards. When this card would be removed from the field, you can Tribute 1 monster you control instead.

 

Dark Savior Eclipse

DARK

Fiend / Dark Synchro

-5 / 3600 / 2000

“Pitch-Black Zumwalt” - “Cursed Salvation - Dark Savior”

This card cannot be destroyed. Once per turn, Tribute 1 monster you control, except this card. Your opponent sends an amount of cards from the top of their Deck to the Graveyard equal to the Tributed monster's ATK / 100. You can Tribute this card to destroy all face-down cards your opponent controls. You can remove from play this card in your Graveyard to Special Summon 1 “Pitch-Black Zumwalt” from your Graveyard.

 

Chance Control Reactor

DARK

Machine

10 / 4000 / 4000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play "Massive Reactor•FA", "Ego Reactor•I", "Charm Reactor•L-U", and "Spell Reactor•RE" in your Graveyard. When this card is Summoned, destroy all cards on the field and in both player's hands, except this card. When your opponent draws a card, flip a coin. Your opponent calls it. If they call it wrong, place the drawn card on the bottom of their Deck.

 

Fortune Lady Divaini

DIVINE

Spellcaster

8 / ? / ?

This card's ATK is always equal to it's Level x 400. During each of your Standby Phases, increase this card's Level by 1. When a “Fortune Lady” monster is Normal Summoned, Special Summon 1 Level 4 or lower “Fortune Lady” monster from your hand or Graveyard.

 

Everlasting Light

Field Spell

Return all face-down cards to their original owner's hand. Cards cannot be Set.

 

Magnifying Shadow

Field Spell

Return all face-up cards to their original owner's hand. Cards must be Set.

 

Dark Savior Eye

DARK

Dragon / Dark Synchro

-9 / 4000 / 3500

“One-Hundred Eye Dragon” - “Cursed Salvation - Dark Savior”

While this card is face-up on the field, it gains the effect of any monster(s) in your Graveyard. When this card would be removed from the field, Tribute 1 monster you control instead. Once per turn, you can destroy 2 monsters you control to add 1 card in your Deck to your hand. You can remove from play this card in your Graveyard to Special Summon 1 “One-Hundred Eye Dragon” from your Graveyard.

 

Dark Savior King

DARK

Beast / Dark Synchro

-8 / 3800 / 2800

“Demonic Monkey King Zeman” - “Cursed Salvation - Dark Savior”

Your opponent cannot activate Spell or Trap Cards during either player's Battle Phase. During your End Phase, you can Tribute 2 monsters you control to skip your opponent's next turn. When this card would be removed from the field, you can discard 2 cards instead. You can remove from play this card in your Graveyard to Special Summon 1 “Demonic Monkey King Zeman” from your Graveyard.

 

Savior Armor Hand

LIGHT

Machine / Synchro

10 / 3500 / 2200

“Salvation Dragon - Savior Dragon” + “Armory Arm” + 1 or more non-Tuner monsters

Once per turn, you can equip this card to a face-up monster you control, OR Special Summon this card in face-up Attack Position. The equipped monster gains 2500 ATK, and can attack your opponent directly. When the equipped monster attacks, your opponent cannot activate Spell or Trap Cards during damage calculation. During the End Phase, return this card to your Extra Deck and Special Summon 1 “Armory Arm” from your Graveyard.

 

Lost Salvation

Trap Card

Activate only when a “Savior” monster you control is destroyed. Destroy all cards on the field.

 

Path to Salvation

Spell Card

During this turn, “Savior” monsters you control can attack the opponent directly.

 

Absolute Savior Star Eye

DIVINE

Dragon / Synchro

0 / 5200 / 3600

“Salvation Dragon - Savior Dragon” + “Stardust Dragon” + “Dark Savior Eye”

When this card is Synchro Summoned, destroy all cards on the field except this card. When your opponent activates the effect of a Spell, Trap or Effect monster, or Summons or Sets a card, you can discard 1 card to negate the activation / Summon set and destroy the card. During the End Phase, add all cards discarded by this effect to your hand. When a monster you control is destroyed, add 1 card in your Deck to your hand. If this card is destroyed, Special Summon 1 Synchro Monster and 1 Dark Synchro Monster from your Graveyard.

 

Flight of the Dead Gods

Trap Card

Activate only when you would lose the Duel by taking Damage. Inflict the same amount of damage to your opponent instead. Then, you can Special Summon 1 monster from your hand or Graveyard whose ATK is lower than the damage inflicted to your opponent.

 

Forgotten Door to the Underworld

Field Spell

When a monster is attacked, the owner of the attacked monster can make the attack a direct attack instead. Any Battle Damage taken from a direct attack by this card's effect becomes 100. During the End Phase, remove from play the attacked monster. When this card is removed from the field, shuffle all cards removed from play by this effect into their owner's Deck.

 

Choice of Lost Swords

Spell Card

Send 3 Equip Spell Cards in your Deck to the Graveyard. When a Warrior-type monster you control would be destroyed, you can equip 1 of the cards sent to the Graveyard by this effect to the monster. Until the End Phase, the Equip Spell Card gains the following effect:

• When the equipped monster would be destroyed, you can remove from play this card to negate the destruction.

 

Restoration of Sanity

Spell Card

Activate only while your Life Points are 100 or lower. Increase your Life Points by 8000.

 

Perfect Death-Wielder Shiro

EARTH

Fiend / Dark Synchro

-3 / 500 / 1800

1 non-Dark Tuner monster - 1 Dark Tuner

This card cannot be destroyed by battle. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent, inflict 1800 damage to the opponent. You can remove from play this card to destroy 1 card of the field. If this card is removed from play by this effect, Special Summon it during the End Phase.

 

Dark Savior Harvest

EARTH

Fiend / Dark Synchro

-4 / 3000 / 2800

“Perfect Death-Wielder Shiro” - “Cursed Salvation - Dark Savior”

This card cannot be destroyed. When this card inflicts Battle Damage to your opponent, destroy all cards on your opponent's side of the field and remove this card from play. During your next Standby Phase, destroy all cards on your side of the field and Special Summon this card.

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For the ATK, the same formula I posted on Janime: 0,4x + 2800, where X is the ATK of the original monster.

For the DEF, since the two Saviors we have seen have the same DEF, I can only assume a function of f(x) = x+1000, where x is the original DEF.

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For the ATK' date=' the same formula I posted on Janime: 0,4x + 2800, where X is the ATK of the original monster.

For the DEF, since the two Saviors we have seen have the same DEF, I can only assume a function of f(x) = x+1000, where x is the original DEF.

[/quote']

 

Look, a practical use for algebra! Great cards as always.

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Arma, just because the Dark Signers are evil, it doesn't mean they wouldn't want to save people. Also, the Dark Saviors are actually martyrs, if you look at the effects. I'll get back on this when I get on a real computer.

 

Roxas, DIVINE is just another Attribute now that Obelisk is released.

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Arma' date=' just because the Dark Signers are evil, it doesn't mean they wouldn't want to save people. Also, the Dark Saviors are actually martyrs, if you look at the effects. I'll get back on this when I get on a real computer.

 

Roxas, DIVINE is just another Attribute now that Obelisk is released.

[/quote']

 

He's right on both counts. Keep in mind how many villains from the 3 series have thought they were doing the right thing (Dartz, Saiou, Yubel, Darkness). And since The new Obelisk is playable, DIVINE is an acceptable Attribute.

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Absolute Savior Star Eye

DIVINE

Dragon / Synchro

0 / 5200 / 3600

“Salvation Dragon - Savior Dragon” + “Stardust Dragon” + “Dark Savior Eye”

When this card is Synchro Summoned, destroy all cards on the field except this card. When your opponent activates the effect of a Spell, Trap or Effect monster, or Summons or Sets a card, you can discard 1 card to negate the activation / Summon set and destroy the card. During the End Phase, add all cards discarded by this effect to your hand. When a monster you control is destroyed, add 1 card in your Deck to your hand. If this card is destroyed, Special Summon 1 Synchro Monster and 1 Dark Synchro Monster from your Graveyard.

 

Level 0? Mindf**k!

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Since neither the Dark Tuners nor the Dark Synchros officially exist' date=' I'm going to disagree with you. Examples made from the anime mean nothing, as evident in the case of the Earthbound Gods.

[/quote']

 

Normally I'd agree with that statement and move on, but when a mechanic is exclusive to the anime then we must assume it to be true. 5D's has done well with rules (barring the Jibakushin direct-attack the controller rule), and besides: the words "Tuner" and "Synchro" are in "Dark Tuner" and "Dark Synchro" in proper written form.

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Since neither the Dark Tuners nor the Dark Synchros officially exist' date=' I'm going to disagree with you. Examples made from the anime mean nothing, as evident in the case of the Earthbound Gods.

[/quote']

 

Normally I'd agree with that statement and move on, but when a mechanic is exclusive to the anime then we must assume it to be true. 5D's has done well with rules (barring the Jibakushin direct-attack the controller rule), and besides: the words "Tuner" and "Synchro" are in "Dark Tuner" and "Dark Synchro" in proper written form.

 

If we were looking for a text string, you would be correct. However, we're looking for an option out of many; just because Synchro and Dark Synchro may look similar, they are not the same thing. This is exactly - exactly - like saying that Union support should be able to be used on Gemini monsters.

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If we were looking for a text string' date=' you would be correct. However, we're looking for an option out of many; just because Synchro and Dark Synchro may look similar, they are not the same thing. This is exactly - [b']exactly[/b] - like saying that Union support should be able to be used on Gemini monsters.

 

...I never said they were the same thing. From my perspective, it's that "Text String" that makes all the difference. Think about Six Samurai - Grandmaster, Spirit and Hand of the Six Samurai only count because of a text string. In our case, it's enough to mean certain cards that affect Tuners and Synchros apply to their dark Counterparts as well.

 

I never thought I'd find myself defending the anime's logic. Freaky.

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If we were looking for a text string' date=' you would be correct. However, we're looking for an option out of many; just because Synchro and Dark Synchro may look similar, they are not the same thing. This is exactly - [b']exactly[/b] - like saying that Union support should be able to be used on Gemini monsters.

 

...I never said they were the same thing. From my perspective, it's that "Text String" that makes all the difference. Think about Six Samurai - Grandmaster, Spirit and Hand of the Six Samurai only count because of a text string. In our case, it's enough to mean certain cards that affect Tuners and Synchros apply to their dark Counterparts as well.

 

I never thought I'd find myself defending the anime's logic. Freaky.

 

The difference between Six Samurai and Synchros - aside from the obvious - is that the Six Samurai look for a text string, indicated by the quotation marks, whereas Synchros look for a Property / Subtype / whatever you want to call them.

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