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High Voltage


Gorm13

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These cards will be used in the fanfic I'm writing right now, so I especially appreciate comments on balancing issues.

Btw, I do have pictures for these cards, but I don't like them that much. That's why the cards are here.

 

"High Voltage" is an archetype of Machine/Thunder monsters that use Energy Counters for their effects.

 

[spoiler=""High Voltage" monsters]

High Voltage Blaster

FIRE, Level 3, 1400/1000

Machine / Effect

This card is also treated as a Thunder-Type monster.

Increase this card's ATK by 300 for each Energy Counter on this card.

 

High Voltage Cannon Soldier

DARK, Level 4, 1400/1300

Machine / Effect

This card is also treated as a Thunder-Type monster.

By Tributing 1 "High Voltage" monster inflict 400 damage to your opponent for each Energy Counter on this card.

 

High Voltage Cyber Orc

DARK, Level 4, 2200/0

Machine / Effect

This card is also treated as a Thunder-Type monster.

When this card attacks, remove 1 Energy Counter from this card. If you cannot, this card is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect.

 

High Voltage Battery

WATER, Level 3, 1100/1500

Machine / Effect

This card is also treated as a Thunder-Type monster.

When a "High Voltage" monster is destroyed, you can place its Energy Counters on this card. Once per turn you can remove 2 Energy Counters from this card to place 1 Energy Counter on 1 other "High Voltage" monster you control.

 

High Voltage Defender

EARTH, Level 4, 800/1900

Machine / Effect

This card is also treated as a Thunder-Type monster.

When a "High Voltage" monster would be destroyed, you can remove 2 Energy Counters from the monster and 1 Energy Counter from this card instead.

 

High Voltage Shocker

LIGHT, Level 2, 700/1200

Machine / Tuner

This card is also treated as a Thunder-Type monster.

You can remove any number of Energy Counters from "High Voltage" monsters you control to destroy 1 monster on the field whose Level is equal to the number of Energy Counters removed for this card's effect.

 

High Voltage Dreadnought

LIGHT, Level 7, 2500/1500

Machine / Effect

This card is also treated as a Thunder-Type monster.

You can remove all Energy Counters from the field to increase this card's ATK by 200 for each Energy Counter removed for this card's effect until the end of the turn.

 

High Voltage Shapeshifter

DARK, Level 4, 1000/1000

Machine / Effect

This card is also treated as a Thunder-Type monster.

During your Standby Phase you can change the Attribute of this card. This card gains the following effect based on its attribute:

FIRE: Increase this card's ATK by 300 for each Energy Counter on this card.

EARTH: Increase this card's DEF by 300 for each Energy Counter on this card.

WATER: This card cannot be destroyed by battle.

WIND: This card can attack your opponent directly.

 

High Voltage Dragonwing

WIND, Level 3, 1700/1200

Machine / Effect

This card is also treated as a Thunder-Type monster.

When this card destroys a monster by battle, distribute 2 Energy Counters among "High Voltage" monsters you control.

 

High Voltage Tesla Tank

LIGHT, Level 6, 2600/1600

Machine / Synchro / Effect

1 Tuner + 1 or more non-Tuner monsters

This card is also treated as a Thunder-Type monster.

When this card is Summoned, place 1 Energy Counter on each "High Voltage" monster you control.

When this card is destroyed, place 1 Energy Counter on each "High Voltage" monster you control.

 

 

 

[spoiler=support cards]

Matter Converter

Normal Spell

Discard any number of cards to place 1 Energy Counter on each "High Voltage" monster for each card you discarded.

 

Power Plant

Continuous Spell

During your End Phase, place 1 Energy Counter on every "High Voltage" monster that did not attack this turn.

 

Neutron Blast

Normal Spell

Activate only if you control 3 or more Thunder-Type monsters. Pay 1000 Life Points to destroy all non Machine-Type monsters on the field.

 

 

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