Gorm13 Posted May 29, 2009 Report Share Posted May 29, 2009 These cards will be used in the fanfic I'm writing right now, so I especially appreciate comments on balancing issues.Btw, I do have pictures for these cards, but I don't like them that much. That's why the cards are here. "High Voltage" is an archetype of Machine/Thunder monsters that use Energy Counters for their effects. [spoiler=""High Voltage" monsters]High Voltage BlasterFIRE, Level 3, 1400/1000Machine / EffectThis card is also treated as a Thunder-Type monster.Increase this card's ATK by 300 for each Energy Counter on this card. High Voltage Cannon SoldierDARK, Level 4, 1400/1300Machine / EffectThis card is also treated as a Thunder-Type monster.By Tributing 1 "High Voltage" monster inflict 400 damage to your opponent for each Energy Counter on this card. High Voltage Cyber OrcDARK, Level 4, 2200/0Machine / EffectThis card is also treated as a Thunder-Type monster.When this card attacks, remove 1 Energy Counter from this card. If you cannot, this card is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect. High Voltage BatteryWATER, Level 3, 1100/1500Machine / EffectThis card is also treated as a Thunder-Type monster.When a "High Voltage" monster is destroyed, you can place its Energy Counters on this card. Once per turn you can remove 2 Energy Counters from this card to place 1 Energy Counter on 1 other "High Voltage" monster you control. High Voltage DefenderEARTH, Level 4, 800/1900Machine / EffectThis card is also treated as a Thunder-Type monster.When a "High Voltage" monster would be destroyed, you can remove 2 Energy Counters from the monster and 1 Energy Counter from this card instead. High Voltage ShockerLIGHT, Level 2, 700/1200Machine / TunerThis card is also treated as a Thunder-Type monster.You can remove any number of Energy Counters from "High Voltage" monsters you control to destroy 1 monster on the field whose Level is equal to the number of Energy Counters removed for this card's effect. High Voltage DreadnoughtLIGHT, Level 7, 2500/1500Machine / EffectThis card is also treated as a Thunder-Type monster.You can remove all Energy Counters from the field to increase this card's ATK by 200 for each Energy Counter removed for this card's effect until the end of the turn. High Voltage ShapeshifterDARK, Level 4, 1000/1000Machine / EffectThis card is also treated as a Thunder-Type monster.During your Standby Phase you can change the Attribute of this card. This card gains the following effect based on its attribute:FIRE: Increase this card's ATK by 300 for each Energy Counter on this card.EARTH: Increase this card's DEF by 300 for each Energy Counter on this card.WATER: This card cannot be destroyed by battle.WIND: This card can attack your opponent directly. High Voltage DragonwingWIND, Level 3, 1700/1200Machine / EffectThis card is also treated as a Thunder-Type monster.When this card destroys a monster by battle, distribute 2 Energy Counters among "High Voltage" monsters you control. High Voltage Tesla TankLIGHT, Level 6, 2600/1600Machine / Synchro / Effect1 Tuner + 1 or more non-Tuner monstersThis card is also treated as a Thunder-Type monster.When this card is Summoned, place 1 Energy Counter on each "High Voltage" monster you control.When this card is destroyed, place 1 Energy Counter on each "High Voltage" monster you control. [spoiler=support cards]Matter ConverterNormal SpellDiscard any number of cards to place 1 Energy Counter on each "High Voltage" monster for each card you discarded. Power PlantContinuous SpellDuring your End Phase, place 1 Energy Counter on every "High Voltage" monster that did not attack this turn. Neutron BlastNormal SpellActivate only if you control 3 or more Thunder-Type monsters. Pay 1000 Life Points to destroy all non Machine-Type monsters on the field. Link to comment
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