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Good card

Good card

 

Name: good words in your name are

 

LIGHT: Sanctified, parable, virtue, chaste, holy,

devotion, hallowed, blessed, pure, pious, divine,

shining, glowing, blazing, lustrous, admirable,

gracious, cordial, amicable, tranquil, peace, Aura

 

DARK: Unholy, violent, bloothirsty, corsair, corrupted,

nefarious, necro-, demon, vampire, werewolf, demi,

semi, half-blood, amoral, bane, execrable, wrath, poison

 

EARTH: sand, seedling, vine, animal, wolf, bear, druid,

sage, hunter, trees, clay, tranquil, beastly, nature, spirit,

forest, wood, grove, field, stomper, brush, crawler, jumper

 

WIND: feathered, winged, blazing, sky, flying, tempest,

tornado, hurricane, typhoon, cyclone, gale, flight, spear,

Angel, gryphon, fairy, harbinger, raider

 

WATER and FIRE to be added later

 

  • Monster Cards

 

Monster Cards consist of ATK, DEF, and Summoning. Some things to play with are the Battle Positions of your monsters, the ATk and DEF, how they are summoned, what Type they are, what targets and effects they have, etc.

 

  • Effect

This card cannot Be Normal Summoned or Set

 

This card can only be Special Summoned

 

For each monster card on your opponent's side of the field, put a [] counter on this card

 

all monsters must target this card as an attack target

 

Switch the selected monster to Defense position

 

Your opponent must target the card with the highest Attack

 

You can discard a Spell card and *

 

For each Trap card in your graveyard, *

 

If you control [] or more []-Type monsters, *

 

Switch control of *

 

Special Summon 1 [] card with 1500 or less DEF

 

 

 

and sooo on...

anyway here is a guide on effects

 

 

 

TB Edited later... (not finished)

 

 

may request a sticky

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