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Here's a few cards from the Yugioh Movie, Yugioh R Manga and Yugioh GX anime themed around Gods that I'm tweaking.

 

Disciple of Ra

LIGHT

Level: 4

[Fairy/Effect]

This card cannot be Special Summoned from the Deck or Graveyard. When this card is Normal Summoned, add 1 "Disciple of Ra" from your Deck to your hand. If this card is Tributed to Tribute Summon a Level 10 or higher monster, it can be treated as 2 Tributes.

ATK/ 1100

DEF/ 1050

 

Fallout

Quickplay Spell

Select 1 Level 10 or higher Special Summoned monster on the field. It gains 4000 ATK and DEF. During your next 3 turns, skip your Draw Phase, Standby Phase and main Phase 1.

 

Divine Evolution

Normal Spell

Select 1 Level 10 or higher monster on the field. Its original ATK and DEF become 4000. This card will affect the targeted monster regardless of any other card effect. No other monsters you control can attack this turn.

 

Mound of the Bound Creator

Field Spell

Activate only if you control a Level 10 or higher monster. Level 10 or higher monsters are unaffected by their opponents' card effects. When a Level 10 or higher monster destroys a monster by battle, inflict damage to your opponent based on your monster's Level:

  • Level 10: 400 damage
  • Level 11: 800 damage
  • Level 12: 1200 damage

 

And below are my own original cards.

 

 

Ruler of the Underworld

DARK

Level: 8

[spellcaster/Effect]

If there are 3 or more monsters in your Garveyard, you can Tribute Summon this card with 1 Tribute. Once per turn, you can make the ATK of this card the original ATK of 1 Level 10 or higher monster in your Graveyard and make the effect of this card the same as that monster's, until the End Phase.

ATK/ 0

DEF/ 0

 

Maenou

DARK

Level: 12

[Fiend/Effect]This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by removing from play 1 Level 10 or higher monster you control. This card's ATK becomes the same as the removed monster's. If this card attacks, negate the effect of every other card face-up on the field during the Battle Phase only. This card is unaffected by the effects of your opponent's Monster, Spell and Trap cards.

ATK/ ?

DEF/ 3000

 

Summoner of Chaos

DARK

Level: 10

[Fiend/Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand when you have "Uria, Lord of Searing Flames", "Hamon, Lord of Searing Flames" and "Raviel, Lord of Phantasms" in your Graveyard. This card gains 1000 ATK for each "Uria, Lord of Searing Flames", "Hamon, Lord of Searing Flames", "Raviel, Lord of Phantasms" and "Armityle, Phantasm of Chaos" in your Graveyard. You can remove from play this card you control and "Uria, Lord of Searing Flames", "Hamon, Lord of Searing Flames" and "Raviel, Lord of Phantasms" in your Graveyard to Special Summon "Armityle, Phantasm of Chaos" from your Extra Deck as though by its own effect.

ATK/ 0

DEF/ 0

 

Earthbound Prophecy

Normal Spell

Remove from play 1 "Earthbound Immortal" monster from your Graveyard. Draw 2 cards.

 

Nightmare's Sacrifice

Normal Trap

Activate only when 2 or more monsters you control whose Levels equal 10 or more are destroyed by a card effect. Special summon 1 Level 10 monster from your hand or Graveyard in face-up Defence Position. Then, destroy 1 set card your opponent controls.

 

Divine Vengeance

Continuous Trap

Pay 1000 Life Points, select 1 Level 10 monster from your Graveyard, and Special Summon it in attack position. Its effect(s) is negated. Its original ATK and DEF become 4000. When either this card or the selected monster are removed from the field, remove both cards from play to draw 1 card.

 

Damage Sealing

Normal Trap

Actiavte only when you take 2000 or more damage. During the End Phase, for every 1500 damage you've taken this turn, add 1 "Forbidden One" card from your Deck to your hand.

 

More to come. I'm open to suggestions as well.

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Mound of the Bound Creator

"When a Level 10 or higher monster destroys a monster by battle' date=' inflict damage to your opponent based on its Level:"

'Its' level? Makes sure you are specific if that is the destroyed monster or the monster being destoyed, even though it's fairly obvious what you mean.

 

Also, Fallout might be a little weak, it's only real use seems to be abusing it or OTKing, since if you don't win that turn, you've pretty much lost the duel. (Winning with only a battle phase is pretty much impossible)

[/quote']

 

I made it more clear, and I decreased Fallout's counterbalance.

 

Interesting trivia; Fallout is one of the two cards Anubis plays in the movie as that sludge hound. The effect I posted was more or less the original effect, according to the Yu-Gi-Oh! Wiki.

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The fixes seem good' date=' I won't rate right now since these only have cards from/based off of the movies, but if you kept the general idea going and added some more I might add a rating.

[/quote']

 

Then add some I shall do in due time. I just felt like redoing some cards I felt weren't given the attention they deserved.

 

Oh, I liked Black Ice, BTW.

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I would say that Ruler of the Underworld is overpowered' date=' since you can get strong level 10 effects without going through their summoning conditions, but during your opponent's turn it's a 0 atk shot to your life points that'll get knocked off the field easily. There are probably some really deadly combos, but I don't see it being too bad, we already have a card like this don't we? Phantom Of Chaos?

[/quote']

 

The difference between PoCking a card and using it with Ruler is that Ruler can inflict Battle Damage.

 

The other difference is you must Special Summon it to avoid Tributing 1 or 2 monsters. Other than that, it is similar.

 

And the 2 Traps?

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Maenou's cost seems a little extreme, RFG a level 10? Chances are the level 10 already has an awesome effect, he's easily a dead draw, he gets no more ATK than the origional. The effect is nice but I see one of his only uses being something like RFG'ing that 5-headed Dragon thing, since he's one of the few good target's without a great effect, still, you might want to add something, (EG, when he is summoned draw/destroy a card or something to that effect so he isn't generally a -1, or some protection against Smashing Ground/Fissure/Lightning Vortex/Exiled Force/All-That-Other-Monster-Removal)

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