玄魔の王 Posted May 24, 2009 Report Share Posted May 24, 2009 Cards that collect Spell Counters. Enjoy. Magical ArcherLIGHTLevel: 4[spellcaster/Effect]When this card is Normal Summoned, place 1 Spell Counter on it (max. 1) During your Main Phase, you can remove 1 Spell Counter from this card. If you do, this card can attack your opponent directly this turn. In that case, any battle damage they take is halved.ATK/ 1800DEF/ 200 Accumulative SorcererDARKLevel: 2[spellcaster/Tuner]When this card is sent to the Graveyard to Synchro Summon a Synchro monster, place 2 Spell Counters on a card(s) you control.ATK/ 700DEF/ 600 Magical SlasherEARTHLevel: 4[spellcaster/Effect]When this card is Normal Summoned, place 1 Spell Counter on it (max. 1) When this card destroys a monster by battle and sends it to the Graveyard, you can remove 1 Spell Counter from this card to have it attack once again in a row.ATK/ 1600DEF/ 1200 Magical CrusherDARKLevel: 4[spellcaster/Effect]When this card destroys a monster by battle and sends it to the Graveyard, select 1 card you control with Spell Counters on it and inflict damage to your opponent equal to the number of Spell Counters on it x200. If it has 9 or more Spell Counters on it, the damage becomes 1600 points. This card cannot attack ing your next turn if you activate this effect.ATK/ 1800DEF/ 200 Dreadscythe SorcererDARKLevel: 8[spellcaster/Synchro/Effect]1 Spellcaster-type Tuner + 1 or more non-Tuner Spellcaster-type monstersWhen this card is Synchro Summoned, place Spell Counters on this card equal to half those on its Synchro-Material Monsters. It gains 200 ATK for each Spell Counter on it. Once per turn, if this card destroys a monster by battle and sends it to the Graveyard, you can remove up to 2 Spell Counters from a card you control to destory that many monsters your opponent controls.ATK/ 2800DEF/ 2600 Spell GateNormal SpellReveal 1 Spellcaster-type monster from your hand. Remove Spell Counters from your side of the field equal to the number of tributes required to Normal Summon it. You can Normal Summon it without Tributing this turn. Spell Grasp SaberEquip SpellEquip only to a Level 6 or higher Spellcaster-type monster. Each time a Spell card is activated, put 1 Spell Counter on this card. The equipped monster gains 1000 ATK for each Spell Counter on this card. During the End Phase, destroy this card. When this card is destroyed, take 1000 damage for each Spell Counter that was on this card. Counter RejuvinationQuickplay Spell Remove up to 4 Spell Counters from a monster you control. You gain 1000 Life Points for each Spell Counter removed by this effect Collective ForceNormal SpellRemove 4 Spell Counters from a card you control. Draw 2 cards. Spell Grasp BarrierCounter TrapActivate only while you control a Level 6 or higher Spellcaster-type monster by sending 1 Spell card from your hand to the Graveyard. Negate 1 attack and end the current battle Phase. Then, place 1 spell Counter on the monster you control for each Attack Position monster your opponent controls. Power of the CitadelNormal TrapPay 2000 Life Points. Place Spell Counters on a "Magical Citadel of Endymion" equal to the number of monsters on the field. More to come. Link to comment
玄魔の王 Posted May 26, 2009 Author Report Share Posted May 26, 2009 Spell Gate"Reveal 1 Spellcaster-type monster from your hand." Damnit. Sorry 'bout that. I'll fix it. Spell Grasp SaberThe effect isn't too powerful' date=' don't bother with the spell discard, it makes it to weak.[/quote'] Done. Spell Grasp BarrierI like the high level spellcaster support' date=' also "each Attack Position monster your opponent control[b']s[/b]" Again, damnit. Sorry' date=' I missed your sets before, glad I got around to them, have you seen mine? Not many people seem to.[/quote'] Sorry, I'm afraid I haven't. But I certainly will now. Link to comment
玄魔の王 Posted May 29, 2009 Author Report Share Posted May 29, 2009 Two new cards: Counter Rejuvenation and Accumulative Sorcerer. Critique, SVP. Link to comment
玄魔の王 Posted May 31, 2009 Author Report Share Posted May 31, 2009 Added a new Synchro monster. See if ya like it. Link to comment
玄魔の王 Posted June 3, 2009 Author Report Share Posted June 3, 2009 I've added a new monster and a new Trap Card. Please discuss. Link to comment
-Griffin Posted June 4, 2009 Report Share Posted June 4, 2009 Counter rejuvenation seems a little UP, actually. I'm not sure why but -1 for 1000+, and that's only per spell counter, which you could probably used for something more match-controling, I don't know how you'd make it more useful. Dreadscythe Sorcerer, again maybe a tiny bit UP. Skipping your Draw Phase can be a really big thing, since not only is it -1 hand size next turn but it doesn't let you get to new options, considering some cards (Breaker, Magical Marionette and especially Arcanite Magician) can use spell counters to destroy card(s) and because you have to destroy a monster first, you can probably get rid of the skip the draw phase bit without making it OP at all. Link to comment
Bringerofcake Posted June 4, 2009 Report Share Posted June 4, 2009 Counter rejuvenation seems a little UP' date=' actually. I'm not sure why but -1 for 1000+, and that's only per spell counter, which you could probably used for something more match-controling, I don't know how you'd make it more useful.[/quote'] I do. Simply remove Spell Counters from a monster, but don't kill it off e.g. Counter RejuvinationQuick Play Spell CardRemove up to 4 Spell Counters from a monster you control. You gain 1000 Life Points for each Spell Counter removed by this effect. Griffin is right in the respect that you could use the Spell Counters for more game-controlling purposes, but at the very least, you get a free 1000 LP. Link to comment
玄魔の王 Posted June 4, 2009 Author Report Share Posted June 4, 2009 Done and done. What about Magical Archer? Oh, I'vr also added Power of the Citadel and Collective Force. Review SVP. Link to comment
Bringerofcake Posted June 4, 2009 Report Share Posted June 4, 2009 I like the Archer. I'm guessing you wanted a variant of Breaker to deal with Direct Damage. As for the other two, I'm thinking that a set amount of LP is needed for POTC instead of half. 2000, maybe? Collective Force looks good. Link to comment
玄魔の王 Posted June 4, 2009 Author Report Share Posted June 4, 2009 2000 sounds like it works to me. Link to comment
玄魔の王 Posted June 16, 2009 Author Report Share Posted June 16, 2009 Added 2 new cards: Magical Slasher and Magical Crusher. Link to comment
Umbra Posted June 16, 2009 Report Share Posted June 16, 2009 Accumulative Sorcerer is a better option than most Spellcaster Tuners out there; when I build Endymion, I usually use Arcane Apprentice because I run Assault Mode, but I'd run Accumulative over him. Not too fond of the Breaker-ish ones though. Link to comment
玄魔の王 Posted June 16, 2009 Author Report Share Posted June 16, 2009 Why not? And what about some of the other cards? Link to comment
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