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[DISC] Flip face-up, you sunk my battleship


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i guess so' date=' he is a personal fav IF they can't get rid of him

[/quote']

 

yeah you do have a point there

He might be able to do a couple of returns before somebig monster comes out

 

threatening roar, send him back, piss you off, swarm.

 

I win.

 

 

that has worked so many times for me.

 

not to mention that most of the kill stuff ran these days can't touch him while he is facedown.

only DAD and omni kill can get him out of the way.

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Good memories with this card. Once I was facing an Exodia deck. He drew his card and smiled and I knew he had drawn his Guardian Sphinx. He set his Sphinx. In the next turn I flipped my Night Assailant into attack mode and used its effect to destroy the Sphinx.

 

As for the card, once your opponent sees it, they'll do what they can to stop it. If your opponent isn't running Lightsworn, and if you have Hieracosphinx, this card, 3 other monsters that can flip facedown, and Shifting Shadows, it's really hard to hit the GS and comes down to pure luck. I still see Guardian Sphinx as a good card.

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Guest PikaPerson01

He requires preparation to be usable

 

The only prep work required is "keep a monster alive until next turn".

 

and is easily beaten by most of the all purpose desto cards' date='[/quote']

 

Lightning Vortex, Fissure, and Smashing Ground don't hit facedowns. The only commonly run cards that can hit it are Judgment Dragon, Celestia, DAD, Ryko, and Caius, though if your opponent already got JD or DAD on the field, you might as well scoop.

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And then they summon Goyo. Good game sphinx.

 

not a good example, goyo is not a card to rate by, just like DAD and JD.

 

if you want to understand why, you have to under stand my thought process on cards.

 

Goyo, DAD, and JD are all on my level 5 card list, which is composed of cards that basicly screw up any plan the opponent has, and can win you the game fast.

 

this is a rank 3 1/2 card, because his effect is game winning, but he can't be used right away, meaning that all the work to get him could be wasted before they even knew whas was coming.

 

(rank 4 are cards that basicly open the way, but rarely win it themselves, like secret village or caius.)

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I would like to call your attention to Degenerate Circuit:

 

DegenerateCircuitCDIP-EN-R.jpg

 

Granted, this does cost you Life Points, but it does support removal decks.

 

As for keeping Guardian alive . . . Waboku, Shield Warrior, Necro Gardna, and (for the Rock Decks out there) Chorus of Sanctuary, Yellow Luster Shield, and The Reliable Guardian. For those last 3: CoS: +500 DEF field; YLS: +300 DEF to your field; TRG: +700 DEF for one monster, usable in Damage Step (i.e., when Guardian is face-up).

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