Aelsthla-Mental Posted May 15, 2009 Report Share Posted May 15, 2009 Yeah, an incredibly generic name. Didn't feel creative for it. The Ancient Keepers are basically Librarians, on steroids... Guarding an ancient library sealed with traps and such so only those worthy of it's knowledge can come in. ...And we wanted to go to library's before... why? Anyay, their abilities are based upon the amount of cards in your deck. They usually have weak effects that activated with a large variety of cards, and one rather powerful one that only activates at a specific number of cards in your deck (e.g. 25), and if you're lucky an ability that doesn't need that at all (few and far between though). As such, it has plenty of deck thinning and fattening, mainly by spell cards but a few monsters have the ability to fatten your deck when it is low. To make up for deck fattening usually making the card you need harder to get to, most of the more powerful monsters can be summoned from the hand or deck when specific conditions are met. And the thinners can be somewhat powerful... Not finished, but will be updated. Tell me what you think and such, I'm sure there are plenty of errors for the OCG police to arrest me without trial. Well, hope you like :). Ancient Keeper - RowlanLevel 4EarthWarrior1600/200Depending on the amount of cards in your deck, this card gains the appropriate effect:•40 or more: Increase the ATK of this card by 1000.•39 or less (except 22): When this card is destroyed by a card effect, you can Special Summon one Level 4 or less "Ancient Keeper" monster from your deck to the field. You cannot select "Ancient Keeper – Rowlan”.•22: When this card is removed from the field, remove it from play and Special Summon one "Ancient Keeper" monster from your Hand, Deck, or Graveyard. Library of the AncientsField SpellIncrease the attack and defence of all "Ancient Keeper" monsters by 300. Once per turn, during your Standby Phase you can pay 600 Life Points to select any number of cards from the top of your deck, these cards are excluded from your deck count until your next Standby Phase. As long as an "Ancient Keeper" monster remains face-up on the field, this card cannot be destroyed by a card effect. Ancient Keeper – NorbertLevel 2FireWarrior/Tuner900/900Depending on the amount of cards in your deck, this card gains the appropriate effect:•36 or more (except 50): When this card is Normal Summoned, you can Special Summon one level 3 or less “Ancient Keeper” monster from your deck.•35 or Less: Once per turn, you can pay 800 Life Points to increase this card’s level by 1 until the End Phase.•50: When this card is summoned, you can Special Summon one “Ancient Keeper” from your Deck or Graveyard. Inflict damage to your Life Points equal to the summoned monster’s Level x300. Undocumented ReportContinuous SpellAs long as this card remains face-up on the field, you can add one card from your Graveyard to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase, then shuffle your Deck. The card added to your hand by this effect cannot be played until the End Phase. Encyclopedia BarrageNormal TrapWhen an “Ancient Keeper” monster is selected as an attack target or would be destroyed by a card effect, send cards from your deck to the graveyard equal to the level of one “Ancient Keeper” monster you control to the graveyard to negate the attack or card effect, and destroy it.Ancient Keeper – SorcaneLevel 8EarthSpellcaster2600/1800This card cannot be Normal Summoned or Set, this card can only be Special Summoned from your hand or Deck when there are 30 cards in your Deck. Depending on the amount of cards in your deck, this card gains the appropriate effect:•25 or more: When this card is summoned, you can add one Trap Card from your Graveyard to your hand.•20-24: As long as this card remains face-up on the field, the effects of your opponent’s Spell Cards are negated.•19: This card is unaffected by your opponent’s card effects.•18 and below: When this card attacks, this card cannot be destroyed by card effects until the end of the Damage Step. When this card destroys an opponent’s monster as a result of battle, inflict damage to your opponent equal to the amount of cards in your Deck x100. Ancient Keeper - ScrolderLevel 6EarthWarrior2450/1200Depending on the amount of cards in your deck, this card gains the appropriate effect:•30 or more: Once per turn, you can draw one card for every face-up "Ancient Keeper" you control.•19-29: When this card destroys an opponent's monster as a result of battle, draw a card.•18: During your End Phase, Draw cards until you have 5 cards in your hand.•17 or less: You cannot draw during your Draw Phase as long as this card remains face-up on the field. Control of this card cannot switch.Knowledge RegainedEquip SpellYou can only equip this card to a "Ancient Keeper" monster. Increase the equipped monster's ATK and DEF by 500. If the equipped card has effects that activate when you have a specific amount of cards in your Deck, you can select one of the effects and change the amount required. Ancient Keeper - DishanaLevel 3WaterWarrior600/2000Once per turn, you can activate one of the following abilities:•Send the top card in your Deck to the Graveyard•Select one card in your Graveyard and add it to your Deck.[/i]If you have more cards in your deck then your opponent, increase this card's DEF by 500. If you have less, when this card is destroyed as a result of battle, add 1 Level 4 or lower "Ancient Keeper" monster from your Deck to your hand. Outdated TacticsContinuous TrapWhen an "Ancient Keeper" monster attacks or is attacked, toss a coin. If the result is heads, send five cards from your Deck to the Graveyard to increase the ATK and DEF of the "Ancient Keeper" monster by 500. If this effect is activated and the monster has an ability that activate with an amount of cards that is five or less, you can send cards from your deck to the graveyard to equal the amount required instead. If the result is Tails, return five cards from your Graveyard to your Deck to increase the ATK and DEF of the "Ancient Keeper" monster by 500. If this effect is activated and the monster has an ability that activates with an amount of cards that is five or more, you can add cards from your graveyard to your Deck to equal the amount required instead. If there is less then five cards in your Deck or Graveyard, destroy this card and inflict 2000 damage to your Life Points. Ancient Keeper - MemoroulLevel 4LightSpellcaster1700/1200Depending on the amount of cards in your deck, this card gains the appropriate effect:•40 or more:Once per turn, you can Return one card from your Graveyard to your Deck to Special Summon one "Ancient Keeper" monster from your Graveyard.•10-39: Once per turn, you can send the top card in your Deck to the Graveyard. If the card sent to the Graveyard is a Monster, you can Special Summon it during your next Standby Phase.•9: Once per turn, you can Special Summon one monster from your Graveyard. The summoned monster is unaffected by the effects of Spell and Trap Cards until the End Phase.•8 or less: If this card is in your Graveyard during your Standby Phase, you can send the top card in your Deck to the Graveyard to Special Summon this card. Scripture RecoveryContinuous SpellOnce per turn, during your Main Phase, you can return up to five cards from your Graveyard to your Deck. Increase the ATK of all "Ancient Keeper" monsters you control equal to the amount of cards returned to your Deck by this effect x200. When this card is destroyed, you can Special Summon one "Ancient Keeper" monster from your Graveyard. Inflict damage to your life points equal to the Special Summoned monster's ATK. Ancient Keeper - HorsusLevel 4DarkFiend1900/800Depending on the amount of cards in your deck, this card gains the appropriate effect:•35 or more: Once per turn, you can discard one card from your hand to destroy one monster on the field.•18-34: When this card is destroyed and sent to the Graveyard as a result of battle, send the top card in your Deck to the Graveyard and destroy the monster that destroyed this card.•7-17: When this card declares an attack, after Damage Calculation, destroy one monster on the field.•6: You can tribute this card to destroy all monsters on your opponent's side of the field and inflict damage to your opponent equal to this card's ATK.•5 or less: Destroy this card, then add 1 "Ancient Keeper" monster from your Graveyard to your hand. Library Trap 1# Thesaurus TriggerContinuous TrapDuring your second Standby Phase since this card has been activated, destroy this card and add one "Library Trap 2# Poem Pounce" from your Deck or Graveyard to your hand. When your opponent declares an attack, you and your opponent both select one Monster, Spell, or Trap Card in their hand and reveal it. If both cards are the same type, destroy the attacking monster and add one card from your Graveyard to your hand. If both are not the same, send the top card in your Deck to the Graveyard. Ancient Keeper - TorledgeLevel 9LightDragon3000/2000This card cannot be Normal Summoned or set, this card can only be Special Summoned from your hand by releasing three "Ancient Keeper" monsters you control or from your hand or Graveyard if you have 1 or less cards in your Deck and at least four "Ancient Keeper" monsters in your Graveyard. When this card is summoned, Select any amount of cards in your Graveyard and add them to your Deck. Increase this card's ATK by the amount of cards in your Deck x100. When this card is destroyed, select a number. Until your next End Phase, the amount of cards in your Deck is treated as that number. Ancient Keeper - NiunLevel 6DarkWarrior/Synchro/Effect2500/13001 Tuner + 1 or more non-tuner "Ancient Keeper" monstersWhen this card is Synchro Summoned, select a number. When this card would be destroyed, and your Deck has a different number of cards to the number you declared, send cards from your deck to the Graveyard or add cards from your Graveyard to your Deck instead. When this card destroys a monster as a result of battle, send the top card from your Deck to the Graveyard and inflict damage to your opponent equal to the amount on cards in their deck x50. Library Trap 2# Poem PounceNormal TrapActivate this card when you Normal Summon an "Ancient Keeper" monster and have seven or more cards in your Graveyard. Add five cards from your Graveyard to your Deck and Special Summon all cards with the same name as the summoned "Ancient Keeper" from your Deck. When this effect resolves, add one "Library Trap 3# Dictionary Drop" from your Deck to your hand. As long as this card remains in the Graveyard, monsters with the name of the monster targeted by this effect gain 500 ATK and DEF. Ancient Keeper - LowaLevel 3LightFairy/Effect1600/400Depending on the amount of cards in your deck, this card gains the appropriate effect:•45 or more: Once per turn, during your Main Phase, you can Special Summon one "Ancient Keeper" from your Deck. Cards summoned by this effect cannot be used in a Synchro Summon.•25-44: Once per turn, you can Special Summon one "Ancient Keeper" from your hand. As long as a monster Summoned by this effect remains face-up on the field, this card cannot be destroyed as a result of battle.•24: Once per turn, during your Main Phase, you can Special Summon one "Ancient Keeper" from your Deck. After this effect resolves, you can send up to five cards from your Deck to the Graveyard or your Graveyard to your Deck.•1-23: During your Draw Phase, instead of drawing you can Special Summon one "Ancient Keeper" from your Graveyard, negate the effect of a monster Summoned by this effect. Uncovered KnowledgeCounter Trapnegate the card effect that would destroy an "Ancient Keeper" monster. Then add one "Ancient Keeper" monster from your deck or Graveyard to your Hand. Increase your Life points equal to the level of the added monster x400. Ancient Keeper - FlasoLevel 8FIREWarrior/Effect2700/2500This card can be Special Summoned from your Deck when you have 20-25 cards in your Deck. Depending on the amount of cards in your deck, this card gains the appropriate effect:•25 or more: this card is unaffected by your opponent's card effects. during your end phase send the top card in your Deck to the Graveyard.•18-24: If this card destroys your opponent's monster by battle, it can attack once again in a row.•11-17: If this card would be destroyed by a card effect, you can destroy one "Ancient Keeper" monster on your side of the field instead.•10: If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.•9 or less: When this card is destroyed, send it to the bottom of your Deck. Ancient Keeper - NevoLevel 7DARKSpellcaster/Synchro/Effect2500/1600When this card is Synchro Summoned, draw a card. Depending on the amount of cards in your deck, this card gains the appropriate effect: Link to comment
AbbatonStrikes Posted May 15, 2009 Report Share Posted May 15, 2009 Love the idea effects that are activted by the amount of cards in your deck nice fresh idea!! but you know you 39 or less bit you should prbably write it as 39-22, if thats what i think your trying to say. Link to comment
Aelsthla-Mental Posted May 15, 2009 Author Report Share Posted May 15, 2009 Actually, I mean that at ONLY 22 cards in your deck do you gain that ability. 39 or less (except 22) means from 39-0, just not 22. Glad you enjoyed them though. Oh, and one card added. Link to comment
Aelsthla-Mental Posted May 17, 2009 Author Report Share Posted May 17, 2009 *Bump*An additional card added. "Knowledge Regained" definitely has OCG errors... Link to comment
¶nÇØGn¶TØ Posted May 17, 2009 Report Share Posted May 17, 2009 Unique card^_^ Well, so far, for that new card, here's what i spotted.The monster equipped with this card gains 500 ATK and DEF. deck = Deck Keep this up^_^ Link to comment
Aelsthla-Mental Posted May 17, 2009 Author Report Share Posted May 17, 2009 Good to know! Edited. Thank you very much. Link to comment
Freezyefc Posted May 18, 2009 Report Share Posted May 18, 2009 Nice!! Very unique theme. Deck management is really needed here. Well, at least the effects that activate when you have less than 25 or so isn't broken, so lightsworns can't abuse it (except maybe Ancient Keeper – Sorcane). Balanced, and really creative. 9/10 Link to comment
Aelsthla-Mental Posted May 18, 2009 Author Report Share Posted May 18, 2009 Lightsworn with Ancient Keepers... I best consider that when I question how powerful a card is. Anyway, another card added. Nothing special really, and it doesn't have quite the same type of effect as the other ones, but it was still appropriate. Link to comment
Wyhe Posted May 18, 2009 Report Share Posted May 18, 2009 The name is not so original, but the effect is for certain...perhaps I could find a use for it...but good job at that Link to comment
Aelsthla-Mental Posted May 18, 2009 Author Report Share Posted May 18, 2009 You could find a use for them, huh? *laughs* that's pretty cool. Glad you liked them. Link to comment
Kaisu Posted May 18, 2009 Report Share Posted May 18, 2009 Found somthing- Nowadays, you don't need to go 'in their name', like in one 'saber' ability, it just goes '...special summon one 'saber' monster onto the feild...'.So you CAN fix that, not essential.But, like the idea. Link to comment
Aelsthla-Mental Posted May 19, 2009 Author Report Share Posted May 19, 2009 Thank you. Halfway edited that in. Link to comment
Aelsthla-Mental Posted May 22, 2009 Author Report Share Posted May 22, 2009 *Bump* More cards added. Link to comment
Aelsthla-Mental Posted June 16, 2009 Author Report Share Posted June 16, 2009 *Bump* an additional card added, and a short little bit on what it is suppose to symbolize just for the heck of it. Link to comment
-Griffin Posted June 16, 2009 Report Share Posted June 16, 2009 Nice set, I can see it taking a lot of thought to use properly, trying to balance the number of cards in your deck and all. The idea is good and origional, I definately haven't seen it before. The cards are balanced as far as I can see, though I think I may have glossed over the ATK/DEF values. OCG holds up well. Overall, great set. Link to comment
Aelsthla-Mental Posted June 17, 2009 Author Report Share Posted June 17, 2009 Yeah, I'm trying to make sure the deck requires a bit of thought with most moves, problem is despite that, the fact that to use these card's to their best potential, you'll need about 60 cards, meaning luck is also a bit of a factor. Hopefully I'll add some cards to try lessen the factor, allowing you to get the cards you need to perform combos etc. Good to know that no-one has seen any imbalanced cards as of yet. Link to comment
Aelsthla-Mental Posted August 29, 2009 Author Report Share Posted August 29, 2009 *Bump* Two cards added. Link to comment
fategazer Posted August 29, 2009 Report Share Posted August 29, 2009 Nice set' date=' I can see it taking a lot of thought to use properly, trying to balance the number of cards in your deck and all. The idea is good and origional, I definately haven't seen it before. The cards are balanced as far as I can see, though I think I may have glossed over the ATK/DEF values. OCG holds up well. Overall, great set.[/quote'] I agree. It's a good set of cards. Good Job! Link to comment
Aelsthla-Mental Posted August 30, 2009 Author Report Share Posted August 30, 2009 Just a bit of praise to say? well, works for me i guess! Thanks. Link to comment
Blindside18 Posted August 31, 2009 Report Share Posted August 31, 2009 We anticipate for the actuality that to use these card's to their best potential, you'll charge about 60 cards, acceptation luck is aswell a bit of a factor. _________________How Link to comment
Aelsthla-Mental Posted August 31, 2009 Author Report Share Posted August 31, 2009 Indeed, the thing i need to make sure of is to limit the luck factor somewhat to prevent it from becoming something like the normal exodia decks... which reminds me I need an Ancient Keeper that can be summoned when you have something like 50 cards I think... Link to comment
Ryno Dorcus Posted September 1, 2009 Report Share Posted September 1, 2009 These cards are good. Link to comment
Aelsthla-Mental Posted September 3, 2009 Author Report Share Posted September 3, 2009 Glad you think so! Should see if someone could try these on YVD sometime when i make enough cards for a workable deck of them or something. Or test them out myself i guess. Link to comment
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