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D.M.W.S. deck


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That stands for Dragon, Machine, Warrior, and Spellcaster deck.

Anyways, here are the cards for my deck.

 

Monsters:

  • Wynn the Wind Charmer
  • Zombrya the Dark
  • Cyber Gymnast
  • Indomitable Fighter Lei Lei
  • Turbo Synchron
  • Quillbolt Hedghog (2)
  • Cyber Tutu
  • Blackland Fire Dragon
  • Krebons
  • Celtic Guardian
  • White-Horned Dragon
  • Goblin Black Ops
  • Shield Warrior
  • Fortress Warrior
  • Telekinetic Shocker
  • Dark Blade
  • Turbo Booster
  • Resqueroid
  • Rapid-Fire Magician
  • Drillroid
  • Darkfire Soldier #2
  • Healing Wave Generator
  • Uria, Lord of Searing Flames
  • Tyrant Dragon
  • Black Luster Soldier
  • Comrade Swordsman of Landstar
  • Aussa the Earth Charmer
  • Blindly Loyal Goblin
  • Light & Darkness Dragon

 

Spells/Traps:

  • Seven Tools of the Bandit (2)
  • Dust Tornado (2)
  • Negate Attack
  • Fulfilment of the Contract
  • Xing Zhen Hu
  • Graceful Revival
  • Black Luster Ritual
  • Confusion Chaff
  • Fighting Spirit
  • Draining Shield
  • Brain Control
  • Junk Barrage
  • Urgent Tuning
  • Doppelganger
  • Sakuretsu Armor
  • The Spell Absorbing Life
  • Lightning Vortex
  • Smashing Ground
  • Remote Revenge
  • Raigeki Break
  • Sword of the Soul-Eater
  • Vehicroid Connection Zone
  • Mauslem of the Emperor
  • Shrink
  • Magic Jammer

 

Extra Deck:

  • Iron Chain Dragon
  • Ambulance Rescueroid

 

Well, there's my deck.Tell me if it needs any improvement.

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if your going to use more then 1 or 2 arch-types you might want to use something that works together, such as what my friend Zach is using whitch combines Red-Eyes, Blue-Eyes, and Stardust witch work somewhat well together in combos like tuner 1 Red-Eyes B. Dragon with The White Stone of Legend to synchro summon Stardust and get Blue-Eyes to his hand at the same time, but i wouldn't sugest using that combo of a deck unless it fits your dueling style.

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I'm gonna keep at 4 arch-types! Its my deck' date=' not yours!

[/quote']

 

What you do with your deck is your business. This Deck is terrible and beyond fixing whether it belongs to you or not. If the other posts in this topic haven't summed up why then it is because it is horribly random and no, just because 1 type of card happens to be the same as another it does not mean it would be good in the same Deck. A good Deck has a sound strategy, a consistent win condition, and 40 to 45 cards and a 15 card Extra Deck (assuming you have access to 15 generic Synchros). Your Deck lacks all of these and therefore fails.

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Even going to 45 is a bit much. When I make a deck I always try to keep it at 40, 42 is my max.

 

You can't make a deck like this and expect to win. You have to have 1-2 Archetypes if you want to even come close to competing. 2 is pushing it.

 

If you like Dragons, try Hopeless Dragon which focuses on Red-Eyes Darkness Metal Dragon.

If you like Warriors try Warrior Synchro

If you like Spellcasters, try running an Endymion deck or some variant.

If you like Machines try Morphtronics, Gadgets, or Ancient Gears.

 

However, running all 4 archetypes in any deck won't work. This isn't the TV show where you can throw together some deck and rely on the 'heart of the cards' to give you what you need for a given situation. This is real. You won't rip your spellcaster support when you have a spellcaster, you'll draw your dragon sheet when you have some warriors on the field. This is exactly why you don't run more than 1 or 2 archetypes.

 

Now then, it is your choice whether or not to take the criticism I tried so hard to make less critical and jabroni-sounding because you seem like a first timer and don't need to see the worst of this forum immediately. If you choose not to take this criticism, then you shouldn't be on this forum, since that is what YCM is all about.

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Even going to 45 is a bit much. When I make a deck I always try to keep it at 40' date=' 42 is my max.

[/quote']

 

45 for me is an absolute max. I too usually try and keep my Deck to around 40 - 42 cards. Some Decks need 45 cards in them. Some Gadget variants for example need 45 cards to prevent them from drawing redundant copies of themselves. Stall done properly also doesnt need more than 45 cards. Lightsworn could probably go that far but they just dont need it unless their milling becomes so erratic you would Deck out too easily with less cards. But then again if that happens you're playing LS terribly wrong.

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..............u know what? he isn't that bad, at least he didn't say something n00bish like "back off jackasses! this is my deck and it's awesome as is!!!!111"

 

this guy said sorry, and i'm gonna give him props for that! also i'll help u out, which of these archtypes do you have most of? card-wise i mean

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