AvatarKozaki Posted May 10, 2009 Report Share Posted May 10, 2009 20 Monsters=========Endymion, The Master MagicianDark MagicianDisenchanterMagical Marionette x 2Skilled Dark MagicianBreaker The Magical Warrior x 2Defender, The Magical Knight x 2 Magical ExemplarMythical Beast Cerberus x 2Summoner MonkTsukuyomiApprentice Magician x 2Magical Plant MandragolaOld Vindictive MagicianMagician of Faith 15 Spells=======Magical Citadel of EndymionTerraformingField BarrierBook of EclipseMagical BlastMagical DimensionLightning VortexSwords of Revealing LightBig Bang ShotSpell Power Grasp x 2Monster RebornMalevolent NuzzlerMagical MalletMagician's Unite 5 Traps======Pitch-Black Power Stone x 2Magician's Cicle x 2Magic Cylinder Tips for this deck: You can use Disenchanter's Effect to return a Spell Card to your hand and discard it for Endymion The Master Magician's effect Magical Blast can provide discard fodder for Endymion The Master Magician's Effect. And also for Spell Counters Have Magician of Faith face-up on the field with Book of Eclipse face-down, on your opponent's turn you can block all of your opponent's attacks with Book of Eclipse and flip Magician of Faith face-down, Then on your turn you can flip Magician of Faith and get Book of Eclipse back and set it >> Repeat this process to block your opponent's attacks and waste the cards in their deck Disenchanter can return your Swords of Revealing Light to your hand so you can use it again and reset the timer for Swords of Revealing Light and get more Spell Counters Equip Big Bang Shot to your opponent's monsters and use Disenchanter to return that Spell Card to your hand, and the equipped monster gets removed from play. Tsukuyomi can reset the effects for your flip effect monsters, but most importantly use this card to flip magician of faith face-down while your Swords of Revealing Light is active, and when that Spell Card is destroyed you can (on your turn) flip Magician of Faith face-up to get back Swords of Revealing Light and activate it again. Keep doing this to prevent your opponent from attacking and to get more Spell Counters. If you have Magical Citadel of Endymion on the field and your opponent uses a card effect to destroy your face-down Pitch-Black Power Stone, declare a chain by activating Pitch-Black Power Stone and when it's destroyed: it's Spell Counters move to Magical Citadel of Endymion. You can get more Spell Counters from these cards besides just activating Spell Cards: Apprentice Magician, Magical Plant Mandragola, Pitch-Black Power Stone. Apprentice Magician Special Summons level 2 or lower Spellcaster-Type monster from your deck face-down when its destroyed by battle. So you can call on the powerful flip effects of your other monsters in this deck such as Old Vindictive Magician, Magical Plant Mandragola, or Magician of Faith to bring back a powerful Spell Card to your hand. Chaos Sorcerer will be fairly easy to Special Summon in this type of deck since most cards in this deck are LIGHT and DARK monsters. Good monsters to call out for the effect of Magician's Circle (in my opinion) would be Defender The Magical Knight or Magical Marionette. Defender The Magical Knight protects your Spellcasters by removing 1 Spell Counter for each Spellcaster that would be destroyed instead. Magical Marionette gives more destructive power with ATK and its effect to destroy monsters. Also note: That Endymion, the Master Magician can be Tribute Summoned and that he can be Special Summoned from other card effects like Monster Reborn and Magical Dimension. Also note: Magical Citadel of Endymion has an indestructible effect: Even when it has no Spell Counters on it, if your opponent activates a Spell card to destroy it then that places a Spell Counter on Magical Citadel of Endymion and then you can just remove that Spell Counter so it's not destroyed. The only thing that can destroy this card is if another Field Spell Card is activated. So it's good to protect this card with Field Barrier. A good practice: is to set your Spell or Trap Cards (if you are going to) right before the end of your turn. If you do so in the beginning of your Main Phase 1 and go into battle, then your opponent might have a Trap Card that might destroy your Set Spell or Trap Cards. As they say in the anime series: "I'll end my turn by placing 2 face-down cards..." Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted May 11, 2009 Report Share Posted May 11, 2009 Illegal and you're doing Traditional and Spellcasters wrong. You should be using stuff like Dark Magician of Chaos, Premature Burial, Raigeki, Harpie's Feather Duster, Pot of Greed, Graceful Charity, Painful Choice, Call of the Haunted, Delinquent Duo, oh who am I kidding. This is terrible. You would be better off making this Advanced legal because it is no better here than it is in Advanced. Make your choice. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 11, 2009 Report Share Posted May 11, 2009 Spell counter decks in traditional = Butterfly Dagger Elma + Gearfried the Iron Knight. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 12, 2009 Report Share Posted June 12, 2009 Locked Link to comment Share on other sites More sharing options...
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