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A try at Dice Jar


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I need... a lot of help with this.

 

Monsters ( 18 ):

 

3 Abare Ushioni

3 Dice Jar

3 Des Wombat

2 Gravekeeper's Spy

2 Mask of Darkness

1 Penguin Soldier

1 Snipe Hunter

3 Spear Cretin

 

Spells ( 11 ):

 

3 Book of Moon

1 Book of Taiyou

1 Level Limit - Area B

3 Nightmare Stealcage

1 Swords of Revealing Light

2 Vengeful Bog Spirit

 

Traps ( 11 ):

 

1 Ceasefire

3 Dice Re-roll

3 Fire Darts

1 Gravity Bind

3 Solemn Judgement

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Dicey Decks that revolve around luck' date=' such as this and Arcana Force, are stupid. If they had awesomely overpowered effects, they would be ok, but they suck as is.

 

Try Gladiator Beast.

[/quote']

 

I don't think he meant to build a tournament Deck.

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Dicey Decks that revolve around luck' date=' such as this and Arcana Force, are stupid. If they had awesomely overpowered effects, they would be ok, but they suck as is.

 

Try Gladiator Beast.

[/quote']

 

I don't think he meant to build a tournament Deck.

 

Gladiator Beasts are boring, I wanted to make something that I would enjoy playing. If I really wanted to win all the time, I would have made a FTK.

 

A Deck that is interesting to play is the one where you have the following elements:

1) Inevitability - If you want to have the top experience of Yu-Gi-Oh! TCG/OCG as any other game, you must keep yourself and your opponent excited the whole time. It helps if you're evenly matched. If you look at the history of duels in the television series, you'll notice that the decks the characters use are not the strongest ones, but the most inevitable. One of the ways to achieve inevitability is by throwing in some luck.

2) Strategy - needs no explaining.

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If you look at the history of duels in the television series' date=' you'll notice that the decks the characters use are not the strongest ones, but the most inevitable. One of the ways to achieve inevitability is by throwing in some luck.

[/quote']

 

Television =/= Real Life.

 

Also, this is illegal. Magician of Faith is Limited. And use the card Dice Try.

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You mean Forbidden.

Sry... I thought I saw it in the Limited section.

 

And, why would I use Dice Try!? It negates opponent's monster's effect that requires a die roll.

 

Further more, I know television isn't real life, but inevitability IS important for a good duel.

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I ran this as a full gamble deck, complete with Time Wizards. xD Worked Perfectly beat the best person at my locals, but lost to one of the worst people. I was so Proud. Get Book of Eclipse and other than that, Idk. A third Spy?

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