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Official Pokémon HeartGold and SoulSilver Thread


Brushfire

Who will your starter be.  

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  1. 1. Who will your starter be.



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It depends how fast you EV train. If you have a level 99 Pokemon with no EVs' date=' and you use AR to give it 252 EVs, when it levels up, its ATK will go up by 63. :/

 

Using normal, non-hacking EV training, I've only seen +6. But it depends how fast you EV train, really. If 252 EVs are spaced out over 25 levels, you won't see anything more than +4. If they are spaced out over 2 levels, you'll catch some +8s or 9s.

 

[i']Rock is normal effective against Aero[/i]

 

Not possible. GameFreak has not been notorious for its glitches/messups. It's either in your imagination, or the attacks that are neutral are not Rock-types attacks.

 

Or maybe it's just a defect in your game.

 

The most I've seen a stat go up by was a Darkrai's Special Attack, it went up by 8? I think.

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Finally got around to beating Whitney, her Miltank was a pain, I got lucky with my Quilava.

 

Golbat evolved into Crobat Lv 23 =D, which was pretty fun. I plan to evolve Snorunt at Lv 31 to get Crunch (I plan on teaching it Shadow Ball instead of going back for Omnious Wind), any ideas on when it would be best to evolve a Murkrow? (Mine is Lv 30 now)

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This was copied directly from Serebii. It's their full level up movelists. Now, try to tell me again that it doesn't matter.

[spoiler=Murkrow]— Peck 35 100 35 --

Attacks the foe with a jabbing beak, etc.

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

5 Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

11 Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

15 Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

21 Night Shade ?? 100 15 --

Inflicts damage identical to the user's level.

25 Assurance 50 100 10 --

Power doubles if foe already receives damage that turn

31 Taunt -- 100 20 --

Taunts the foe into only using attack moves.

35 Faint Attack 60 -- 20 --

Draws the foe close, then strikes without fail.

41 Mean Look -- -- 5 --

Fixes the foe with a mean look that prevents escape.

45 Sucker Punch

Always strikes first, but fails if foe is not using attacking move

 

 

[spoiler=Honchcrow]

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

— Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

— Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

— Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

25 Swagger -- 90 15 --

Confuses the foe, but also sharply raises ATTACK.

35 Nasty Plot -- -- 20 --

Raises SP.ATT two stages

45 Night Slash 70 100 15 --

High critical hit ratio

55 Dark Pulse 80 100 15 20

May cause foe to flinch

 

 

EDIT: To help you understand more, the numbers directly after the name of the move are, in order, the power, accuracy, power points, and percent of an added effect.

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This was copied directly from Serebii. It's their full level up movelists. Now' date=' try to tell me again that it doesn't matter.

[spoiler=Murkrow']— Peck 35 100 35 --

Attacks the foe with a jabbing beak, etc.

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

5 Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

11 Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

15 Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

21 Night Shade ?? 100 15 --

Inflicts damage identical to the user's level.

25 Assurance 50 100 10 --

Power doubles if foe already receives damage that turn

31 Taunt -- 100 20 --

Taunts the foe into only using attack moves.

35 Faint Attack 60 -- 20 --

Draws the foe close, then strikes without fail.

41 Mean Look -- -- 5 --

Fixes the foe with a mean look that prevents escape.

45 Sucker Punch

Always strikes first, but fails if foe is not using attacking move

 

 

[spoiler=Honchcrow]

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

— Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

— Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

— Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

25 Swagger -- 90 15 --

Confuses the foe, but also sharply raises ATTACK.

35 Nasty Plot -- -- 20 --

Raises SP.ATT two stages

45 Night Slash 70 100 15 --

High critical hit ratio

55 Dark Pulse 80 100 15 20

May cause foe to flinch

 

 

EDIT: To help you understand more, the numbers directly after the name of the move are, in order, the power, accuracy, power points, and percent of an added effect.

 

There is still the move relearner

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This was copied directly from Serebii. It's their full level up movelists. Now' date=' try to tell me again that it doesn't matter.

[spoiler=Murkrow']— Peck 35 100 35 --

Attacks the foe with a jabbing beak, etc.

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

5 Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

11 Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

15 Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

21 Night Shade ?? 100 15 --

Inflicts damage identical to the user's level.

25 Assurance 50 100 10 --

Power doubles if foe already receives damage that turn

31 Taunt -- 100 20 --

Taunts the foe into only using attack moves.

35 Faint Attack 60 -- 20 --

Draws the foe close, then strikes without fail.

41 Mean Look -- -- 5 --

Fixes the foe with a mean look that prevents escape.

45 Sucker Punch

Always strikes first, but fails if foe is not using attacking move

 

 

[spoiler=Honchcrow]

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

— Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

— Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

— Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

25 Swagger -- 90 15 --

Confuses the foe, but also sharply raises ATTACK.

35 Nasty Plot -- -- 20 --

Raises SP.ATT two stages

45 Night Slash 70 100 15 --

High critical hit ratio

55 Dark Pulse 80 100 15 20

May cause foe to flinch

 

 

EDIT: To help you understand more, the numbers directly after the name of the move are, in order, the power, accuracy, power points, and percent of an added effect.

 

There is still the move relearner

 

Which you can't get to until Blackthorn and you have to have Heart Scales, which are extremely rare. I've only found 3 and I was on a Heart Scale hunt in the locations Serebii says they are.

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Since YCM wasn't working for me yesterday, I played Pokemon for most of the day. I beat the first gym and I'm currently at the entrance to that cave after the gym. I caught a Magikarp (currently Lv. 12 or 13), I wanted a Gyarados sooner than later.

 

I playing more now. I'm splitting time between every pokemon game I have.

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This was copied directly from Serebii. It's their full level up movelists. Now' date=' try to tell me again that it doesn't matter.

[spoiler=Murkrow']— Peck 35 100 35 --

Attacks the foe with a jabbing beak, etc.

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

5 Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

11 Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

15 Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

21 Night Shade ?? 100 15 --

Inflicts damage identical to the user's level.

25 Assurance 50 100 10 --

Power doubles if foe already receives damage that turn

31 Taunt -- 100 20 --

Taunts the foe into only using attack moves.

35 Faint Attack 60 -- 20 --

Draws the foe close, then strikes without fail.

41 Mean Look -- -- 5 --

Fixes the foe with a mean look that prevents escape.

45 Sucker Punch

Always strikes first, but fails if foe is not using attacking move

 

 

[spoiler=Honchcrow]

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

— Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

— Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

— Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

25 Swagger -- 90 15 --

Confuses the foe, but also sharply raises ATTACK.

35 Nasty Plot -- -- 20 --

Raises SP.ATT two stages

45 Night Slash 70 100 15 --

High critical hit ratio

55 Dark Pulse 80 100 15 20

May cause foe to flinch

 

 

EDIT: To help you understand more, the numbers directly after the name of the move are, in order, the power, accuracy, power points, and percent of an added effect.

 

There is still the move relearner

 

Which you can't get to until Blackthorn and you have to have Heart Scales, which are extremely rare. I've only found 3 and I was on a Heart Scale hunt in the locations Serebii says they are.

 

hence the old go catch a luvdisc and hope it has a heart scale. Take the heart/release


Since YCM wasn't working for me yesterday' date=' I played Pokemon for most of the day. I beat the first gym and I'm currently at the entrance to that cave after the gym. I caught a Magikarp (currently Lv. 12 or 13), I wanted a Gyarados sooner than later.

 

I playing more now. I'm splitting time between every pokemon game I have.

[/quote']

 

Stick with Magikarp. It owns when used correctly.

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This was copied directly from Serebii. It's their full level up movelists. Now' date=' try to tell me again that it doesn't matter.

[spoiler=Murkrow']— Peck 35 100 35 --

Attacks the foe with a jabbing beak, etc.

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

5 Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

11 Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

15 Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

21 Night Shade ?? 100 15 --

Inflicts damage identical to the user's level.

25 Assurance 50 100 10 --

Power doubles if foe already receives damage that turn

31 Taunt -- 100 20 --

Taunts the foe into only using attack moves.

35 Faint Attack 60 -- 20 --

Draws the foe close, then strikes without fail.

41 Mean Look -- -- 5 --

Fixes the foe with a mean look that prevents escape.

45 Sucker Punch

Always strikes first, but fails if foe is not using attacking move

 

 

[spoiler=Honchcrow]

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

— Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

— Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

— Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

25 Swagger -- 90 15 --

Confuses the foe, but also sharply raises ATTACK.

35 Nasty Plot -- -- 20 --

Raises SP.ATT two stages

45 Night Slash 70 100 15 --

High critical hit ratio

55 Dark Pulse 80 100 15 20

May cause foe to flinch

 

 

EDIT: To help you understand more, the numbers directly after the name of the move are, in order, the power, accuracy, power points, and percent of an added effect.

 

There is still the move relearner

 

Which you can't get to until Blackthorn and you have to have Heart Scales, which are extremely rare. I've only found 3 and I was on a Heart Scale hunt in the locations Serebii says they are.

 

Heart Scales exist and are tradable, is there a problem that I don't see? Not to mention Relicanth and Luvdisc can be caught holding the items.

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hence the old go catch a luvdisc and hope it has a heart scale. Take the heart/release
Heart Scales exist and are tradable' date=' is there a problem that I don't see? Not to mention Relicanth and Luvdisc can be caught holding the items.

[/quote']

First, Luvdiscs are rare, and can only be caught while using the Super Rod.

Second, You won't always have a friend or second DS to trade with unless you own 2 DSs and 2 DS Pokémon games, one being considerably far into the game for access to Luvdiscs/mass Heart Scales.

Third, Get your facts straight. Relicanth's do not and have never held Heart Scales when caught in any version.

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hence the old go catch a luvdisc and hope it has a heart scale. Take the heart/release
Heart Scales exist and are tradable' date=' is there a problem that I don't see? Not to mention Relicanth and Luvdisc can be caught holding the items.

[/quote']

First, Luvdiscs are rare, and can only be caught while using the Super Rod.

Second, You won't always have a friend or second DS to trade with unless you own 2 DSs and 2 DS Pokémon games, one being considerably far into the game for access to Luvdiscs/mass Heart Scales.

Third, Get your facts straight. Relicanth's do not and have never held Heart Scales when caught in any version.

 

Damn, that's the Deap Sea scale. You're still wrong Aximil. When I needed a quick supply of them in DP I pal parked them over to Pearl from Emerald.

 

Oh, and you can also get them from the Pokeathalon.

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This was copied directly from Serebii. It's their full level up movelists. Now' date=' try to tell me again that it doesn't matter.

[spoiler=Murkrow']— Peck 35 100 35 --

Attacks the foe with a jabbing beak, etc.

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

5 Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

11 Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

15 Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

21 Night Shade ?? 100 15 --

Inflicts damage identical to the user's level.

25 Assurance 50 100 10 --

Power doubles if foe already receives damage that turn

31 Taunt -- 100 20 --

Taunts the foe into only using attack moves.

35 Faint Attack 60 -- 20 --

Draws the foe close, then strikes without fail.

41 Mean Look -- -- 5 --

Fixes the foe with a mean look that prevents escape.

45 Sucker Punch

Always strikes first, but fails if foe is not using attacking move

 

 

[spoiler=Honchcrow]

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

— Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

— Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

— Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

25 Swagger -- 90 15 --

Confuses the foe, but also sharply raises ATTACK.

35 Nasty Plot -- -- 20 --

Raises SP.ATT two stages

45 Night Slash 70 100 15 --

High critical hit ratio

55 Dark Pulse 80 100 15 20

May cause foe to flinch

 

 

EDIT: To help you understand more, the numbers directly after the name of the move are, in order, the power, accuracy, power points, and percent of an added effect.

 

There is still the move relearner

 

Which you can't get to until Blackthorn and you have to have Heart Scales, which are extremely rare. I've only found 3 and I was on a Heart Scale hunt in the locations Serebii says they are.

 

Heart Scales exist and are tradable, is there a problem that I don't see? Not to mention Relicanth and Luvdisc can be caught holding the items.

 

I don't see one. Any pokemon is a good pokemon when used correctly.

 

Also does anyone know a counter to this combo? I use this combo frequently to beat the snot out of good trainers but here it is

 

Trick

Encore

Item- choice band

 

It makes it so they use the same attack over and over and I use it right after they've used a non-damage move like foresight

 

Here's another which Aximil might have noticed on my Meganium

moves

Substitute

Leech seed

ingrain

Item- now big root

 

Basically a combo that keeps your opponent from attacking you

 

Also some healing combos

 

Item- toxic orb

ability- poison heal

 

Milotic

item- leftovers

moves

aqua ring

recover

 

Starter wobuffet combo

 

Swampert

item- enigma berry

moves

mirror coat

counter

 

Continous damage combo

 

Smeargle

stealth rock

toxic spikes

spikes

whirlwind

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Also does anyone know a counter to this combo? I use this combo frequently to beat the snot out of good trainers but here it is

 

Trick

Encore

Item- choice band

 

It makes it so they use the same attack over and over and I use it right after they've used a non-damage move like foresight

 

You switch to a different Pokemon' date=' and you don't need Encore if you were fast enough to use Trick before they used their other move.[/b']

 

Here's another which Aximil might have noticed on my Meganium

moves

Substitute

Leech seed

ingrain

Item- now big root

 

Basically a combo that keeps your opponent from attacking you

 

SubSeed is common. Ingrain is a bad move

 

Also some healing combos

 

Item- toxic orb

ability- poison heal

 

Breloom's supreme OUness speaks for its self

 

Milotic

item- leftovers

moves

aqua ring

recover

 

Aqua Ring is a bad move, Milotic only needs Recover.

Starter wobuffet combo

 

Swampert

item- enigma berry

moves

mirror coat

counter

 

Stupid

 

Continous damage combo

 

Smeargle

stealth rock

toxic spikes

spikes

whirlwind

 

Forretress does Spikes/TSpikes better and there are much better Phazers who can also use Stealth Rock (Skarmory/Hippowdon). This would only work if your opponent decided that they shouldn't attack you for the next 20 turns.

 

And no, not all Pokemon can be good if used correctly.

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This was copied directly from Serebii. It's their full level up movelists. Now' date=' try to tell me again that it doesn't matter.

[spoiler=Murkrow']— Peck 35 100 35 --

Attacks the foe with a jabbing beak, etc.

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

5 Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

11 Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

15 Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

21 Night Shade ?? 100 15 --

Inflicts damage identical to the user's level.

25 Assurance 50 100 10 --

Power doubles if foe already receives damage that turn

31 Taunt -- 100 20 --

Taunts the foe into only using attack moves.

35 Faint Attack 60 -- 20 --

Draws the foe close, then strikes without fail.

41 Mean Look -- -- 5 --

Fixes the foe with a mean look that prevents escape.

45 Sucker Punch

Always strikes first, but fails if foe is not using attacking move

 

 

[spoiler=Honchcrow]

— Astonish 30 100 15 30

An attack that may shock the foe into flinching.

— Pursuit 40 100 20 --

Inflicts bad damage if used on a foe switching out.

— Haze -- -- 30 --

Creates a black haze that eliminates all stat changes.

— Wing Attack 60 100 35 --

Strikes the foe with wings spread wide.

25 Swagger -- 90 15 --

Confuses the foe, but also sharply raises ATTACK.

35 Nasty Plot -- -- 20 --

Raises SP.ATT two stages

45 Night Slash 70 100 15 --

High critical hit ratio

55 Dark Pulse 80 100 15 20

May cause foe to flinch

 

 

EDIT: To help you understand more, the numbers directly after the name of the move are, in order, the power, accuracy, power points, and percent of an added effect.

 

There is still the move relearner

 

Which you can't get to until Blackthorn and you have to have Heart Scales, which are extremely rare. I've only found 3 and I was on a Heart Scale hunt in the locations Serebii says they are.

 

Heart Scales exist and are tradable, is there a problem that I don't see? Not to mention Relicanth and Luvdisc can be caught holding the items.

 

I don't see one. Any pokemon is a good pokemon when used correctly.

 

Also does anyone know a counter to this combo? I use this combo frequently to beat the snot out of good trainers but here it is

 

Trick

Encore

Item- choice band

 

It makes it so they use the same attack over and over and I use it right after they've used a non-damage move like foresight

 

You switch to a different Pokemon, and you don't need Encore if you were fast enough to use Trick before they used their other move.

Forgot to add mean look sorry

Here's another which Aximil might have noticed on my Meganium

moves

Substitute

Leech seed

ingrain

Item- now big root

 

Basically a combo that keeps your opponent from attacking you

 

SubSeed is common. Ingrain is a bad move]Adds to recovery effect

 

Also some healing combos

 

Item- toxic orb

ability- poison heal

 

Breloom's supreme OUness speaks for its self

 

Milotic

item- leftovers

moves

aqua ring

recover

 

Aqua Ring is a bad move, Milotic only needs Recover. Not exactly, helps with stalling if focus band or focus sash is equipped

Starter wobuffet combo

 

Swampert

item- enigma berry

moves

mirror coat

counter

 

Stupid A better wobuffet basically

 

Continous damage combo

 

Smeargle

stealth rock

toxic spikes

spikes

whirlwind

 

Forretress does Spikes/TSpikes better and there are much better Phazers who can also use Stealth Rock (Skarmory/Hippowdon). This would only work if your opponent decided that they shouldn't attack you for the next 20 turns.

 

Yes but look at the way they would cooperate

 

Send out Smeargle first. Hope it survives or equip focus band. then send out Meganium and stall

Also does anyone know a counter to this combo? I use this combo frequently to beat the snot out of good trainers but here it is

 

Trick

Encore

Item- choice band

 

It makes it so they use the same attack over and over and I use it right after they've used a non-damage move like foresight

 

You switch to a different Pokemon' date=' and you don't need Encore if you were fast enough to use Trick before they used their other move.[/b']

 

Here's another which Aximil might have noticed on my Meganium

moves

Substitute

Leech seed

ingrain

Item- now big root

 

Basically a combo that keeps your opponent from attacking you

 

SubSeed is common. Ingrain is a bad move]

 

Also some healing combos

 

Item- toxic orb

ability- poison heal

 

Breloom's supreme OUness speaks for its self

 

Milotic

item- leftovers

moves

aqua ring

recover

 

Aqua Ring is a bad move, Milotic only needs Recover.

Starter wobuffet combo

 

Swampert

item- enigma berry

moves

mirror coat

counter

 

Stupid

 

Continous damage combo

 

Smeargle

stealth rock

toxic spikes

spikes

whirlwind

 

Forretress does Spikes/TSpikes better and there are much better Phazers who can also use Stealth Rock (Skarmory/Hippowdon). This would only work if your opponent decided that they shouldn't attack you for the next 20 turns.

 

And no, not all Pokemon can be good if used correctly.

 

Name one and if it's magikarp or feebas I'm prepared to prove you wrong. It's the second best compared to LV. 1 versus Lv. 100 = LV 1 wins

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No, Wobuffet is the best Wob there is, period.

 

In grain is bad because it stops you from switching out. Becoming set up fodder for the opponent.

 

Aqua Ring is a bad move, Milotic only needs Recover.

 

SMEARGLE IS NOT GOOD AT ENTRY HAZARDS AND THAT'S FINAL.

 

We aren't talking about HGSS anymore, this is pure Pokemon. Do any of you know about the breeding changes in HGSS? What do you think of them?

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No' date=' Wobuffet is the best Wob there is, period. [/color']

 

In grain is bad because it stops you from switching out. Becoming set up fodder for the opponent.

 

Aqua Ring is a bad move, Milotic only needs Recover.

 

SMEARGLE IS NOT GOOD AT ENTRY HAZARDS AND THAT'S FINAL.

 

Red- proof or I'm calling BS

green- yet again need proof

sky blue- still need proof

No' date=' Wobuffet is the best Wob there is, period.

 

In grain is bad because it stops you from switching out. Becoming set up fodder for the opponent.

 

Aqua Ring is a bad move, Milotic only needs Recover.

 

SMEARGLE IS NOT GOOD AT ENTRY HAZARDS AND THAT'S FINAL.

 

We aren't talking about HGSS anymore, this is pure Pokemon. Do any of you know about the breeding changes in HGSS? What do you think of them?

[/quote']

Actually I do and you don't know where I get my pokemon from so *sticks tongue out*

A majority of my level 100's are from my fire red and emerald versions. Altogether I have 67 level 100s on Pearl only. I've a hell of a lot more on fire red and emerald.

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Damn' date=' that's the Deap Sea scale. You're still wrong Aximil. When I needed a quick supply of them in DP I pal parked them over to Pearl from Emerald.

 

Oh, and you can also get them from the Pokeathalon.

[/quote']

Completely forgot about Pal Park. But you'll still have to get your Emerald/Ruby/Sapphire up past the 6th Gym and have the Super Rod. And be over in Kanto on your HG/SS.

 

And as for the Pokéathlon, I've never played in it so I had no clue what the prizes were. I looked it up and it requires 1000points. Not sure how easy that is to get.

Any pokemon is a good pokemon when used correctly.

No. Just no.

Also does anyone know a counter to this combo? I use this combo frequently to beat the snot out of good trainers but here it is

 

Trick

Encore

Item- choice band

 

It makes it so they use the same attack over and over and I use it right after they've used a non-damage move like foresight

But now you're locked into a move that doesn't effect the opponent. So you'll both sit there and end up having a Struggle fight unless one of you switches.

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Damn' date=' that's the Deap Sea scale. You're still wrong Aximil. When I needed a quick supply of them in DP I pal parked them over to Pearl from Emerald.

 

Oh, and you can also get them from the Pokeathalon.

[/quote']

Completely forgot about Pal Park. But you'll still have to get your Emerald/Ruby/Sapphire up past the 6th Gym and have the Super Rod. And be over in Kanto on your HG/SS.

 

And as for the Pokéathlon, I've never played in it so I had no clue what the prizes were. I looked it up and it requires 1000points. Not sure how easy that is to get.

Any pokemon is a good pokemon when used correctly.

No. Just no.

Also does anyone know a counter to this combo? I use this combo frequently to beat the snot out of good trainers but here it is

 

Trick

Encore

Item- choice band

 

It makes it so they use the same attack over and over and I use it right after they've used a non-damage move like foresight

But now you're locked into a move that doesn't effect the opponent. So you'll both sit there and end up having a Struggle fight unless one of you switches.

 

yeah and that's why you DO switch. Add baton pass too


That's why you switch with baton pass


d*mn this post to hell I've posted this 3 time snad it's taken me to the front page grrrrrrrrr

 

switch with baton pass


d*mn this post to hell I've posted this 4 time snad it's taken me to the front page grrrrrrrrr

 

switch with baton pass


Damn' date=' that's the Deap Sea scale. You're still wrong Aximil. When I needed a quick supply of them in DP I pal parked them over to Pearl from Emerald.

 

Oh, and you can also get them from the Pokeathalon.

[/quote']

Completely forgot about Pal Park. But you'll still have to get your Emerald/Ruby/Sapphire up past the 6th Gym and have the Super Rod. And be over in Kanto on your HG/SS.

 

And as for the Pokéathlon, I've never played in it so I had no clue what the prizes were. I looked it up and it requires 1000points. Not sure how easy that is to get.

Any pokemon is a good pokemon when used correctly.

No. Just no.

Also does anyone know a counter to this combo? I use this combo frequently to beat the snot out of good trainers but here it is

 

Trick

Encore

Item- choice band

 

It makes it so they use the same attack over and over and I use it right after they've used a non-damage move like foresight

But now you're locked into a move that doesn't effect the opponent. So you'll both sit there and end up having a Struggle fight unless one of you switches.

 

d*mn this post to hell I've posted this 5 time and it's taken me to the front page grrrrrrrrr

 

switch with baton pass


d*mn this post to hell I've posted this 6 time and it's taken me to the front page grrrrrrrrr

 

switch with baton pass


d*mn this post to hell I've posted this 7 time and it's taken me to the front page grrrrrrrrr

 

switch with baton pass

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No' date=' Wobuffet is the best Wob there is, period. [/color']

 

In grain is bad because it stops you from switching out. Becoming set up fodder for the opponent.

 

Aqua Ring is a bad move, Milotic only needs Recover.

 

SMEARGLE IS NOT GOOD AT ENTRY HAZARDS AND THAT'S FINAL.

 

Red- proof or I'm calling BS

green- yet again need proof

sky blue- still need proof

 

It's stupid to sacrifice a Pokémon for 1 entry hazard. There are tons more Pokémon that can put up several and still fight. I prefer the entry hazard Exploding Fortress.

 

Why do you think it became an Uber and the other Pokémon, besides Wynaut and Mew, with access to Mirror Coat and Counter didn't?

 

Leftovers and Aqua Ring do the same thing. Except Aqua Ring uses up your attack for that turn. And don't give me any of that "Yeah? Well, Leftovers uses up your item." crap. If you're going to be using Aqua Ring, you might as well be using Leftovers instead so you can have Recover or a nothing HP recovering move in place of Aqua Ring.

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No' date=' Wobuffet is the best Wob there is, period. [/color']

 

Two words; Shadow and Tag. That's what makes Wob so dangerous, your opponent cannot switch to a Pokemon capable of OHKOing it. Wob also has more HP than Swampert and less Defences, meaning damage out put is larger. Wob is Uber and Pert is OU, that should be proof by its self.

 

In grain is bad because it stops you from switching out. Becoming set up fodder for the opponent.

 

Aqua Ring is a bad move, Milotic only needs Recover.

 

Leftovers does the same thing and also leavs room for an extra attacking move or support move.

 

SMEARGLE IS NOT GOOD AT ENTRY HAZARDS AND THAT'S FINAL.

 

It is slow and can't take a single hit from anything, while a Pokemon like Froslass is fast, hits moderately well and has the extra support to keep it in good condition to be reused and also has Destiny Bod is you feel its job is done. While Foretress is slow it's incredible bulk means it can set up multiple layers of Spikes and TSpikes, switch out, then do it again late. Skarmory and Hippowdon are amazing, Smeargle is also amazing, just not at phazing or setting up Entry Hazards.

 

 

 

Red- proof or I'm calling BS

green- yet again need proof

sky blue- still need proof

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No' date=' Wobuffet is the best Wob there is, period. [/color']

 

In grain is bad because it stops you from switching out. Becoming set up fodder for the opponent.

 

Aqua Ring is a bad move, Milotic only needs Recover.

 

SMEARGLE IS NOT GOOD AT ENTRY HAZARDS AND THAT'S FINAL.

 

Red- proof or I'm calling BS

green- yet again need proof

sky blue- still need proof

 

It's stupid to sacrifice a Pokémon for 1 entry hazard. There are tons more Pokémon that can put up several and still fight. I prefer the entry hazard Exploding Fortress.

 

Why do you think it became an Uber and the other Pokémon, besides Wynaut and Mew, with access to Mirror Coat and Counter didn't?

 

Leftovers and Aqua Ring do the same thing. Except Aqua Ring uses up your attack for that turn. And don't give me any of that "Yeah? Well, Leftovers uses up your item." crap. If you're going to be using Aqua Ring, you might as well be using Leftovers instead so you can have Recover or a nothing HP recovering move in place of Aqua Ring.

not paying attention? There are 3 entry hazards. Toxic spikes, spikes and stealth rock

I'm not wasting a pokemon

Yes but it has an additional healing each turn

 

If I were to use any of these pokemon I would school you easily.

No' date=' Wobuffet is the best Wob there is, period. [/color']

 

Two words; Shadow and Tag. That's what makes Wob so dangerous, your opponent cannot switch to a Pokemon capable of OHKOing it. Wob also has more HP than Swampert and less Defences, meaning damage out put is larger. Wob is Uber and Pert is OU, that should be proof by its self.

My swampert has 404 hp. more than the average one. I ev trained it against 2 snorlax's and a good amount of munchlax's

In grain is bad because it stops you from switching out. Becoming set up fodder for the opponent.

 

Aqua Ring is a bad move, Milotic only needs Recover.

 

Leftovers does the same thing and also leaves room for an extra attacking move or support move.

 

SMEARGLE IS NOT GOOD AT ENTRY HAZARDS AND THAT'S FINAL.

 

It is slow and can't take a single hit from anything, while a Pokemon like Froslass is fast, hits moderately well and has the extra support to keep it in good condition to be reused and also has Destiny Bod is you feel its job is done. While Foretress is slow it's incredible bulk means it can set up multiple layers of Spikes and TSpikes, switch out, then do it again late. Skarmory and Hippowdon are amazing, Smeargle is also amazing, just not at phazing or setting up Entry Hazards.

 

Yet again stats don't matter really, it's how you use them.

 

Red- proof or I'm calling BS

green- yet again need proof

sky blue- still need proof

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No' date=' Wobuffet is the best Wob there is, period. [/color']

 

In grain is bad because it stops you from switching out. Becoming set up fodder for the opponent.

 

Aqua Ring is a bad move, Milotic only needs Recover.

 

SMEARGLE IS NOT GOOD AT ENTRY HAZARDS AND THAT'S FINAL.

 

Red- proof or I'm calling BS

green- yet again need proof

sky blue- still need proof

 

It's stupid to sacrifice a Pokémon for 1 entry hazard. There are tons more Pokémon that can put up several and still fight. I prefer the entry hazard Exploding Fortress.

 

Why do you think it became an Uber and the other Pokémon, besides Wynaut and Mew, with access to Mirror Coat and Counter didn't?

 

Leftovers and Aqua Ring do the same thing. Except Aqua Ring uses up your attack for that turn. And don't give me any of that "Yeah? Well, Leftovers uses up your item." crap. If you're going to be using Aqua Ring, you might as well be using Leftovers instead so you can have Recover or a nothing HP recovering move in place of Aqua Ring.

not paying attention? There are 3 entry hazards. Toxic spikes, spikes and stealth rock

I'm not wasting a pokemon

Yes but it has an additional healing each turn

 

If I were to use any of these pokemon I would school you easily.

 

Rapid Spin. Now it's a waste.

 

And Recover is equal to 8 times an Aqua Ring.

 

I have Heart Gold. What's your Friend Code?

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No' date=' Wobuffet is the best Wob there is, period. [/color']

 

In grain is bad because it stops you from switching out. Becoming set up fodder for the opponent.

 

Aqua Ring is a bad move, Milotic only needs Recover.

 

SMEARGLE IS NOT GOOD AT ENTRY HAZARDS AND THAT'S FINAL.

 

Red- proof or I'm calling BS

green- yet again need proof

sky blue- still need proof

 

It's stupid to sacrifice a Pokémon for 1 entry hazard. There are tons more Pokémon that can put up several and still fight. I prefer the entry hazard Exploding Fortress.

 

Why do you think it became an Uber and the other Pokémon, besides Wynaut and Mew, with access to Mirror Coat and Counter didn't?

 

Leftovers and Aqua Ring do the same thing. Except Aqua Ring uses up your attack for that turn. And don't give me any of that "Yeah? Well, Leftovers uses up your item." crap. If you're going to be using Aqua Ring, you might as well be using Leftovers instead so you can have Recover or a nothing HP recovering move in place of Aqua Ring.

not paying attention? There are 3 entry hazards. Toxic spikes, spikes and stealth rock

I'm not wasting a pokemon

Yes but it has an additional healing each turn

 

If I were to use any of these pokemon I would school you easily.

 

Do you have a frined code? I'd like you to prove that statement.

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