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0-attackpoints Cyber-style list


SebastiaanZ

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This is my own-made 0-attackpoints cyberstyle list.

 

I claim those cards to be mine, no-one may use them for personal gain, unless I know about it and I agreed to it.

 

MSCL0-001 Cyber-Barbar

1/0/0/light/machine-effect

Effect: When this card is destroyed, reduce all battledamage done this turn to 0.

 

MSCL0-002 Vortex of Cyber-Defense

Trapcard

This card can only be activated when your opponent attacks with a monster with 1000 attackpoints or higher. Increase the defencepoints of one “Cyber”-monster on your side of the field by 1000 defencepoints.

 

MSCL0-003 Cyber-Fortress

Fielspellcard

All “Cyber”-monsters in defencemode gain an additional 1000 defencepoints. They can, in addition not be destroyed by any card stronger then 500 attackpoints.

 

MSCL0-004 Cyber-Agila

1/0/0/light/machine-effect

Effect: Send this card to the graveyard in order to end the battle phase of the opponent. Afterwards draw two cards.

 

MSCL0-005 Defensive Cyber-Strike

Spellcard

This card can only be activated during the battle phase. Increase the attackstrength of all “Cyber”-monsters on your side of the field by 500. Afterwards switch all of them to attackmode. All the monster can attack directly. After the battle phase, destroy this card and switch your monsters back to defencemode.

 

MSCL0-006 Cyber-Sensor-Dragon

4/0/0/light/machine-effect

Effect: Increase the attack of this card for every “Cyber”-card in your graveyard by 400 points. Once a turn you can see one random card in your opponents hand.

 

MSCL0-007 Bypass Cyber-Technology

Spellcard

Send one card from your hand in order to activate one of the following effects:

- Tribute one “Cyber-Sensor-Dragon” in order to summon “Advanced-Sensor Cyber-Dragon” from your hand or deck.

- Tribute one “Cyber-Recon-Dragon” in order to summon “Advanced-Recon Cyber-Dragon” from your hand or deck.

 

MSCL0-008 Advanced-Sensor Cyber-Dragon

5/0/2100/light/machine-effect

Effect: This card can be summoned directly to the field when you have no other monsters in play. Per turn you can see the hand of your opponent and destroy one random card from it.

 

MSCL0-009 Advanced-Recon Cyber-Dragon

5/0/2100/light/machine-effect

Effect: This card can be summoned directly to the field when you have no other monsters in play. Per turn deal 500 lifepoints of damage to your opponent.

 

MSCL0-010 Cyber-Recon-Dragon

4/0/0/light/machine-effect

Effect: This card cannot be destroyed by any spellcards. Per turn remove one monster from the field from play. Increase this monster`s attack by 400 per monster removed from play.

 

MSCL0-011 Cybertauros

4/0/0/light/machine-effect

Effect: This card cannot be destroyed as a result of battling. Everytime this monster attacks and deals damage to your opponent`s lifepoints, place one “Cyber-counter” on them. When this card is destroyed, deal 300 lifepoints of damage per Cyber-counter on your opponent`s side of the field.

 

MSCL-012 Tailsweep of the Tauros

Equipspellcard

This card can only be equipped to a “Cybertauros” or “Advanced Cybertauros”. The equipped monster gains 400 attackpoints per turn it stay on the field.

 

MSCL0-013 Advanced Cybertauros

6/0/0/light/machine-effect

Effect: This card can only be summoned by tributing one “Cybertauros” on the field. This card cannot be destroyed as a result of battling. Everytime it deals damage to your opponent, place 1 “Cyber-counter” on a monster. When this card is destroyed, deal 400 lifepoints of damage per counter on your opponent`s side of the field. This card gains 300 attack – and defencepoints per monster removed from play.

 

MSCL0-014 Advanced Fusion

Spellcard

This card can only be used for fusion-summonings of “Advanced”-cards. Fuse two or more “Advance”-fusion material monsters together from the field or the hand or both. When the fusion-monster summoned by this card is destroyed, you can return this card to the top of your deck.

 

MSCL0-015 Cyber-Espionage-Dragon

8/0/0/light/machine-fusion-effect

“Cyber-Sensor-Dragon” + “Cyber-Recon-Dragon”

Effect: This card can only be fusion-summoned. This card gains 1000 attack – and defencepoints per turn it hasn’t attacked. When you have attacked, this monster starts over again with 0 attack – and defencepoints. When this card is destroyed, you can bring back one fusion-material monster.

 

MSCL0-016 Advanced-Espionage Cyber-Dragon

8/0/0/light/machine-fusion-effect

“Advanced-Sensor Cyber-Dragon” + “Advanced-Recon Cyber-Dragon”

Effect: This card can only be fusion-summoned through the effect of “Advanced Fusion”. This card gains 1000 attack – and defencepoints per turn it hasn’t attacked. When you have attacked, this monster starts over again with 0 attack – and defencepoints. You can randomly choose one card in your opponent`s hand, see it and destroy it. When this card is destroyed, summon one fusion-material monster back to the field.

 

MSCL0-017 Last Offensive Cyber-Strike

Trapcard

This card can only be activated when your opponent attacks you directly, your lifepoints are below 1500 and you have no monsters on the field. Remove all Cyber-counters from your opponent`s side of the field. Deal 400 lifepoints of damage per Cyber-counter your opponent had on his side of the field.

 

MSCL0-018 Cyber-Gangorhino

3/0/0/light/machine-effect

Flip-Effect: When this monster is attacked, destroy the attacking monster. If there is another monster on your opponent`s side with a Cyber-counter on it, destroy that one too.

 

MSCL0-019 Counter Trap

Trapcard

Destroy all Cyber-counters and all monsters it is attached to. Deal 300 lifepoints of damage per counter destroyed.

 

MSCL0-020 Cyber-Taurorhino

7/0/0/light/machine-fusion-effect

“Cybertauros” + “Cyber-Gangorhino”

Effect: This card cannot be summoned except by fusion-summoning. This card cannot be destroyed as a result of battling. This card gains 500 attack – and defencepoints per Cyber-counter on your opponent`s side of the field. When this card is destroyed, remove it from play instead.

 

MSCL0-021 Cyber-counter Terror

Continious trapcard

For every spellcard you use, you can place one Cyber-counter on one of your opponent`s monsters. This card is destroyed as soon as there are no monsters left on the field.

 

MSCL0-022 Curse of the Counter

Continious trapcard

Destroy all counters on the field. Deal 400 lifepoints of damage to the controllers of the monsters or cards where the counters have been put on. This goes as well for the one controlling this card.

 

MSCL0-023 Upload Trap

Spellcard

Discard one card to activate one trap from your hand.

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