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Swordsman Set - Unfinished *Update*


SHINI [THE CHAOS]

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A new set introducing the Swordsman monster, which have a different ability that varies from each Swordsman. So far this is all I got:

 

Finished:

 

Appealing Color Knights - Finished

Brothers Trio - Finished

Hiearchy Knights - Not Finished

Army Ranks - Not Finished

Archtype - Not Finished

Various Effect Swordsman - Not Finished

Various Normal Monsters - Not Finished

Support Trap / Spell - Not Finished

Random Trap / Spell - Not Finished

 

Well, the idea of the sword is sort of a risk. Make the right move, you strike your opponent perfectly, or you strike them. If your a little off, you deal almost no damage or you get blocked completely. If your way off, you get struck and suffer damage. So the Swordsman use Dice to decide if their strike is suceesful or if their completely boned. The more abilites that benefit the monster means that the swordsman is more skilled than some others.

 

Some clarification with the Trio, they attack the very first top card on the deck or graveyard. As for Galintz, he can attack any Face-Up or Face-Down Spell/Trap Cards.

 

Also, you cannot have two or more Swordsman monsters on your side of the field that also have the same name as each/one other/another.

 

Appealing Color Knights

 

AppealingVioletKnight.jpg

 

Appealing Violet Knight

 

When this card attacks a face-down monster and destroys it, this card may attack once again. If this card is selected as an attack target, roll a dice. If the result is 4, 5, or 6, both cards are returned to their owner's hands. If not, destroy both cards without applying damage calculation.If this card is returned to it's owner's hand, you may special summon 1 Swordsman monster from your hand to your side of the field.

 

AppealingBlackKnight-1.jpg

 

Appealing Black Knight

 

If this card attacks a face-down monster, destroy it immediately without applying damage calculation or flipping it face-up. If this card is selected as an attack target, roll a dice. If the result is 1, 2, or 3, both cards are returned to their owner's hands. If not, destroy both cards without applying damage calculation. If this card is returned to it's owner's hand, you may special summon 1 Swordsman monster from your hand to your side of the field.

 

AppealingWhiteKnight.jpg

 

Appealing White Knight

 

If this card destroys a monster as a result of battle, you may discard 1 card from your hand. If you do, this card gains 200 ATK. If this card is selected as an attack target, roll a dice. If the result is 1, 2, or 3, both cards are returned to their owner's hands. If not, destroy both cards without applying damage calculation. If this card is returned to it's owner's hand, you may special summon 1 Swordsman monster from your hand to your side of the field.

 

 

 

AppealingBlueKnight.jpg

 

Appealing Blue Knight

 

If this card destroys a monster as a result of battle, you may draw 1 card. If this card is selected as an attack target, roll a dice. If the result is 1, 2, or 3, both cards are returned to their owner's hands. If not, destroy both cards without applying damage calculation. If this card is returned to it's owner's hand, you may special summon 1 Swordsman monster from your hand to your side of the field.

 

AppealingRedKnight.jpg

 

Appealing Red Knight

 

If this card destroys a monster as a result of battle, you may destroy this card. If you do, you may destroy up to 2 monsters on your opponent's side of the field. If this card is selected as an attack target, roll a dice. If the result is 1, 2, or 3, both cards are returned to their owner's hands. If not, destroy both cards without applying damage calculation. If this card is returned to it's owner's hand, you may special summon 1 Swordsman monster from your hand to your side of the field.

 

AppealingBrownKnight.jpg

 

Appealing Brown Knight

 

If this card destroys a monster as a result of battle, you may shuffle your deck. Reveal the top card of your deck. You may draw the revealed card or send it to the graveyard. Draw 1 card if you sent the revealed card to the graveyard. If this card is selected as an attack target, roll a dice. If the result is 1, 2, or 3, both cards are returned to their owner's hands. If not, destroy both cards without applying damage calculation. If this card is returned to it's owner's hand, you may special summon 1 Swordsman monster from your hand to your side of the field.

 

Brother's Trio - Galintz, Rediamas and Georgia

 

GalintzBrothersTrio.jpg

 

Galintz, Brother's Trio

 

This card can attack Spell and Trap Cards as if they were Face-up Attack monsters. If a Spell or Trap is attacked this way, no Spells or Traps can be activated until the end of battle phase. If this card attacks a Spell or Trap, roll a dice. Spell and Traps destroyed this way are sent to the graveyard. The Spell or Trap's Attack is decided by the result of the Dice Roll:

1 or 2: Equal ATK Power to this card

3 or 4: Double of this card's ATK

5: 0 ATK

6: 1500 ATK

 

RediamasBrothersTrio.jpg

 

Rediamas, Brother's Trio

 

This card can attack your opponen'ts deck as if they were Face-up Attack monsters. If your opponent's deck is attacked this way, no Spells or Traps can be activated until the end of battle phase. If this card attacks your opponent's deck, roll a dice. The Face-Up Deck Monster's Attack is decided by the result of the Dice Roll:

1, 2 : Equal ATK Power to this card

3: Double this card's ATK

4: 2000 ATK

5: 0 ATK

6: 1500 ATK

If this card destroys a card by battle, remove it from play.

 

GeorgiaBrothersTrio-1.jpg

 

Georgia, Brother's Trio

 

This card may attack your opponent's graveyard as if they were Face-up Attack monsters. If your opponent's graveyard is attacked this way, no Spells or Traps can be activated until the end of battle phase. If this card attacks your opponent's deck, roll a dice. The Graveyard Monster's Attack is decided by the result of the Dice Roll:

1, 2 : Equal ATK Power to this card

3: Double this card's ATK

4: 1300 ATK

5: 0 ATK

6: 3600 ATK

If this card destroys a card by battle, remove it from play.

 

 

 

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SwordsmansKing.jpg

 

Swordsman's King

 

You may Special Summon this card from your hand if you have Two Swordsman monsters on your side of the field. As long as this card is on your side of the field, you may Re-Roll any 1 Dice Roll. You may only activate this effect Once per turn. If this card is destroyed as a result of battle, roll a dice. Depending on the Result of the Dice Roll, one of the following effects are activated:

1 or 6: Special Summon 1 Level 4 or lower Swordsman Monster from your deck onto your side of the field.

2 or 5: Destroy 1 card on your side of the field. Draw 1 card.

3 or 4: Destroy 1 card on your opponent's side of the field. Your opponent gains 1000 life points.

 

Sorry for Double Post, but no one is responding.

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Seems that the colored knights have similar characteristics on their effect, i like the red knight's pic though, they are nice cards ^^ though a bit reppetitive 0.o. Also you have a slight mistake in the last brother's effect, it says atack the deck when it should say attacks the graveyard.

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  • 4 weeks later...

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