Exiro Posted May 2, 2009 Report Share Posted May 2, 2009 Hey people, I just figured out another noticeable Lock, like the Spell/Trap lock. This time, it's a Normal Summon Lock. RequiredFuture VisionNecrofaceDark General Freed How to performFor the complete lock, you need Freed on the field, then activate Future Vision. When your opponent Normal Summons a monster, that monster is removed from play. In your turn, Normal Summon Necroface to blow his monster to the deck. Necroface is now removed from play.When your opponent Normal Summons a monster again, during your next Draw Phase, use Freed to add the other Necroface from your deck to your hand and Normal Summon it. It will blow your previous Necroface to the deck, ready for use again. However, this is a combo that you'd want to perform very early in the game, which is rather hard when you need Freed on the field before performing it. So alternatively, you can activate Future Vision on turn 1 and end. When your opponent Normal Summons a monster, Normal Summon Necroface during your turn. When it's the opponent's turn, it's his only chance to Normal Summon a monster successfully, because in your next turn, you'll be Tributing the just returned Necroface for Freed. From this point, the lock is complete and the opponent has only had one chance to successfully Normal Summon. To prevent this one chance for him to Normal Summon anything, you'd need 1 Burial from a Different Dimension. Also, if you don't have Freed yet, you can target your Necroface with Burial as well (any time when both the Necroface and the opponent's just Normal Summoned monster are removed) and reclaim Necroface with Dark Eruption. This way is slightly less effective than the lock, but it stalls until you actually get Freed. Now, if the second Necroface is one of the top 5 cards of your deck at the time that the first is removed, there will be no Necroface in your deck to search for Freed and the lock will be broken. This chance is 5/[number of cards in your deck]. For example, when there's 30 cards in your deck, the chance is 5/30 ~ 16.7% ~ 1 out of 6. As you can see, this con is not that effective. By average, you'll have prevented 6 Normal Summons, which is probably enough. However, if the lock is broken too soon, you can still use Burial with Dark Eruption to 'fix' the gap. Here's what happens:Your opponent Normal Summons a monster and it's removed from play.You Normal Summon Necroface (perhaps searched for it with Freed) to blow the monster away.Necroface is removed from play and removes the second Necroface.Your opponent Normal Summons a monster and it's removed from play.You activate Burial and target the just removed monster as well as the first Necroface.Your opponent Normal Summons a monster and it's removed from play.You activate Dark Eruption to reclaim the second Necroface and Normal Summon it. ConsThe first Necroface might remove the second.It somehow slows you down as well because you can only Normal Summon Necroface unless your opponent stopped Normal Summoning. ProsIt's a one-sided Lock.Freed gives you the bonus of negating Spell Cards that target Dark monsters you control.Freed gives you the bonus of searching out any LV4 Dark monster when your opponent hasn't Normal Summoned in the previous turn.Necroface gives you the bonus of removing the top 5 cards from your deck regularly, which can speed up your deck strategy (think of D.D. Scout Plane). Discuss.Appreciate. Link to comment Share on other sites More sharing options...
Toffee. Posted May 2, 2009 Report Share Posted May 2, 2009 Honestly, I have no idea how you people come up with this stuff. But your combo is still weak to random cards like Lightning Vortex Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 2, 2009 Report Share Posted May 2, 2009 It's an interesting and clever idea, but the difficulty in pulling it off is disproportionate to the reward for successfully doing so. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted May 2, 2009 Report Share Posted May 2, 2009 I don't understand. For the sake of the combo, we'll assume Future Vision is active, and Freed is already on the field. Your turn. You normal summon Necroface, it RFG-es itself and you mill 5, and one of the cards you RFG isn't Necroface. Your opponent normal summons, monsters is RFG-ed. Your turn. Draw Phase, Freed goes for the second Necroface in your deck. Standby, Future Vision activates and the first Necroface returns to the field.Main Phase. Normal summon second Necroface. Shuffle opponents monster back to his deck, and that's it. That's the end of the combo, as I've interpreted it. You don't get to swap out Necrofaces. Link to comment Share on other sites More sharing options...
Exiro Posted May 2, 2009 Author Report Share Posted May 2, 2009 I don't understand. For the sake of the combo' date=' we'll assume Future Vision is active, and Freed is already on the field. Your turn. You normal summon Necroface, it RFG-es itself and you mill 5, and one of the cards you RFG isn't Necroface. Your opponent normal summons, monsters is RFG-ed. Your turn. Draw Phase, Freed goes for the second Necroface in your deck. Standby, Future Vision activates and the first Necroface returns to the field.Main Phase. Normal summon second Necroface. Shuffle opponents monster back to his deck, and that's it. That's the end of the combo, as I've interpreted it. You don't get to swap out Necrofaces.[/quote'] Well damn, looks like you're right.Looks like you can only repeat it a few times with Burial/Eruption, but that makes in no way a true loop. Meh, any suggestions to actually make this working? Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted May 4, 2009 Report Share Posted May 4, 2009 Future Vision is an OTK in itself. Link to comment Share on other sites More sharing options...
Exiro Posted May 4, 2009 Author Report Share Posted May 4, 2009 Future Vision is an OTK in itself. Justify. Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 4, 2009 Report Share Posted May 4, 2009 Future Vision is an OTK in itself. LOL ITS A MARGINALLY GOOD CARD THAT MEANS ITS OTK ON ITS OWN RAIZA EQUALS OTK DISCUSS Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 4, 2009 Report Share Posted May 4, 2009 Future Vision is an OTK in itself. LOL ITS A MARGINALLY GOOD CARD THAT MEANS ITS OTK ON ITS OWN RAIZA EQUALS OTK DISCUSS Except Future Fusion has a one-card OTK and thus actually is an OTK itself. Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 4, 2009 Report Share Posted May 4, 2009 Future Vision is an OTK in itself. LOL ITS A MARGINALLY GOOD CARD THAT MEANS ITS OTK ON ITS OWN RAIZA EQUALS OTK DISCUSS Except Future Fusion has a one-card OTK and thus actually is an OTK itself. That would be relevant if we were actually talking about Future Fusion. Future Vision, however, does not seem to have the capacity to instantly Special Summon 3 Jinzo from the deck. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 5, 2009 Report Share Posted May 5, 2009 Oh, yeah. Those cards always get mixed up in my brain. Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 5, 2009 Report Share Posted May 5, 2009 Anyhow, I'm still waiting to see someone post a single half-decent OTK involving Future Vision, let alone an explanation of how on earth anyone could consider it a 1-card OTK. In the mean time, I'm just going to stick with the null hypothesis, i.e. Bunter is just being an idiot. Link to comment Share on other sites More sharing options...
Exiro Posted May 6, 2009 Author Report Share Posted May 6, 2009 In the mean time' date=' I'm just going to stick with the null hypothesis, i.e. Bunter is just being an idiot.[/quote'] I'm with you. Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 6, 2009 Report Share Posted May 6, 2009 Bunter gave his explanation in the other thread. Apparently, the idea is that Future Vision is a magical one-card lockdown that lets you swarm while leaving the opponent completely helpless, which somehow makes it an OTK. Yes, that is exactly as stupid as it sounds. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.